ozarkamax
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Everything posted by ozarkamax
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that took me a second. but I did play lunar lander. which led me to asteroids. *high five*
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Can't load/save in SPH?
ozarkamax replied to SmashBrown's topic in KSP1 Technical Support (PC, unmodded installs)
I wanted to speak up since i also experienced this. The SPH directory never created from a fresh install of ksp 1.0. Upon creating the directory myself the problem was resolved. again all you have to do (if you can not save space planes) is create the SPH folder under .../Kerbal Space Program/save/Tostito/Ships/ as the simple fix. -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
ozarkamax replied to Hyomoto's topic in KSP1 Mod Releases
that is probably it. i play in windowed mode in a 5 monitor eyefinity setup. -
my issues (also had boats spawning in a void) were caused by a corrupted / incompatible kerbal Multi player save. fortunately I'm the admin and didn't mind wiping the save. all fixed now! great mod!
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
ozarkamax replied to Hyomoto's topic in KSP1 Mod Releases
I'm at work so I can't replicate the issue right now, but sometimes when clicking buttons on the mfd all of the displays and props freeze and I have to EVA and then go back to IVA to reset them so they start working. haven't worked out what causes this yet. edit: wasn't running out of power. -
is it possible to force the boats to stay on the runway? can you use things like EL to launch them to say a submarine facility that i build off planet? perhaps Laythe needs a fleet!
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ok well i finally got it to write to a file. but i had to create the file first. and then once MPPM 3.2 had the file name via clicking on it after clicking SAVE it wrote another new file with the file name plus .txt. so i ended up with a second file called 32parts.txt.txt this had output from MPPM 3.2. It looks like this : http://imgur.com/aL0mcI9 hope this helps. P.S. I'm on windows 8.1. wasnt sure if you needed the OS.
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[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
ozarkamax replied to UbioZur's topic in KSP1 Mod Releases
does this preserve drag calculations as if the parts were seperate? -
[0.22] UbioZur Welding Ltd. 2.0 Dev STOPPED
ozarkamax replied to UbioZur's topic in KSP1 Mod Releases
strongly suggesting collaboration with the kmp guys for this. server side integration would be huge. -
@ JohannesMP if i remember reading correctly, the KSC is considered a safe zone so if mod parts are detected you cant launch out of the safe zone to protect other clients from unknown krakens or crashing.