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Posts posted by MajorThomas
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Hi Y'all,
I was searching for a generic, non KSP video thread but just couldn't find one. If anyone can point me to one, or move this thread there, that'd be great.
Anyway. Just came across this video, "Gumby on the Moon." It's a lot like a Kerbal adventure! Green guy stranded on the moon somehow, needs to be rescued, odd pyramid shapes etc.
If you've got additional time to kill, check out this children's bedtime story video. It's got beautiful artwork and music. While the stories are totally different, there are a LOT of visual similarities to the Gumby video above...moon with a face, use of a ladder to get to the moon, googly eyed characters, etc...
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Fundamentally: Don't waste rockets; try to do two or more contracts in one go. And don't overbuild, save money that way. Adding MOAR BOOSTERS is one way to go; another way is a SMALLER PAYLOAD/SPACECRAFT. Guess which one is cheaper?
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White Sands Missile Range in New Mexico had some photography restrictions, but you could take photos in parts of the museum area (most of which is outside).
Two developers (Czech) of the military game Arma III got thrown in jail in Greece for "spying" as they were scouting out the details of a military installation (or more than one) on Lemnos. (The island Altis in the game is a 3/4 scale version of Lemnos.)
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I ran a few rocketry classes earlier this summer, graduates flew their rockets at the end and received astronaut pins from me.
Only two rockets got lost; they flew too high and got blown into tall trees. Which were they? Both were Alpha IIIs. Man, do these fly.
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Great stuff here. Yep, Michael Collins was acutely aware of being the furthest human away...while Neil, Buzz and the rest of humanity were on the other side of the moon from him. See "Carrying the Fire," an excellent read, by Mike Collins himself.
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Welcome Mr. Spock!
Interestingly, the career game is setup so that it's EASIER to send a Kerbal on a mission at the early stages of your tech tree progress, compared to sending an unmanned probe.
You see, you can send a Mk 1. capsule with a Kerbal an extremely long way and as long as you're not doing anything, you don't use up electrical power. A probe, OTOH, requires a continuous energy input. Try sending one to the Mun without solar panels and you'll see what I mean.
It's almost like they want us to send Kerbals out there to be stranded. Hey, the start screens for the game also suggest the same...
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Peeve that has recently gone away:
Plan a maneuver, get it all set up nice and waiting for the right time to begin. While waiting, try an EVA (usually for some quick science). Return to the ship, and oops, the planned maneuver went away. But not anymore! I expected this to happen when I made this "mistake" again while playing on the recent 0.24 update. Miraculously it didn't happen, oh the joy!
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Wow that's quick. I just found 2.3.0 and downloaded it a couple hours ago.
Then, KSP after the just-now update was indeed complaining. Apparently it's no different from your no-complaint version so I'll just use it as is. Thanks for this great mod!!
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Funds. ...
Gawd, hope not. I recall a contest (or something similar) here to name the currency. There were many ideas far more interesting than "Funds."
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I've been wondering what this currency is called. VF? Root? Any word?
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I'm a pretty good KSP pilot but like costermonger, see the benefits of MJ in terms of precision. I like to use it during launches and landings as it can handle the timing and actions of 3 or 4 different tasks, that if I were to do them all I'd not do them as well. Such as managing throttle, staging and steering at the same time, not to mention following a profile.
The result is fuel savings, plain and simple. Aside from launches and landings, I don't use MJ that much.
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Or just take them on weeklong tourist expeditions into space...and leave them there.
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The trouble with orbiter is the lack of development both from the creator and the modding community. There just isn't anything really being done to improve it or add new craft, the AMSO apollo is very pretty but not much else around that isn't half finished or untextured( and they don't ever seem to get finished).
You should check out the Soyuz spacecraft and launch vehicle, and the ISS work. Top notch, very refined, textured, etc.
