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And all that is possible with your choice of mods, I don't see the problem. *shrug*
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KSP 2.0 - What would you expect (or wish) for a sequel?
Navy2k replied to carlorizzante's topic in KSP1 Discussion
A work environment for the devs, so that not a bunch of people as a whole have to leave at once... -
Will give it a try, just had my RSS backuped for the incomming doom that is 1.2 =) Maybe it will fix that I have only clouds in the northern hemisphere in the Main menu.
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Funny, i compared your install with mine and while it is essentially the same there are some small differences, for example my scatterer config had no eclipsecasters don't ask me why =) and I lack a partfx.dll in RVE but it looks quite right to me. So depending when and from where you gathered your info your RSS with RVE will look slightly different. o_O
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Swap SAS button position of radial in and out.
Navy2k replied to Rodhern's topic in KSP1 Suggestions & Development Discussion
For the sake of confusing people we should stay like we are, and because in physics there is often the right hand rule, a right hand coordinate system would put radial out as the positive part of that axis too if you put prograde as the primary coordinate which makes sense because prograde will always be prograde no matter how you define the other ones. -
*looks at the ticket for a long time and thinks maybe there is something off but I can't put my finger on it*
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Mars Colonial Transporter: What will it look like?
Navy2k replied to NSEP's topic in Science & Spaceflight
And the winner is: "Spacey McSpaceship" -
So like the 1 Minute Time Machine? https://www.youtube.com/watch?v=vBkBS4O3yvY But I would possibly miss some folks i would definetively kill by messing with the past and getting them back would be almost impossible I guess. So I would love up the present and future instead. Not if we are in the first batch of intelligent life like it seems to be. Maybee there are no aliens visiting us because on the way to get the tech to do so there lays something as a z-pinch machine so powerful that the first test firing of the device unleashes unpredictable amounts of energy zapping the whole planet sterile.
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Obviously not destroying the space time continuum. o_O
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WTH is going on with this pokemon phenomenon, I don't get it. How could a game with the depth of a cd burning program minigame of the 90s be so popular?
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1. Make some Money 2. Get the best decrypt/spy hardware 100 years from now 3. Find out what the hell goes on in the world right now...
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Navy2k replied to Galileo's topic in KSP1 Mod Releases
Thanks for the Info and your contribution to KSP -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
Navy2k replied to pingopete's topic in KSP1 Mod Development
So you don't use the scatterer configs from RVE? I don't think I have problems with them. o_O -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Navy2k replied to Galileo's topic in KSP1 Mod Releases
Thats my prob, for one mod (I am not at home to check which) i found no instructions and the rest was either CC-do what you want with it but don't take money for it or MIT-do what you want. I think it would help some people in this phase of development to just have to drop in one folder in their gamedata, will check tonight. -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Navy2k replied to Galileo's topic in KSP1 Mod Releases
Thanks for your work, so all bundled means i could too bundle my RSS RVE files of EVE, RVE, Scatterer and dependencies? haven't found all the licenses of all of them, so I never provided my "OneFolderToInstallThemAll" solution for RVE.