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djmad

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Everything posted by djmad

  1. As requested a launch video of my craft https://youtu.be/GDbI3SsyO5E the Craft FIle https://drive.google.com/file/d/0Bwl...ew?usp=sharing
  2. Hi Red Iron Crown Sorry in this case it was cheating. I copied my KSP and deleted all mods, strut it down and gesend it :-) my corrected craft with struts https://drive.google.com/file/d/0BwlEwNF5gHnyQjZ5Sk9kUHBzUnM/view?usp=sharing New specs: 486,197t / 1800.11 --> 27.01% starts the same way, but 10m/s less fuel left same settings for mechjeb, no changes if needed for valid entry i remake video too after editing around i also found a better solution Lifter V2 186.199 / 1793.66 -> 27.1% https://drive.google.com/file/d/0BwlEwNF5gHnydFdaeVhYdjR2X3c/view?usp=sharing https://drive.google.com/file/d/0BwlEwNF5gHnySFpNUHZBb05YWUE/view?usp=sharing choose one :-) both now conform and working
  3. Hi, here my participation after trying around with smaller ships always at ~19% payload i went to bigger rockets :-) Now i reach 486,197t / 1797,91t --> 27,04% still 40m/s spare or some payload more possible.... many possibilitys on ascend to optimize a video of my launch is added https://youtu.be/DuzES-jO6mc craftfile: only mechjeb is needed to open the craft https://drive.google.com/file/d/0BwlEwNF5gHnyOV9SVVo1VzROYWc/view greets djmad
  4. Hi, there´s my newest creation, a 20km/s² Interplanetary ship. Im able with it do most Planets in one run, inclusive planting the flags on the grounds via lander
  5. Hi Guys I proudly present my Mars 1 Spaceship If full with fuel, its possible to fly to duna, land there, bring back the complete ship, but the lander, which cannot start lacking some fuel, may i do a redesign With the Biolabs you can fill up some fuel and rcs while in transfers Uses: Renewable Biofuel Modules MechJeb2 Docking Strut Deep Space Mission Pack KSPX v0.2.4 it has to be launched in 4 stages and finished up in Space Key 1 Skycrane Forward Propulsion Key 2 Skycrane Backwards Propulsion Key 3 Lander Engines Key 4 Solar Key 5 Mainstage Chemical Engines (for fast maneuvers) Key 6 Mainstage Nuklear Engines Mechjeb is recommed for the balanced RCS boosters for manuel docking, but its almost balanced on all parts except the propulsion module Ship mountet in space https://mega.co.nz/#!lslEjLYB!NJJg-Am2kLfYIOvKF76awjMD539UWv8atw8cPiMcKrY Ship splitted in space https://mega.co.nz/#!EkliHSDB!VKVF9T4Dw92J-A87-Zy6FS7cjZluVmwm_6aG_5gpV9w Propulsion Module (1 Booser 4 Nuklear) https://mega.co.nz/#!F90yFKJT!O7BBehzaY0HIVFT96Nvqen74a7N8JjF-1nR2iqD8DPk Reactor Core 2 Biolabs 4 Neuts 1 Nuklearreactor https://mega.co.nz/#!N500iAAJ!JKinB1QMHUKneAWrlBqsQmWwvWYzys0Rm2guJIfA8Os Lander Unit https://mega.co.nz/#!hldm0SaI!bcTIUhxVmbVA29-ebehqABargDhrfbstV-HfxQm2wmk there Are 12 EDAS-5 Struts to connect to get a wobble free ship 8x Engines to Reactor module 4x Crane to Reactor module Launching: Propulsion Module has to be turned at the last stage and the chemical has to be deactivated ( keys 5-nukes 6-chemical) Reactor Module last stage max. 60% or breaking much fun screwing it together https://mega.co.nz/#F!8g0wXTIR!OUxR4VlYOjVWn2ZQcwuo4Q
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