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Chaia

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Everything posted by Chaia

  1. Basicly trial and error. Probably the easiest way is to expand your apoapsis to muns orbit and wait for the mun to come by. That will take a lot of time, if you are unlucky, you will need much mun orbits to hit its SOI. If you expand your apoapsis above muns orbit, you have two shots every round. And if you don't care, you could do the maneuver node for it in sandbox mode and remember how and when you need to fire up
  2. Well, your docking port is attached the wrong way. It has two nodes, top and bottom, where the bottom one is that one, where the vessel goes and the top one is to dock. It seems you clipped to top one for attaching it to the vessel, which seems to count as "docked". You probably need to rebuild your ship
  3. Does this thing dock the ship only on the same docking port while tracking or does it choose any free docking port on the station? I'm just wondering if I need to keep a docking port free for refueling missions all the time or if I could extend the station and add new docking ports without any problems
  4. Some kind of that accident happened to me too. Built a SSTO with stock parts and some parts glitching into each other (without f12). Mainly the large wings had some octo-struts with intakes attached. Launch and ascending into orbit went without any incidents. The main part of re-entry went fine, too. As soon as I hit about 10km above ground, the left wing fell off. Luckily the vessel had so much SAS, so it still were barely controlable. A few Km before KSC the right wing fell off, too. So I had to take eager measures and tried to land the SSTO like a rocket on its back. Landed with like 30 m/s and the whole plane broke apart. Some parts survived incuding the cockpit full of science. Long Story.. Did you glitch some parts into each other? (With or without f12)
  5. Sometimes you have to right click the part and press "Test part", it should be mentioned in job description thought
  6. I usually go with Lunar Space Department - L.S.D and a vanilla flag
  7. This happenend to me more than once too since .25 . Looks like a bug, you should report it
  8. The most basic explanation: Put some explosives into a tube with only one end open. Burn the explosives and you have solid rocket boosters. Similar this goes for fuel based boosters. Did you ever play with flame torch or something of that kind? That with higher pressure on the exit and you have fuel boosters. Everything else is just about efficiency. Hotter engines mean more pressure on the expelled gas which results in higher thrust, as the thrust is based on the mass of the gas which gets expelled. Higher pressure = more mass at the same time = higher thrust. Tanks are pressurized for more capacity. More pre-burned gas in the same volume of tank. Did you ever see how fuel tanks of rocket looks like frozen or something? If these tanks are cooled, you can stuff even more gas in the tanks. Edit: If you like I can give you more technical explaination with formulas and stuff The orbital maneuvers are beyond my explaining range, ask some experts here
  9. That is not true. Invert steering switch the "a" with "d" key, so instead of turning left, that wheel will turn right. There is currently no way to invert forward and backward
  10. I think only data based experiments should be 100% transmittable i.e. temperatue scan or something. But physical experiments like goo should still need to be hauled back to kerbin
  11. Nutze diesen Mod ebenfalls, hat mehr Funktionen und die Karte selbst zieht weniger RAM, allerdings dauert das komplette rendern der "big Map" ein bisschen (10-15 Sekunden).
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