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Magion

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Everything posted by Magion

  1. They basicly think, that Philae bounced off the surface and because the gyros were turned off, the lander started spining, causing fluctuations in the signal. Then it landed again and the fluctuations stopped.
  2. Even closer image (from surface??) : Position of the landing site (source: UMSF):
  3. Greetings from your south-neighbouring land, the Czech Republic, Castor and Pollux are ones of my most favourite stars, so I know quite well, how they look. Because they are so close, it's pretty easy to compare them - Pollux is usually a tiny bit brighter than Castor. Yesterday I went out and took a look at them, but I hadn't seen any change of Castor's magnitude relative to the Pollux. Dunno what could cause your Castor to look different
  4. WernherChecker v0.3.1 is up! Nothing really big has changed in this update. There are just some minor improvements as usual and I also added some non-stock PartModule definitions as many of you requested. Full changelog: * KSP 0.25 support * Added button to reload the config file * Main window automaticly hides, when switched to the Action Groups or Crew Assignment panel * Editor locks, when the CrewCheck window is displayed * Minor visual changes * Added some new PartModule definitions Enjoy!
  5. It seems that WernherChecker works fine with KSP .25, so you can download it without fear. If you are experiencing some issues, let me know, so I can fix it ASAP. Recompile for 0.25 with some minor improvements will hopefully come before end of the week. Also, thanks PlaneOtron K for very usefull feedback! I'm adding some more PartModule definitions to the following update.
  6. That's probably the problem. But there are no emissive textures packed in the original download file too.
  7. I guess we'll see the first videos on Monday and on Thursday/Friday, we'll be able to actually play it.
  8. Hello and welcome back Fractal_UK! (Yeah, I know you are here for almost two weeks already, but still) I would like to report a problem. I'm experiencing an issue with a Nuclear Fission Reactor and Thermal Turbojet. The problem is, that when I attach the reactor with turbojet in double symetry, the reactor is not symetrically controling the output power. The first one is OK, but the second one is just stucked at 25.000% of the 500MW power, which should be available, which is then causing asymetrical thrust and that doesn't improve controlability too much. It happens to me since I updated to 0.12 from the WaveFunctionP's version (that before Lite). Furthermore, I suggest a tweak to the system for making the radiators glow. Now, the whole radiator is turning red, not just the radiation section. I thing images will make it more clear.
  9. I've also seen the similar structure (just without the tower) next to the railroad from the VAB, but I don't think it has a special function.
  10. Edit: BTW, that's definitely not me in the picture, if you thought so!
  11. Thanks for understanding. I really appreciate it! Do you mean showing the checklist just before the launch? The only problem with this is, that the "check just the selected parts" feature would be unavailable then. Also, excuse me for being not very active now. The transition from the holiday mode to the school mode was pretty rapid.
  12. I thing 3D Ripper DX is what are you looking for. It worked pretty well for me.
  13. There was also mentioned, that a few people already guessed right. But WHO?!?
  14. A bug report of that type is kinda useless. I need to know under which circumstances the problem appeared and mainly what the problem is!! If there are any red lines in your debug log, then I'll need your output_log.txt
  15. Coincidentally, about 5 days ago I also started to model shuttle, which is a bit more similar to Dream Chaser, than the your one. It's in very early development, so it'll take a while to finish it, if I don't scrap it. Back to the topic: I'd add a deployable docking port on the roof, because this vehicle can well serve as an escape pod. Another feature I'd like to see is the shuttle divided to more smaller parts, so during buzzing the tower you can strike off your wing, but your pod will remain intact... at last for a while.
  16. Regarding Landing Assistant screen on MFD, I would personally like to see rather the radar altitude during the landing instead of the ASL altitude, which is kinda useless at that moment.
  17. You can switch between SPH and VAB mode by pressing Tab button. Or is the issue somewhere elsewhere?
  18. It's here! v0.3 has been released to the world and is available for download. Here're the most important changes in the new version: * Checklist selection takes place in the main window * Option to select only certain parts for checking * Support of KSP-AVC * Changed structure of the config file with the checklists definition to be more user-friendly and less complicated for procesing Full changelog is available for reading in the OP. I hope I didn't forget anything. ENJOY!
  19. I'm sincerely sorry for this issue being so annoying, but fortunately I'm working on the fix along with some other features and I'm already in the last stage of developement of v0.3, so if everything goes well, tomorrow you will be able to select different checklist without yelling. I spend a long time thinking, how to solve that stupid issue. Originaly I was considering showing the checklist selection box, when you hover over the stock toolbar button, but then I realized, that some people use blizzy78's toolbar, so that idea got scrapped. The simplest and the best solution to this problem ironicly occurred to me several weeks after I started to look for solution, so now the selection takes place in the main window. Here are some images showing the result and those other features: There is one more change, which is not visible - structure of the part of the config file, where the checklists are defined has been changed again, to be more user-friendly and plugin will also have less work with handeling and procesing it. Please also note, that this is not the final version and I still have some more minor stuffs on my ToDo list, so there might be slight diferences between this and the version, which will come to your homes. EDIT: Interesting.. I didn't noticed that. I'll certainly take a look at that, but I won't apply it in this update, since I already fixed the issue. EDIT 2: Nope, this is the same as v0.2 uses. The problem, which I described here would still persist.
  20. I totally agree. I built something similar and needed to transport it to a different location on Kerbin, but I found only the adapter from HL to Mk4, but nothing else. At least a few Mk4 parts are definitely needed. in B9. BTW, I'm REALLY glad, that B9 Aerospace is raising from the ashes and I hope it will fly as well as Phoenix.
  21. Jeden se jmenuje SimplePartOrganizer, ale poslední podporovaná verze je 0.23. Ten druhý je PartCatalog a ten už podporuje nejnovější 0.24.2.
  22. Yeah, I know and hate it too. There is a problem with an order of the actions - At the time, when the "Select Checklist" window is showed, the editor is locked, and when you press the button with selected checklist, the editor unlocks, but unfortunately, the parts are grabbed when you release the button and at that time the editor is no longer locked, so nothing prevents you from grabbing it. As possible workaround I consider repositioning of the window, but I'm encountering a few problems there too. I hope I'll be able to solve them soon, because on Sunday I'm going away until Friday, so don't expect any advances in this project during that period.
  23. I've been looking at the image above for about 10 minutes with dropped jaw and fascination and the best is, that it's gonna be even 30x better. AHOJ KOMETO! (I'm Czech)
  24. WernherChecker uses button in stock or blizzy78's toolbar (depending on settings) with checkbox icon for minimizing the main window, so you probably accidentaly minimized it. If you didn't, open a New Issue at the Issue Tracker on GitHub with the link to your output_log.txt file. It works just fine for me at this moment. Probably some sort of a glitch on the Curse's side. At least Kerbal Stuff is working properly.
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