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ozarkamax

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Everything posted by ozarkamax

  1. that took me a second. but I did play lunar lander. which led me to asteroids. *high five*
  2. I wanted to speak up since i also experienced this. The SPH directory never created from a fresh install of ksp 1.0. Upon creating the directory myself the problem was resolved. again all you have to do (if you can not save space planes) is create the SPH folder under .../Kerbal Space Program/save/Tostito/Ships/ as the simple fix.
  3. that is probably it. i play in windowed mode in a 5 monitor eyefinity setup.
  4. my issues (also had boats spawning in a void) were caused by a corrupted / incompatible kerbal Multi player save. fortunately I'm the admin and didn't mind wiping the save. all fixed now! great mod!
  5. I'm at work so I can't replicate the issue right now, but sometimes when clicking buttons on the mfd all of the displays and props freeze and I have to EVA and then go back to IVA to reset them so they start working. haven't worked out what causes this yet. edit: wasn't running out of power.
  6. is it possible to force the boats to stay on the runway? can you use things like EL to launch them to say a submarine facility that i build off planet? perhaps Laythe needs a fleet!
  7. ok well i finally got it to write to a file. but i had to create the file first. and then once MPPM 3.2 had the file name via clicking on it after clicking SAVE it wrote another new file with the file name plus .txt. so i ended up with a second file called 32parts.txt.txt this had output from MPPM 3.2. It looks like this : http://imgur.com/aL0mcI9 hope this helps. P.S. I'm on windows 8.1. wasnt sure if you needed the OS.
  8. does this preserve drag calculations as if the parts were seperate?
  9. strongly suggesting collaboration with the kmp guys for this. server side integration would be huge.
  10. god ... i love this community. no more batch passes through gimp for me! (just found this beauty and did a few flips)
  11. as someone mentioned earlier, if you rename the mod's 'parts' folder to 'part' it sees the parts. looks like creationme is working on a more permanent fix though.
  12. just wanted to say sorry i didnt get back to you. went on the first of 2 holiday road trips. Thanks for keeping this little utility up to speed. helps a ton especially when building a .23 compatible mods server!
  13. a 2.3 parts list gets me "unable to launch due to prohibited parts." a 2.2 parts list still works. my ship uses: Stock parts Lack Luster Labs parts orbital construction redux parts. extra planetary launchpad parts.
  14. @ JohannesMP if i remember reading correctly, the KSC is considered a safe zone so if mod parts are detected you cant launch out of the safe zone to protect other clients from unknown krakens or crashing.
  15. nvm about the command seat. found a white space after the seatexternalcommand. sneaky white spaces.
  16. anybody running into an issue with the external command seat? i thought perhaps a mod changed something, but even with a fresh install KMP does not like it regardless of a correct entry on the parts list.
  17. ok your next challenge: the infernal robotics (http://forum.kerbalspaceprogram.com/showthread.php/37707-Magic-Smoke-Industries-Parts-Infernal-Robotics?highlight=magic+smoke) parts have different sizes that are defined in the part.cfg files. and GO! haha.
  18. how do you switch off the requirement for a part? noob plugin editor here trying to make it work with KMP. I've edited the kmp parts list but id rather not be tied to using that nosecone.
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