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Man of Stijl

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Everything posted by Man of Stijl

  1. While this is true, it\'s a good idea to play around with different kinds of balancing now in in Alpha so by the time campaign mode is implemented we\'ll have a good idea of what\'s balanced and what\'s exploitable.
  2. This is a most excellent pack! The scaffolds were exactly what I needed to stabilize my overlong rocket, and am now planning several probulating missions.
  3. Vanilla Munar Lander: Well, 99% vanilla. It\'s actually a little over powered, so you can screw up a few times and still successfully get to Munar orbit and back with (hopefully) enough fuel to land and take off! Craft file included if you feel like taking it for a spin! You\'ll need Cap\'n Slugs Lander Legs http://kerbalspaceprogram.com/forum/index.php?topic=2251.0 and bT\'s Radial Stack Decoupler http://www.kerbalspacerepository.com/2011/08/01/radial-stack-decoupler/. Even pure vanilla enthusiasts should have these, they\'re awesome and uncheaty.
  4. The thing about going directly into a trans-Munar orbit is that to get there you have to pass through a regular Kearth orbit to get there. It doesn\'t seem like there\'s much fuel used if you linger in a Kearth orbit until you feel like going Munward anyhow.
  5. Gentlemen, behold! The Munar Lander III(a) It\'s based on a 90% vanilla design (lander legs, horizontal stack decouplers, escape tower + heat shield) but with addon parts replacing vanilla ones to keep it from turning in to too much of a slideshow on my creaky old computer. Its performance is essentially the same as the 90% vanilla version, plus it looks cooler, which is frankly THE MOST important part. It has three main stages: 1) SRBs & liquid boosters: Like coffee, these get you up and going! Unlike coffee, may explode. 2) Orbit stage: AKA the \'sidways stage\'. For establishing and circularizing Kearth orbit. 3) Lander stage: Boost into transfer orbit, circularize, land, take off, head back again. Note: habitation module w/ crew rations. (Lunchboxes packed with PB&J and little notes from Ground Control saying \'We\'re so proud of you!\') Still working on the \'not hitting into Kearth\'s atmosphere with enough force to turn the crew to Smuckers\' issue, but there\'s plenty of time for that before the Mun is added!
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