bptrav
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Everything posted by bptrav
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Yep you'd really have to exhaust every biome on Kerbin and Mun/Minmus to come anywhere close to unlocking the whole tech tree. Kerbin's biomes give so little science. They are okay when you are first starting career mode but further down the tech tree it would become pretty boring. You get a lot more science for exploring the moons and other planets. A one way probe to Duna/Eve really doesn't require that much delta-V either, not much more than Mun if you make use of aerobraking and parachutes.
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KSP got a bit of a plug on NBC today....
bptrav replied to pslytely psycho's topic in KSP1 Discussion
Good to see KSP getting some mainstream press attention. It's one of the most interesting game ideas in recent years IMO, and I think a lot of people would enjoy it if they tried it. Minecraft showed there is a huge audience of people who want to build things. They have said sandbox mode will always be in the game so no worries there, and even if it somehow wasn't the game could be easily modded to unlock all the parts. -
I can feel the lag through your screenshot.
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Looking for interplanetary help.
bptrav replied to Jollyroger6969's topic in KSP1 Gameplay Questions and Tutorials
Yep that's what I do as well, and I try to drop empty tanks/weight as I go along. The nuclear engines are just so much more efficient in the vacuum of space. They will nearly double your delta-v in most cases, even if their TWR isn't great. If you have both nuclear and non-nuclear engines on your craft you can also shut down your non-nuclear engines which will greatly increase your delta-v. I also try to make use of docking ports so that I can leave some fuel tanks in orbit while I land on the planet/moon, then rendezvous back with them for the return trip. -
You Will Not Go To Space Today - Post your fails here!
bptrav replied to Mastodon's topic in KSP1 Discussion
I was trying to build a huge fuel tanker today that could bring 4-5 full orange tanks into orbit. It didn't go well... -
Good Basic Design For Space Station?
bptrav replied to potoes6's topic in KSP1 Gameplay Questions and Tutorials
I just started my first space station yesterday, but one thing I found very helpful for modular designs is to save each "piece" of the station as a sub-assembly. That way you can stick them together inside the hangar and see exactly how they will look/work before you actually bring them to space. -
Rifter from EVE Online - flyable!
bptrav replied to thereaverofdarkness's topic in KSP1 The Spacecraft Exchange
Very nice ship, always loved the way Rifter looked in Eve. It was a fun little ship to fly as well. -
As others mentioned there is no way a single chart can account for every possible transfer. You might find this chart more appropriate for that case:
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SPACE STATIONS! Post your pictures here
bptrav replied to tsunam1's topic in KSP1 The Spacecraft Exchange
I launched the core of my first space station in a 250km orbit around Kerbin. Right now Jebediah is up there all alone, being the first Kerbal to stay on a space station. Very cool, that must have taken awhile to make -
SPACE STATIONS! Post your pictures here
bptrav replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Really cool looking station Bluntie, reminds me of Deep Space 9. Was trying to figure out how you assembled it, but then saw you launched the whole thing at once, wow. -
Just finished my final science gathering mission on the Mun in career mode, completing experiments at the polar regions/crater and canyons. I ended up with almost 4000 science for the mission It was also sort of a dry run test for a Duna landing. On a side note, is it just me or is it actually easier to dock without RCS? I towed up all this RCS fuel with me then didn't use a single liter of it.
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I started career mode a couple days ago and like many others my Jeb is also stuck at the Mun, after being the first Kerbal to walk on it. He has enough fuel to reach Mun orbit but not enough to get back home to Kerbin. He got too greedy exploring the various biomes on the Mun. We are currently working on a rescue operation to get him back. EDIT: Rescue mission success!
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Dustywolf1 In addition to the forums Vanamonde mentioned there are also a lot of great tutorials on youtube (in fact most of the tutorial threads link to youtube videos). It's a lot easier to understand when you can actually watch other people building them. Scott Manley in particular has some , as do many others.Apart from that, part of the fun of the game is just messing around with different parts and configurations and seeing what happens. Sometimes they will end up as complete and utter catastrophes, but if you can figure out what went wrong hopefully you can improve your future designs. Even most of NASA's early missions had huge problems.
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^ Yep doing it without Mechjeb mainly just requires a lot of patience and fiddling around with the maneuver nodes. My first trip to Duna (before I had Mechjeb) it took probably half an hour of doing orbits and maneuver nodes before I found something that was acceptable. This part is really important. It's pretty easy to get an intercept, but if you come in at too great a speed/angle you will end up wasting a ton of delta-V trying to match the trajectory of your target. The difficult/time-consuming part is timing your intercept correctly.
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The "You know you're playing a lot of KSP when..." thread
bptrav replied to Phenom Anon X's topic in KSP1 Discussion
I do this one too. -
I've been asking that question about a lot of games for the last 5+ years. A large percentage of games still only use 1 or 2 cores, even though tons of people have 4+ cores now (Steam hardware survey shows about half of their users have 4+ cores, and half have 2 cores). Squad didn't develop the KSP game engine from scratch and my understanding is that the engine they used (Unity) isn't great at utilizing multiple cores. I have another game that runs on that engine (Endless Space), and that game only uses 1 core as well. That being said KSP seems to run pretty well for me so far, but I haven't built anything with a crazy number of parts yet.
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I wonder if your EVAs will start out already filled with monopropellant and only drain fuel from your main tanks if you refill, or if even the first EVA will require you to drain some.
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That first picture of your SSTO Phoenix made me think the Klingons were invading Kerbin You have a lot of nice ships/rovers/etc and I like how modular and multi-purpose a lot of them are.
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The "You know you're playing a lot of KSP when..." thread
bptrav replied to Phenom Anon X's topic in KSP1 Discussion
When you wake up in the morning and consider what the best ascent trajectory is for getting out of your bed. -
Hi everyone. I just bought this game earlier this week and I am hopelessly addicted to it already. There are just so many possibilities for what to build and what you want to do after you build it. I can't believe I didn't try this game sooner. I've always been interested in space and sci-fi, as well as videogames so I guess it's the perfect fit.
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I just got the game a couple days ago so this is nothing too special, but it's my first rover to make it to the Mun I brought it in connected to the bottom of my lander, in the center. It has both solar panels and a generator, so it can do work even at night (with the assistance of the headlight).