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Ninenium

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Everything posted by Ninenium

  1. Did you remove the Texture.tga file from TacLifeSupportRecyclers? If so, try placing it back or copy over the Texture.png file from the containers. I know from messing about with .mu files earlier today:P that the model has "Texture" as default texture. I guess removing it breaks the loading of the textures altogether, even if they they are overwritten by the .cfg files(?) On a different note: I updated the parts I posted (on page 44) for 0.23. So they won't blow up in your face when you look at them...
  2. I've had this problem myself, and it took me a while to figure out what was going on. The problem is that ksp uses smooth shading to make curved surfaces look ...you know... smooth without using tons of vertices. This effect is also applied to the sharp edges which causes the light to dark gradient on the side. To fix it you can split the mesh along the sharp edges into 3 (top, side and bottom). I've done this in blender using the .mu importer exporter addon. Here is a fixed version of the part model: https://dl.dropboxusercontent.com/u/1286469/TacContainer.mu
  3. Hey everyone, This is my first post here:D I like this mod, Taranis. So I decided to make some parts for it:) (see screenshot below) One is supposed to resemble something like the orbital module of a Soyuz type spacecraft. And the other is a 2.5 m container for stations. The textures of the orbital module are not included in the download. Because they are the same as the mk1 command pod, and I don’t think I have the rights to redistribute those. So you have to copy them over manually. (Instructions can be found in the readme.) You might also want to check if the specs in the part.cfg are suitable if you plan on using these parts. I just put some estimated values in for the mass and supply amounts. I made the parts in blender using the tools: mbm2png by krupski and the Blender .mu import/export addon by taniwha.
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