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Apollyon

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Everything posted by Apollyon

  1. Looks like we have a bug. KSPTV Syvos is streaming right now and we are seeing launch clamps flying through the air several times during launch at altitudes of 10KM-20KM. One even hit the ship and caused rapid unplanned disassembly.
  2. Looks like we have a bug. KSPTV Syvos is streaming right now and we are seeing launch clamps flying through the air several times during launch at altitudes of 10KM-20KM. One even hit the ship and caused rapid unplanned disassembly. P.S. Sorry to post in hype thread, just felt it was the best place to post, and i've already been commenting here so...
  3. My official guess (and hope) is that it's the ability to time warp while engines are burning (in a more stable fashion and higher rate than previously).
  4. Hey guys, I just saw this morning they said the radial decouplers have been fixed! https://twitter.com/Maxmaps/status/590545253922426882
  5. 2/10 I've never seen you, however you make models for mods soooooo you're probably known by a few.
  6. Helix, I remember a color projector... I don't remember a simulation room, where was that? But remember the first color films came out in the early 1930's and wizard of oz came out in 1939. By the late 1950's color projectors were fairly common in theaters I would think, and we all know the military has stuff before the public (especially at that time). And you are right that they strongly emphasized R&D onboard during the journey (there were scientists that "left Earth" to join the crew afterall, probably some of the smarter ones lol). The part I thought was a bit far fetched were the commodore-like computer systems onboard. Didn't those come out in the 80's?
  7. Do you really think there aren't ANY more twists planned for the show?! ;-)
  8. According to the show (and some other videos from the Ascension website): How: Welded steel modules manufactured on Earth, assembled in orbit to a size larger than the Empire State Building. Nuclear powered reactor supplying constant thrust throughout the journey, thereby generating gravity onboard the ship. Water, Algae, livestock and an entire earth-like eco-system brought on board. Far fetched for the 1960's or even today? Yes, the envy of any Kerbal, and that's where the twist comes in. Why: NATO (founded 1949) realized that it could not withstand a Soviet land invasion into Europe, and has always had as one of it's first defensive strategies the use of nuclear weapons to ward off ground advances. They calculated the risk of war with Russia, and along with it the decimation of American civilization to be rather high. I think it stands to reason that if the US thought they could build such a ship at that time, they would've. I mean, they built command posts in mountains, shelters in cities, eventually put nukes on subs, featured "duck and cover" drills and commercials featuring the end of the world nearly every week. Do they even know about the planets there?: Not back then, but the ship was designed to support life onboard 30 years after arrival, and the base building systems where designed to establish the ship's eco-system in structures underground. The ship was also equipped with terraforming labs for multiple types of planets. They didn't need life there, they would bring the life and perpetuate it. Also, don't forget the twist. And what happens if we do get FTL in this alternate reality universe and show up there before them? Then it's even worse.: Worse? no way... then they would have unexpected backup!
  9. Has anyone seen it? If so, what did you think? I particularly like the way they do gravity! Things would get messy though with all that water if the engines ever failed.... PS: If you haven't seen it, DON'T READ THIS THREAD. Rather, go watch it on SyFy.com! Just keep in mind it does contains some "racy" scenes (think: Battlestar Galactica)
  10. Wouldn't that be simply boosting the performance of your Reaction Control System parts? :-p Actually, I think that would be a great addition for the XP system.
  11. A very experienced Kerbal would know how to operate parts or ships more effectively, thereby improving its operation in the area of experience possessed. Example: Driving more Efficiently increases Fuel Economy. Modifications to the air filter, tire pressure, rolling windows up, not using AC, driving at 50 - 55mph, using breaks as little as possible, etc can have a dramatic effect. In addition to everything you do when you fly, Your little Kerbal is doing all those "things" because you kept him around.
  12. So much this!!! I think Squad should play Project: Space Station (Rowes or Maxmaps, if your reading this please consider checking out that game) It was so much fun and what got me into space travel and KSP reminded me of it. It had the space tycoon end of the game DOWN and I was hoping KSP would be more like it, but it hasn't quite met up to that level (yet). Btw: Project: Space Station requires an emulator because it ran on the old Commodore 64s/128s.
  13. When reviewing a Test Part contract in MC, I am finding that I am unsure which parts are being referred to in the contract documents. I identify parts visually mostly, not always by their name and numerical designation. To resolve this I am forced to go to VAB to find the part, then go back to MC and accept or ignore contract. To alleviate this: Please place the "Info Tile" (by this I mean the part button we have in VAB that displays information and a picture of the part) IN the MC contract for the part being referred to. Thanks for considering!
