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Eihort

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  1. KSP Version: 1.0.2 build id = 00842 2015.05.01 What Happens: I can start the game after install and change the graphics settings and map my controls with no problem. I can go and play, and everything functions normally. I then quit using the menus. Every time I start the game after that, the graphics settings refuse to stick. It's weird because it will load with the saved settings, but when you go to the menu, it's the defaults and unless you change them, it will load them when you hit accept/apply. I've included a post-first run settings and log, and then a post-second run settings and log. For some reason, it forgets everything even though the config file has all the settings I want. It even asks me, again, if I want to submit usage information. Also, it will then dump my CH Pedal assignment to yaw, showing no mapping. When I click the button to assign it, the window greys but the popup never appears. The other assignment functions work perfectly. Mods / Add-Ons: None Steps to Replicate: Start game, change settings, map axes. Quit game and restart. Settings load as saved, but will show default if you go to settings menu and must be changed or will revert on the fly. Also, yaw assignment has cleared. Click assign, and the popup window for assignment never appears. Fixes/Workarounds: The only work around I've found is to delete the settings config every time and then remap everything. This is after the first run, setting everything up: // KSP Game Settings SETTINGS_FILE_VERSION = 1.0.0 TUTORIALS_EDITOR_ENABLE = False TUTORIALS_FLIGHT_ENABLE = False VAB_USE_CLICK_PLACE = True VAB_USE_ANGLE_SNAP = False VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False VAB_CAMERA_ORBIT_SENS = 0.04 VAB_CAMERA_ZOOM_SENS = 0.1 FLT_CAMERA_ORBIT_SENS = 0.04 FLT_CAMERA_ZOOM_SENS = 0.5 FLT_CAMERA_WOBBLE = 0.1 FLT_CAMERA_CHASE_SHARPNESS = 1.5 FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True FLT_VESSEL_LABELS = True SPACENAV_CAMERA_SENS_ROT = 30 SPACENAV_CAMERA_SENS_LIN = 20 SPACENAV_CAMERA_SHARPNESS_LIN = 8 SPACENAV_CAMERA_SHARPNESS_ROT = 10 CAMERA_FX_EXTERNAL = 1 CAMERA_FX_INTERNAL = 1 SIMULATE_IN_BACKGROUND = True PHYSICS_FRAME_DT_LIMIT = 0.03 MAX_VESSELS_BUDGET = -1 CONIC_PATCH_DRAW_MODE = 3 CONIC_PATCH_LIMIT = 3 SHOW_PWARP_WARNING = True EVA_ROTATE_ON_MOVE = True SPACENAV_FLIGHT_SENS_ROT = 5 SPACENAV_FLIGHT_SENS_LIN = 1 KERBIN_TIME = True CALL_HOME = False DONT_SEND_IP = False SEND_PROGRESS_DATA = True CHECK_FOR_UPDATES = True VERBOSE_DEBUG_LOG = False SHOW_CONSOLE_ON_ERROR = False AUTOSAVE_INTERVAL = 300 AUTOSAVE_SHORT_INTERVAL = 30 SHOW_SPACE_CENTER_CREW = True UI_SIZE = 768 UI_OPACITY = 0.5 SHIP_VOLUME = 0.5 AMBIENCE_VOLUME = 0.5 MUSIC_VOLUME = 0.35 UI_VOLUME = 0.5 VOICE_VOLUME = 0.5 SOUND_NORMALIZER_ENABLED = True SOUND_NORMALIZER_THRESHOLD = 1 SOUND_NORMALIZER_RESPONSIVENESS = 16 SOUND_NORMALIZER_SKIPSAMPLES = 0 SCREEN_RESOLUTION_WIDTH = 1920 SCREEN_RESOLUTION_HEIGHT = 1080 FULLSCREEN = True QUALITY_PRESET = 5 ANTI_ALIASING = 8 TEXTURE_QUALITY = 0 SYNC_VBL = 1 LIGHT_QUALITY = 64 SHADOWS_QUALITY = 64 FRAMERATE_LIMIT = 120 FALLBACK_PART_SHADERS = False PLANET_FORCE_SHADER_MODEL_2_0 = False PLANET_SCATTER = True PLANET_SCATTER_FACTOR = 1 AERO_FX_QUALITY = 3 SURFACE_FX = True EDGE_HIGHLIGHTING_PPFX = True SCREENSHOT_SUPERSIZE = 0 INPUT_KEYBOARD_SENSIVITITY = 2 dontShowLauncher = False TRACKIR_ENABLED = False INPUT_DEVICES { CH PRO PEDALS USB = 4 Throttle - HOTAS Warthog = 3 Joystick - HOTAS Warthog = 2 F16 MFD 1 = 1 F16 MFD 2 = 0 } PITCH_DOWN { primary = W secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } PITCH_UP { primary = S secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } YAW_LEFT { primary = A secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } YAW_RIGHT { primary = D secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } ROLL_LEFT { primary = Q secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } ROLL_RIGHT { primary = E secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } THROTTLE_UP { primary = LeftShift secondary = None group = 0 modeMask = 1 modeMaskSec = -1 } THROTTLE_DOWN { primary = LeftControl secondary = None group = 0 modeMask = 1 modeMaskSec = -1 } SAS_HOLD { primary = F secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SAS_TOGGLE { primary = T secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } LAUNCH_STAGES { primary = Space secondary = None group = 0 modeMask = 1 modeMaskSec = -1 } Docking_toggleRotLin { primary = Space secondary = None group = 0 modeMask = 6 modeMaskSec = -1 } CAMERA_MODE { primary = C secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_NEXT { primary = V secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } PAUSE { primary = Escape secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } PRECISION_CTRL { primary = CapsLock secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } ZOOM_IN { primary = KeypadPlus secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } ZOOM_OUT { primary = KeypadMinus secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SCROLL_VIEW_UP { primary = PageUp secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SCROLL_VIEW_DOWN { primary = PageDown secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SCROLL_ICONS_UP { primary = Home secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } SCROLL_ICONS_DOWN { primary = End secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_ORBIT_UP { primary = UpArrow secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_ORBIT_DOWN { primary = DownArrow secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_ORBIT_LEFT { primary = LeftArrow secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_ORBIT_RIGHT { primary = RightArrow secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CAMERA_RESET { primary = Backspace secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TIME_WARP_INCREASE { primary = Period secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TIME_WARP_DECREASE { primary = Comma secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } MAP_VIEW_TOGGLE { primary = M secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } UIMODE_STAGING { primary = Insert secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } UIMODE_DOCKING { primary = Delete secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TRANSLATE_DOWN { primary = I secondary = W group = 0 modeMask = -1 modeMaskSec = 2 } TRANSLATE_UP { primary = K secondary = S group = 0 modeMask = -1 modeMaskSec = 2 } TRANSLATE_LEFT { primary = J secondary = A group = 0 modeMask = -1 modeMaskSec = 2 } TRANSLATE_RIGHT { primary = L secondary = D group = 0 modeMask = -1 modeMaskSec = 2 } TRANSLATE_FWD { primary = H secondary = LeftShift group = 0 modeMask = -1 modeMaskSec = 6 } TRANSLATE_BACK { primary = N secondary = LeftControl group = 0 modeMask = -1 modeMaskSec = 6 } RCS_TOGGLE { primary = R secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } FOCUS_NEXT_VESSEL { primary = RightBracket secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } FOCUS_PREV_VESSEL { primary = LeftBracket secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_UI { primary = F2 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_STATUS_SCREEN { primary = F3 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TAKE_SCREENSHOT { primary = F1 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_LABELS { primary = F4 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_TEMP_GAUGES { primary = F10 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_TEMP_OVERLAY { primary = F11 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_FLIGHT_FORCES { primary = F12 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } QUICKSAVE { primary = F5 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } QUICKLOAD { primary = F9 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } THROTTLE_CUTOFF { primary = X secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } THROTTLE_FULL { primary = Z secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } LANDING_GEAR { primary = G secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } HEADLIGHT_TOGGLE { primary = U secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } BRAKES { primary = B secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_SPACENAV_FLIGHT_CONTROL { primary = ScrollLock secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TOGGLE_SPACENAV_ROLL_LOCK { primary = None secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } WHEEL_STEER_LEFT { primary = A secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } WHEEL_STEER_RIGHT { primary = D secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } WHEEL_THROTTLE_DOWN { primary = S secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } WHEEL_THROTTLE_UP { primary = W secondary = None group = 0 modeMask = 5 modeMaskSec = -1 } EVA_forward { primary = W secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_back { primary = S secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_left { primary = A secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_right { primary = D secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_yaw_left { primary = Q secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_yaw_right { primary = E secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_forward { primary = W secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_back { primary = S secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_left { primary = A secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_right { primary = D secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_up { primary = LeftShift secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Pack_down { primary = LeftControl secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Jump { primary = Space secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Run { primary = LeftShift secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_ToggleMovementMode { primary = LeftAlt secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_TogglePack { primary = R secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Use { primary = F secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Board { primary = B secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Orient { primary = Space secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } EVA_Lights { primary = L secondary = None group = 268435456 modeMask = -1 modeMaskSec = -1 } Editor_pitchUp { primary = S secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_pitchDown { primary = W secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_yawLeft { primary = A secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_yawRight { primary = D secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_rollLeft { primary = Q secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_rollRight { primary = E secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_resetRotation { primary = Space secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_modePlace { primary = Alpha1 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_modeOffset { primary = Alpha2 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_modeRotate { primary = Alpha3 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_modeRoot { primary = Alpha4 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_coordSystem { primary = F secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_toggleSymMethod { primary = R secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_toggleSymMode { primary = X secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_toggleAngleSnap { primary = C secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } Editor_fineTweak { primary = LeftShift secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } AXIS_PITCH { PRIMARY { name = Joystick - HOTAS Warthog axis = 1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = 7 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_ROLL { PRIMARY { name = Joystick - HOTAS Warthog axis = 0 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = 7 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_YAW { PRIMARY { name = CH PRO PEDALS USB axis = 2 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = 7 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_THROTTLE { PRIMARY { name = Throttle - HOTAS Warthog axis = 2 inv = True sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = 7 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_THROTTLE_INC { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_CAMERA_HDG { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_CAMERA_PITCH { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_TRANSLATE_X { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_TRANSLATE_Y { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_TRANSLATE_Z { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_WHEEL_STEER { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_WHEEL_THROTTLE { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } axis_EVA_translate_x { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } axis_EVA_translate_y { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } axis_EVA_translate_z { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } axis_EVA_pitch { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } axis_EVA_yaw { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } axis_EVA_roll { PRIMARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } AXIS_MOUSEWHEEL { PRIMARY { name = Mouse ScrollWheel axis = -1 inv = False sensitivity = 1 deadzone = 0 scale = 1 group = 0 modeMask = -1 } SECONDARY { name = None axis = -1 inv = False sensitivity = 1 deadzone = 0.05 scale = 1 group = 0 modeMask = -1 } } MODIFIER_KEY { primary = LeftAlt secondary = RightAlt group = 0 modeMask = -1 modeMaskSec = -1 } AbortActionGroup { primary = Backspace secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup1 { primary = Alpha1 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup2 { primary = Alpha2 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup3 { primary = Alpha3 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup4 { primary = Alpha4 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup5 { primary = Alpha5 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup6 { primary = Alpha6 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup7 { primary = Alpha7 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup8 { primary = Alpha8 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup9 { primary = Alpha9 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } CustomActionGroup10 { primary = Alpha0 secondary = None group = 0 modeMask = -1 modeMaskSec = -1 } TRACKIR { activeFlight = True activeIVA = True activeEVA = True activeMap = True activeKSC = True activeTrackingStation = True activeEditors = True LinX { upperClamp = 1 lowerClamp = -1 factor = 0.0001 } LinY { upperClamp = 1 lowerClamp = -1 factor = 0.0001 } LinZ { upperClamp = 1 lowerClamp = -1 factor = 0.0001 } Pitch { upperClamp = 1 lowerClamp = -1 factor = 0.0001 } Yaw { upperClamp = 1 lowerClamp = -1 factor = 0.0001 } Roll { upperClamp = 1 lowerClamp = -1 factor = 0.0001 } } TERRAIN { preset = High version = 1.0.2 PRESET { name = Low PLANET { name = Kerbin minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = KerbinOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Mun minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Minmus minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Bop minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Duna minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eve minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = EveOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Gilly minDistance = 4 minSubdivision = 1 maxSubdivision = 5 } PLANET { name = Ike minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = LaytheOcean minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Moho minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Tylo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Vall minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Dres minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Pol minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Eeloo minDistance = 4 minSubdivision = 1 maxSubdivision = 6 } } PRESET { name = Default PLANET { name = Kerbin minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = KerbinOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Minmus minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Bop minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eve minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = EveOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Ike minDistance = 6 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Laythe minDistance = 6 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = LaytheOcean minDistance = 6 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Tylo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Vall minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Dres minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Pol minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } PLANET { name = Eeloo minDistance = 6 minSubdivision = 1 maxSubdivision = 8 } } PRESET { name = High PLANET { name = Kerbin minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = KerbinOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Mun minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Minmus minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Bop minDistance = 8 minSubdivision = 1 maxSubdivision = 6 } PLANET { name = Duna minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Eve minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = EveOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Gilly minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Ike minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Laythe minDistance = 8 minSubdivision = 1 maxSubdivision = 10 } PLANET { name = LaytheOcean minDistance = 8 minSubdivision = 1 maxSubdivision = 7 } PLANET { name = Moho minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Tylo minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Vall minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Dres minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Pol minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } PLANET { name = Eeloo minDistance = 8 minSubdivision = 1 maxSubdivision = 9 } } }
  2. Do you have a devart site with more hi-res versions mayhaps? These are incredible, the Duna and Laythe are my favorites.
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