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Everything posted by Pecan
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Tall, thin rockets are really ugly, hard to fly and inefficient. This must be true because I've seen one that is ugly, hard to fly and inefficient. Apart from the amazing number of ARM threads, I find "asparagus is ugly" annoying (I note you don't, credit to you) because I have to keep going back to the VAB and reassuring all my launch vehicles that it's not about them, people are just not thinking when they say hateful and hurtful things. Yes, I use asparagus and, yes, I make sure they are 'pleasant', except when a particular design is there to make the opposite point. [*Tongue in cheek*, please don't take this personally (or even terribly seriously)] I don't understand why some people can't build aesthetically pleasing asparagus-staged rockets. I think the solution is rather simple - don't use more than two or three stages of the same size. Back on topic: The performance improvements in 0.23.5 are outstanding. I'm hoping for a nerf on the parts but only for balance - they should still be the biggest, baddest, tools in the box (until the next ones come along). Having now spent some time re-designing with them in mind I've really started to **appreciate the reduction in building-time and part-count**, which is not what I originally said a week ago. OP as they are they have their place and it's not usually a place I go anyway (mainsails are too inefficient to have any place in my designs). Haven't nailed-down the numbers yet - grateful if someone does - but I'm finding they come into their own starting around 60t to LKO or 40t HKO. Since I almost never launch more than an orange tube with trimmings (c40t) in one chunk I'm only marginally affected by the new parts either way.
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[Spoiler] Easter Egg Stocktake 1.1.3 Done
Pecan replied to MalfunctionM1Ke's topic in KSP1 Discussion
In the OP you say "this thread may be annoying for some" but the only time it annoys me is when I can't find it. Thanks for all your work in keeping this up to date :-) -
Why is the Sun / Kerbol so big (and so low density)?
Pecan replied to NERVAfan's topic in KSP1 Discussion
Thank you - I'd never realised there more-or-less was a scale (apart from that dictated by physics, obviously). That map by at joshworth.com is pretty fascinating too (if you like looking at 'empty' a lot, lol). -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Pecan replied to erendrake's topic in KSP1 Mod Releases
Note that RT2 itself does not support 0.23.5 -
What is wrong with My ship?
Pecan replied to Mr.Gundum's topic in KSP1 Gameplay Questions and Tutorials
As fuel from the lower stages the centre of mass will move upwards because you have so much remaining fuel up there. Most of it you probably need/want but that seems like a very large nosecone on top, wouldn't a smaller nosecone or, especially, a parachute help more? As the centre of mass moves upwards, futher away from the engines, which are the only thing that can counter any rotation, you'll need more "command authority" from reaction wheels/SAS. Either add that or do a very gentle gravity turn until you're so far up that it doesn't flip. -
*whispers* I am still completely confused by the time display
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It's dead?!! It must have been all the "Mun shots" we've fired at it. Or perhaps all those flags stuck in its surface finally caused a puncture.
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Tweaking mono propellant in VAB
Pecan replied to mwlue's topic in KSP1 Gameplay Questions and Tutorials
http://forum.kerbalspaceprogram.com/forums/37-Add-on-Development is the place to ask about how to make add-ons/custom parts like yours. -
Orbit difficulty (how hard it is to get there and back without landing): Mun, Minmus, Ike, Duna, Eve, Gilly, Dres, Tylo, Vall, Pol, Laythe, Eeloo, Jool, Bop, Moho Landing difficulty (getting there, landing, taking-off and getting back): Minmus, Mun, Ike, Gilly, Duna, Pol, Dres, Vall, Eeloo, Tylo, Bop, Moho, Laythe, Eve Grab a deltaV chart and you can check for yourself the likely problems. Distance is, generally, the simplest to overcome (it just takes longer to get there). Inclined and eccentric orbits are harder to match with so need more deltaV in the burns and more, or more complex, burns. That's why Minmus is harder to get to but easier to land-on than Mun. There is an amazing amount of fun to be had just messing-about in Kerbin's system though; docking practice, space-stations around and bases on Kerbin, Mun and Minmus. Have fun.
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There's no problem with mixing staging-strategies in a single vehicle but as far as I know 'hybrid' or '*******' (<-- ho, ho; only just noticed the forum doesn't like "illegitimate child") would be the only descriptions. Strictly though I would think you could describe the strategy just from one stage to the next, "onion-staged with parallel SRBs", for instance. Since onion/asparagus depends on fuel-lines SRBs must be stack, radial or parallel.
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How can i improve my building skills?
Pecan replied to Bearsh's topic in KSP1 Gameplay Questions and Tutorials
Practice. Either: a) use huge, over-powered parts from SLS and mods. learn about ISP, deltaV and TWR and how to maximise them. -
Problem with docking crafts side to side
Pecan replied to Cirocco's topic in KSP1 Gameplay Questions and Tutorials
Are you sure about that breakthrough? I only use the navball version and haven't had a problem. Can't check just at the moment but I will later, although I'm pretty sure that the port is targetted, not CoM. -
What is the most cool part in new ARM update
Pecan replied to Pawelk198604's topic in KSP1 Discussion
No-brainer all-purpose Single Stage To Mun and heavy-lifter for all those that don't like designing rockets. -
Problem with docking crafts side to side
Pecan replied to Cirocco's topic in KSP1 Gameplay Questions and Tutorials
The heading indicator on the navball does indicate which way the docking port (that you're controlling from) is pointing. The prograde indicator does show which way you're moving. The target indicator does show where the target is. Sooo - when all three are aligned you're pointing at and moving towards the target. The bit you're missing is ... unless you're approaching from directly in front of the target docking port they aren't aligned for docking but for approach. What you need is a mod that shows you port-alignment, not just heading/movement alignment. The most popular is Navyfish's (see spaceport), which shows an alignment window. I prefer the minimal 'sequel' to it which adds a port alignment symbol on the navball - that way everything is in the same place. (Align to docking-port symbol, use RCS to translate to target, approach & dock.) -
Met is now green most of the time, whereas it only was before if I avoided looking at the ground below 160km or whatever. I have no idea of my actual FPS though - is there a way to see that within KSP?
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FUD. Read the announcements and dev notes every day, then you'll know as much as we do. At the moment that's "Squad haven't made any announcements about the next update yet", anything else you hear is just rumour and speculation is pointless.
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The developer of MJ is on sabbatical so there is no new 'official' release. Use the dev builds, just like it says in the MJ thread.
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Is the Orange Tank still your standard "yard stick"?
Pecan replied to PTNLemay's topic in KSP1 Discussion
We're missing docking-ports for the SLS parts so I'm sticking with orange as the biggest tank that can be docked (without using an adapter). When building though I usually think of capacity ("orange", "1,440", "720", "360", etc.) rather than sizes though. -
The 'official' build of MJ isn't 0.23.5 compatible but the dev builds are - see the link in the add-ons forum. Also, often when you undock/separate MJ doesn't necessarily know which core/pod you're controlling from and it 'dithers' and does nothing. Right-click one and 'control from here'.
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An hour's worth of video would kill my broadband budget. Any chance of a write-up of the salient points?
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If KSP had been created in 1985, Whackjob would of had to.....
Pecan replied to pslytely psycho's topic in KSP1 Discussion
Building your own (super-computer) rig is cool and all that but if you want to you can buy one second-hand (link is just an example). Yes, it's amazing how much more powerful computers are these days. First one I worked on professionally was a 32KB water-cooled English Electric Company 'mainframe' (KDF9, possibly). The Apple IIe I switched to, with 128K expansion, took up a lot less room!