  14. Man, when we were all on the #HYPETRAIN I remember thinking to myself "this is so awesome and is probably going to end horrifically!" ...Yet here we all are safe and sound! Until next time!
  15. Dear Squad, THANK YOU!!!!!!!! Everything looks great, I rescued a Kerbal and I'm about to launch a Mun exploration mission for Periapsis Corp. Only suggestion so far: could you make the numbers in the rep bar a little more clear? It can be hard to see them. Also on the funds counter: Could we have commas or something similar to make reading the number of available FUNds a little easier? Looking good so far I really prefer the 64 bit, it definitely is running smoother than the .24 32 bit version on my system.
  16. F5 is the refresh key for your web browser. Some people, we won't name names *cough*, sit at kerbalspaceprogram.com and hit F5 over and over when they know an update imminent. I've managed to hit the last couple releases within a few minutes of them being announced
  17. LOL! Well I must say I love reading ship-part and planet descriptions and I fully expected some contract descriptions that told me a little about WHY i am doing what I'm doing. I don't see why the missions can't be procedurally generated forever and the game just selects from a "bag" of text descriptions that matches basic mission type (test part, recsue Kerbal, etc). You could write up 20 or so descriptions per mission type and let the game pick one randomly (perhaps not picking any which have already been used within the same game) and stick it to the procedurally generated mission. That's what I thought they were going to do. Pretty much all the generated descriptions say the same basic thing anyway, just in a slightly different arrangement. I'm pretty disappointed in the previewed mission descriptions, but still happy with everything els I'm seeing with the update. I do hope this whole thing is a placeholder for something more later *crosses fingers* .
  18. Hey is it just me or is the grammar in those mission descriptions utterly horrific?!?!
  19. Why? I thought they would be less crowded since ships now = Money so ppl will want to bring them home for recovery unless they're doing something meaningful.
  20. I understood it as: Voters determine the winner for each competition, BUT the winner of the last competition (forum vs reddit) will be decided by SQUAD.
  21. That's cool. You did seem a bit put off by it, indicating it would be an "irritating" feature, when in reality it shouldn't change much on most standard launches. It would be cool for Squad to give us more information, but I don't think it's necessary and there's probably not alot to it. I don't think they did it to "have fun" or "mess with" new or veteran players, if that's what you were worried about. It's more likely based on feedback they have received. Keep in mind that feedback could also be user generated in-game data. If they see a lot of people pressing space then looking all around with their mouse, going back and forth to VAB, and finally throttling up, this might be a stop gap measure until they add tool tips. Also, it's not like they wasted time "developing" this feature, it probably took them 5 minutes. You wear panties?!
  22. Rowes doesn't work on the weekend does he? P.S. My apologies if this is a stupid question, I DO follow the Kerbin Cup but not religiously.
  23. Auto-throttling is that point hmm? It's like, I don't know, the first thing you do in the game? No, I mean like: The first 10 seconds of the flying mode. You gotta get people into the game, then they'll want to learn more. I dropped out of learning Orbiter because it didn't teach me much of anything about how to use it, at least not soon enough. If simple things like this mean more purchases for the game, and gets more new people involved, you know Squad is all for it and so am I. Point? Get 'em hooked and they'll be on wiki looking up phase angles in no time. This argument is in circles. They won't learn? or they will? here's the truth: They won't learn if they move on to another game. If they get some rockets crashing into grass and like the game, they most certainly will learn. By your post I take it you've never experienced any "problems" (LOL) regarding the operation of your vehicles? Yea, there's more to learn than a throttle, if they play the game they'll learn that and more. Oh, ok... I get it now! This is about you . You know what? There's so much I could say, but I'll just say this: You throttle up without thinking now, right? Nothing will change. Period. You say this is in regards to throttling but it seems as though it's a much larger issue which I see surfacing often within this community. It's that many find the need to criticize features that they haven't even used yet, why is that? Perhaps some feel as though they are clearly more aware than the developers. Not to be rude but, you aren't. Actuallyif you truly care about the game (and believe me, sometimes I have my doubts that the trolls here actually care about this game) then please realize that "critiques" should be after careful thought and actual play-through. Unneeded criticism poisons the attitude of the community and the guys working on the game. Thanks!
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