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Sr. Spacecraft Engineer
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Earliest I've heard & seen "Fly Safe" was playing Janes F15 over Riger Wilco (predates teamspeak) and also heard it in MS flight Sim sometime in 2000.
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Finally installed 1.3 and no mods... Then promptly crashed... After the rocket fell apart. I think I had too many boosters but lacked enough space tape... twice. Whoops.
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How long till modding for KSP becomes illegal so they can milk this cash cow...? Who the heck does take-two think they are? EA? </troll bait>
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I've cheated with mechjeb back in 0.25. Now hear me out before you people start flapping your fingers in disgust. I built an awesome skycrane lander with 4 oversized rovers to take to Mun and mine kethane. Flawless flight all the way up until I was landing then RCS decided to not work. Plenty of EC, plenty of monoprop, no disabled crossfeed and RCS worked fine earlier in positioning before burns. Nope. Crash, crash crash... So I let mechjeb land it. It also failed. So I resorted to hyperedit and landed it that way. heck, RCS still didn't work. Mechjeb was able to land the rest of the landers fine.
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How much space does KSP take up on your hard drive
MGCJerry replied to DoctorDavinci's topic in KSP1 Discussion
17.11 GB -
I use a "standard" setup when I played. For planes: 1 = toggle engines 2 = toggle engine mode 3-9 = available 9 = JATO or retro rockets (if equipped) For rockets 1 = toggle (solar panels on lander) or (fairings) and jetisson LES (this is typically done between stage 1 & 2. Before or during circularizaiton burn) 2-9 = available abort = shut-off all capable stack engines, fire LES, activate pod decoupler. Once clear of the doom train, I hit he staging key until my chutes are armed. During a rocket launch, if I had enough power on my lander, i would power land my lander back on kerbin with chutes at the ready if needed. I liked baking failures in my launches to test my abort skills fairly often.
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An irc room.
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I was a huge fan of the mod "Snacks!". By default it doesnt kill Kerbals (but you can set it to) and I found it simple & fun to use for a simplified life support mod.
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Nope. I just downloaded 1.2 to solve the problem. Sadly though, it is very common to see programs especially updaters choke when they realize they're not installed in "program files", or your currently booted version of windows is not drive "C". I tried updating the game "Freelancer" a loooong time ago on a windows multi-boot, but it couldn't find my game install directory (it needs to be installed in C:\program files\microsoft games\freelancer) which was a problem because my games are in D:\Games and at that time I was booted into Windows XP which was partition X: (C: win2k; X: WinXP; W: Win7 RC2). You will find sooooo many installers, updaters, etc fail in this type of setup. Thank god for Virtual Machines nowadays. I haven't installed a primary use program or a game into C: since 1999. OS partition is for the OS only. Anyway 1.2 looks good and my low part-count planes seem to veer off the runway much less.
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64 bit Patcher isn't working for me. • KSP 1.1.3 - 64bit Store Version • Located in: Z:\Games\KSP 1.1.3 • Windows 7 After browsing to where KSP is, I get a dialog "Please Select a valid Kerbal Space Program folder." So, just redownloading the whole thing. Never cared for patchers 99% of the time.
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My first screenshot, and first rocket to make it to orbit. Dated: Dec 20, 2014
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I cant play 1.1. I also cant even play .23, .25, 1.whatever. Since I had to part out my old workstation, I'm now using an old server with a Radeon 9250 video card.
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I like the way you think, totally Kerbal... Forget Kerbal Space Program, we need Kerbal Tunneling Program... Would Jeb really care about a warranty you speak of? I'm sure Jeb showing up at the KSC is enough for all warranties to be null and void.
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1.1 is seriously bugged, but comes it as a surprise...
MGCJerry replied to Temeter's topic in KSP1 Discussion
I didn't watch the video, or read much of the reddit post or all of this thread but I think I got the gist of what happened. • Guy gets hired on to do a job. • Guy gets paid to his job as discussed or contracted. • Guy gets released or fired when *his* job is completed. Sounds like normal business practice to me. It sucks in my opinion, but its the way things are; Industry Standards. Bring on people to do a job, and get rid of them when no longer needed and/or their job is done. Businesses exist to make money, they're not charities. The software industry is hugely cut-throat, high turn-around, faced paced, and doesn't coddle people. Cant handle the pressure, find a new industry or start your own development company with your own procedures. I don't look down on Squad for this, its part of the business. -
Are you able to download the 1.1 pre-release?
MGCJerry replied to Mjp1050's topic in KSP1 Discussion
Nope... I'm a lowly store peasant. Not that I can play KSP anymore anyway because my "new" i7 based machine had to be sold to cover for some "expenses". Running a Pentium 4, Radeon 9250, & 2GB RAM now...