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ow yea this makes more sense thx! I am sure I will be able to use this properly now Houston we got liftoff
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1.1 ofcourse
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sweet thx! I also see the colors defined on github so I could compile them but I'd prefer a ckan install
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well excrements now I get why I don't understand this. I don't see a difference between yellow and green...
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when I select a mode(lets say land) how do I know if its on! would it be possible that you change the yellow color to RED when that mode is active? its a very counter intuitive UI. I love your mod! and your coding skills are epic but just saying you could improve on the UI a bit edit: also nowhere here: https://github.com/qfeys/ThrottleControlledAvionics/blob/master/GameData/ThrottleControlledAvionics/INSTRUCTIONS.md does it say anything what 'engines unoptimized' is, what it does, and how I can fix it FYI sorry to be such a pain in the ass but maybe it helps making the mod better and easier to understand for other people
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parts [1.2] Karibou Expedition Rover [0.3.0]
BelgarionNL replied to RoverDude's topic in KSP1 Mod Releases
just google CKAN and install it that way. CKAN will also install dependencies. -
parts [1.2] Karibou Expedition Rover [0.3.0]
BelgarionNL replied to RoverDude's topic in KSP1 Mod Releases
general question for you guys, I am having issues climbing nearly every slope on the mun. its a pretty heavy rover (3x3) should I simply add more wheels? does that increase the power of the rover? -
I was wondering if you can use this to only balance engine thrust for a classic space shuttle launch with boosters etc. and have mechjeb do the ascend? I tried just enabling it but then It will force it to say vertical. basically this: (but updated and all in 1 awesome mod made by you )
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[1.1.2] Kerbal Attachment System (KAS) 0.5.8
BelgarionNL replied to KospY's topic in KSP1 Mod Releases
luckily we have something like ckan because I try to avoid curseforge like the plague thx for KAS! -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
BelgarionNL replied to SuicidalInsanity's topic in KSP1 Mod Releases
I like your parts, excellent mod. Just to let you know the scramjet is not working, with your default craft it says aircombustion failed- 1,509 replies
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
BelgarionNL replied to Nertea's topic in KSP1 Mod Releases
thx CKAN needs to add that dependency asap -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
BelgarionNL replied to Nertea's topic in KSP1 Mod Releases
Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable. -
your place plane hangar parts say the MK3 items, they say you can only place items in those when in the editor. but I want to be able to re-hangar those satelites. only the 2.5 diameter hangar and the big carrier can restock ships!
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I will go and compare the 2 right now! if I dont find any issues with the fix then I wont reply back right this instant out of curiosity, why cant any of the space plane hangar parts restore satelites/small landing crafts! I kinda want to use those repeatedly. (have a big SSTO with a small lander for planets.)
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
BelgarionNL replied to Nertea's topic in KSP1 Mod Releases
they kinda look like the the ones from the B9 pack I think