Jump to content

soxslayer

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by soxslayer

  1. Agreed on both points. It would be kinda cool if the electric draw was based on how much computation was being performed. For example if the CPU is sitting idle waiting on an event it would draw very little but if it was performing some number crunching calculations the power draw would increase.
  2. Only having assembly as an option would only be an initial step. Writing an assembler is much easier than writing a full fledged language parser. Later releases would include the option for writing programs in some sort of higher level language.
  3. I'm thinking of starting a KSP mod similar to kOS in that it will allow you to write programs to control your crafts. I think kOS is a fantastic mod but I want something a little more "realistic". What I'm thinking of is something similar except it will behave more like an actual CPU or microcontroller. Here is a list of features I'm thinking of as of now: * you'll have to program it in assembly, opens up the possibility of a higher level language compiler * access to various information/control modules will be with memory mapped I/O * there will be different craft parts which will give you more processing power and memory, possibly even co-processors * initial interrupt support, like a timer for multitasking like activities I realize this mod won't be for everyone as it will require some degree of technical background. I'm looking to gauge the community's interest in something like this. SoxSlayer
×
×
  • Create New...