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I'm with Diomeda and Jack Wolf: Orbinaut since 2002, and learned the ropes there. I'm using KSP now because it's just a lot easier to do complete missions in KSP, not to mention much more fun to build your own ships.
And yes definitely, Orbiter was great practice for KSP. I suppose you could use KSP to practice Orbiter too, because the concepts are identical. However in Orbiter you're missing the Nav ball and maneuver nodes. I've become spoiled by those.
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I hope for multiplayer. Including other star systems would make this game more Sci-Fi than near realistic (which I like).
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As I understand it, under thrust the propellant in a nuclear rocket cools it as it passes through. When not thrusting, it is put in a lower power state (control rod position) to generate electrical power in a closed coolant loop, with excess heat being removed with radiators.
That would be efficient...if not producing thrust, have the Nuke engines give you electrical power like an RTG. Would remove the need for solar panels. Daddy want.
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Wonderful mod, thank you for developing it Nereid! This is just what we needed...a reason to treat Kerbals as individuals, celebrate their achievements and statistics (as we do real astronauts). It adds an important dimension to the game that had been missing. Short story for you:
My 8 year-old son likes to fool around in KSP, not really trying to get into space but rather find creative ways to blow things up. He built a contraption similar to what we saw in a Danny video, a fuel tank and engine pointed sideways with a platform over it. Kerbals would walk off the end of the platform and fall into the exhaust stream. His first Kerbal flew for hundreds of meters before POOF on the ground. He checked the FF records and was pleased to see this Kerbal was (posthumously) awarded "First Kerbal in Space!"
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Looking good Mulbin!
I was going to comment on the switch labeling, then saw your last post
In case any further inspiration / technique ideas are required:
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Some great tech tree ideas here!
Not to get too far off topic, but manned missions give you a lot more science because of three things: crew reports, EVAs, and surface samples. On top of that, are you returning the science or transmitting? Finally, are you remembering to run all your science three times per planet/moon? Once in "space high over ___", once in "space near ___" (have to be at about 20,000m altitude) and once on the surface?Not to mention, probes take lots of power, making them pretty useless before you unlock solar panels. But manned missions to the Mun and Minmus can yield lots of science before you unlock solar panels.
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Fantastic!
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Put probes in Duna/Eve orbits for science (using RPL tech tree makes probes first fun ):
What mod/parts set did you use for this?
Thanks-
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I've been wondering about KSP marketing. Is it all just viral/ word of mouth, or is Squad actively advertising the game? I don't know about Steam, don't go there, didn't get the game thru Steam.
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When I go to Duna it takes about 1000 m/s delta v starting from low Kerbin orbit. So the 1000 includes Kerbin escape and transfer to Duna.
If you merely escaped from Kerbin but didn't raise your orbit around the sun, then this map says it takes an additional 380 m/s to Hohmann transfer to Duna. I could believe that figure.
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There was a Girlie? As in Girlie-man? Wow.
There ought to be a Bo and Luke Kerman.
The Grand 0.24 Discussion Thread
in KSP1 Discussion
Posted
Love the 0.24 update (and hotfixes)! Funds and prestige make the game FAR more interesting than before.
Questions / Issues
1. What is the name of the currency? /F, VF, "Funds," or other??
2. How do prestige points work? I've been in the mid 900's for a while. Some missions I gain hundreds of prestige points but the scale budges up just a point or two. Is it logarithmic or something?
3. How do Vernor engines work? I've tried testing them in various ways but rarely do I get them to do anything. I've even put a regular RCS block next to vernors, and while the RCS block fires in various directions when I try translating (in the usual 6 directions) the Vernor engine does absolutely nothing. Frustrating. Tested them in orbit, on the pad, and nada. (Just got it to fire once when I accidentally rolled the ship over on the pad; SAS was on and I think it was trying to keep the ship from rolling.) What am I doing wrong?
EDIT: I have just one mod installed, the latest MechJeb. Wasn't even using MJ during these tests.