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Apollyon

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Everything posted by Apollyon

  1. Looks like we have a bug. KSPTV Syvos is streaming right now and we are seeing launch clamps flying through the air several times during launch at altitudes of 10KM-20KM. One even hit the ship and caused rapid unplanned disassembly. P.S. Sorry to post in hype thread, just felt it was the best place to post, and i've already been commenting here so...
  2. My official guess (and hope) is that it's the ability to time warp while engines are burning (in a more stable fashion and higher rate than previously).
  3. Hey guys, I just saw this morning they said the radial decouplers have been fixed! https://twitter.com/Maxmaps/status/590545253922426882
  4. 2/10 I've never seen you, however you make models for mods soooooo you're probably known by a few.
  5. Helix, I remember a color projector... I don't remember a simulation room, where was that? But remember the first color films came out in the early 1930's and wizard of oz came out in 1939. By the late 1950's color projectors were fairly common in theaters I would think, and we all know the military has stuff before the public (especially at that time). And you are right that they strongly emphasized R&D onboard during the journey (there were scientists that "left Earth" to join the crew afterall, probably some of the smarter ones lol). The part I thought was a bit far fetched were the commodore-like computer systems onboard. Didn't those come out in the 80's?
  6. Do you really think there aren't ANY more twists planned for the show?! ;-)
  7. According to the show (and some other videos from the Ascension website): How: Welded steel modules manufactured on Earth, assembled in orbit to a size larger than the Empire State Building. Nuclear powered reactor supplying constant thrust throughout the journey, thereby generating gravity onboard the ship. Water, Algae, livestock and an entire earth-like eco-system brought on board. Far fetched for the 1960's or even today? Yes, the envy of any Kerbal, and that's where the twist comes in. Why: NATO (founded 1949) realized that it could not withstand a Soviet land invasion into Europe, and has always had as one of it's first defensive strategies the use of nuclear weapons to ward off ground advances. They calculated the risk of war with Russia, and along with it the decimation of American civilization to be rather high. I think it stands to reason that if the US thought they could build such a ship at that time, they would've. I mean, they built command posts in mountains, shelters in cities, eventually put nukes on subs, featured "duck and cover" drills and commercials featuring the end of the world nearly every week. Do they even know about the planets there?: Not back then, but the ship was designed to support life onboard 30 years after arrival, and the base building systems where designed to establish the ship's eco-system in structures underground. The ship was also equipped with terraforming labs for multiple types of planets. They didn't need life there, they would bring the life and perpetuate it. Also, don't forget the twist. And what happens if we do get FTL in this alternate reality universe and show up there before them? Then it's even worse.: Worse? no way... then they would have unexpected backup!
  8. Has anyone seen it? If so, what did you think? I particularly like the way they do gravity! Things would get messy though with all that water if the engines ever failed.... PS: If you haven't seen it, DON'T READ THIS THREAD. Rather, go watch it on SyFy.com! Just keep in mind it does contains some "racy" scenes (think: Battlestar Galactica)
  9. So much this!!! I think Squad should play Project: Space Station (Rowes or Maxmaps, if your reading this please consider checking out that game) It was so much fun and what got me into space travel and KSP reminded me of it. It had the space tycoon end of the game DOWN and I was hoping KSP would be more like it, but it hasn't quite met up to that level (yet). Btw: Project: Space Station requires an emulator because it ran on the old Commodore 64s/128s.
  10. When reviewing a Test Part contract in MC, I am finding that I am unsure which parts are being referred to in the contract documents. I identify parts visually mostly, not always by their name and numerical designation. To resolve this I am forced to go to VAB to find the part, then go back to MC and accept or ignore contract. To alleviate this: Please place the "Info Tile" (by this I mean the part button we have in VAB that displays information and a picture of the part) IN the MC contract for the part being referred to. Thanks for considering!
  11. Dear Squad, THANK YOU!!!!!!!! Everything looks great, I rescued a Kerbal and I'm about to launch a Mun exploration mission for Periapsis Corp. Only suggestion so far: could you make the numbers in the rep bar a little more clear? It can be hard to see them. Also on the funds counter: Could we have commas or something similar to make reading the number of available FUNds a little easier? Looking good so far I really prefer the 64 bit, it definitely is running smoother than the .24 32 bit version on my system.
  12. LOL! Well I must say I love reading ship-part and planet descriptions and I fully expected some contract descriptions that told me a little about WHY i am doing what I'm doing. I don't see why the missions can't be procedurally generated forever and the game just selects from a "bag" of text descriptions that matches basic mission type (test part, recsue Kerbal, etc). You could write up 20 or so descriptions per mission type and let the game pick one randomly (perhaps not picking any which have already been used within the same game) and stick it to the procedurally generated mission. That's what I thought they were going to do. Pretty much all the generated descriptions say the same basic thing anyway, just in a slightly different arrangement. I'm pretty disappointed in the previewed mission descriptions, but still happy with everything els I'm seeing with the update. I do hope this whole thing is a placeholder for something more later *crosses fingers* .
  13. Hey is it just me or is the grammar in those mission descriptions utterly horrific?!?!
  14. I understood it as: Voters determine the winner for each competition, BUT the winner of the last competition (forum vs reddit) will be decided by SQUAD.
  15. Rowes doesn't work on the weekend does he? P.S. My apologies if this is a stupid question, I DO follow the Kerbin Cup but not religiously.
  16. Yes, Harv made a reference a while back on an update blog that it will likely work that way (cost adjusts as you add or remove fuel). Too lazy to provide link, sorry. Also, money will be called "Funds".
  17. @ Shogun_Gunshow Yup!! You know there will be some awesome Hard Mod(e)s out there!!!
  18. Extra-Planetary Launchpads used to launch LFO packets from the moon and minmus back to Kerbin for surface recovery? It would certainly add significance to the kethane deposits, which are limited in size and "richness". I can see it pushing you ever further out into new areas as you deplete them. Hmm... yes, I can see this becoming a thing! In fact, why stop there? Why not modify the game so that contracts give you 20% of what they currently give you, and add a new resource (on top of Kethane and ore) that is worth an appropriate amount of money when recovered on Kerbin, thus giving you a grand campaign to build a space program purely for mining IT, in order to fund your space fleet? Type I of this resource could grant a medium amount of money, and could be found on moon and minmus. Type II could be found at Duna and Jool and worth TONS of Money.
  19. Looking forward to devnotes too. They just aren't the same without HarvestR.
  20. Could anyone tell me whats being said here?
  21. As a newbie I found on launching: -Best altitude for gravity turn is about 3,000 meters ASL. -Optimal apoapsis for final Kerbin orbit is about 60,000 - 70,000 meters ASL.
  22. Yea, Sorry that the poll I did is not very motivating toward this kind of action, my bad Personally, I would LOVE to see transcripts (in sub-captions) of current and all former videos!
  23. We can decode SSTV easter eggs on Duna, but not translate backwards Spanish into English! That's kinda what I thought
  24. That would still require spelling them correctly in Spanish, and Google translate kinda sucks when you need it most.
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