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fronbow

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Everything posted by fronbow

  1. This is all interesting stuff! This thread has an interesting windows util that might be of interest to you - KSP Utilities (KSP TreeCreator) I only bumped into it last night and it looks like a good trade-off to trying to do it in-game if you have a list of the part names - and I've seen something somewhere that will give a list of part names by traversing the addon directory (can't for the life of me remember where, but it'll come back to me I'm sure!). I will gladly help flesh out the descriptions as it seems like this tree could very well get to be a mammoth task for you alone - have you got a github type place for it? (makes things easier if there's some kind of revision system!!) - which would also help you keep an original and then have new branches when the story changes dramatically! Oh, and I like your walkthrough of how you accomplished the science side of things - that makes it sound so easy to begin with!! Having just caught up with this thread I was wondering whether the Kerbals would make a rocket first off or a rocket with wings (I assume they have birds that should give a little hint at how to fly?!) Keep up the good work matey
  2. Just wanted to say thanks for the TreeCreator (+editor) - I'm surprised I've missed this thread on my search for this kind of app Cheers
  3. I must say you've captured the Kerbal Mun Landing very well! Yes, this seems to be the true Kerbal way (despite it going against everything we think!) Maybe you need to separate stuff out into its radial dimensions? So, they first discover they can send one person towards space. Then they realise it's a bit lonely so they devise a smaller rocket to send pets into space(!) and then realise they would be better sending two people into space because they keep losing their pets! (I can see stories of Kerbal history hidden within Tech Trees!) Feel free to shout if you need a hand It'd be nice if there was an external way of editing trees as well as in-game...other than hand writing it
  4. From the directory structure it looks like the tree has to be called tree.cfg as there is always an empty notree.cfg file in that directory. I double-checked a few times today and it does appear that you do need either of the Tree*.dll s. (With large trees I've noticed a brief flash between the stock tree and the new tree upon entering the R&D building which makes me wonder whether the game intentionally has its' own tree in code). That sounds very interesting! Shout if you need a tester It'd be nice if the source was available for the Tree* dlls, if only to see how he's intercepting the stock tree. But I do feel that if we have a pod of some kind then it stands to reason that we should have a parachute of some description - it may be more logical to have a radial parachute before the r&d guys realise they can stick it on the top of the capsule?!!
  5. fronbow

    Hey All

    Thanks for the warm welcome
  6. fronbow

    Hey All

    Hey all Just reporting in from Sheffield (home of Helen Sharman). I decided to join the forum yesterday so I could participate in mod discussions (more from testing point of view rather than creating just yet!!) I too got hooked after a recent Steam sale - people should warn me about addictive games as I'm running out of any spare time fast! FWIW I've also been known to play World of Warcraft, Star Wars: TOR, Marvel Heroes, The Secret World, and some other games that are all vying for my attention post-Kerbal purchase! I like how KSP is sort of educational as well (I've learnt a few new things since playing). Cheers
  7. Thanks for a much better tree (that incorporates more mods setups). I'm just having a few teething troubles with it; well with the version that you attached and the version that TreeEdit gets - they're very different! Your dropbox version is only 26k whereas the version grabbed via TreeEdit is 76k. Also, I couldn't seem to get the tree to load unless I have either TreeEdit or TreeLoader installed? If they're not installed then I just get the stock tree even though the tree.cfg exists. Oh, and another observation, how about including a parachute a bit earlier at the start - it's proving quite impossible to gather crew/eva reports! (I'm getting bored of taking soil samples from the launch pad!!!) Cheers
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