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Elodia7

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Everything posted by Elodia7

  1. Episode 50: Time to plan a new mission. I think putting a man on Minmus straight away is doable.
  2. Episode 49: The grand finale of the Minmus Goo mission. Interesting how important decoupler thrust is when your ship gets small.
  3. Episode 48: Time to try to land this beast on Minmus. Works out more strangely than I anticipated.
  4. Episode 47: With the redesign done, it is time to get this mission underway. Time to send goo to minmus.
  5. Episode 46 - With the Munar mission out of the way, it's time to start figuring out our next moves. Some sort of Minmus mission seems to be a good goal.
  6. Episode 45: Munshot One heads homeward. A successful mission all around if we can get it on the ground.
  7. Episode 43: Munshot One heads to the Mun! Episode 44: And time to try to get them home!
  8. Episode 42: Munshot One Design has been revised based on excellent viewer feedback. It's time to launch!
  9. Episode 41 - The first day of design for Munshot One. It might need some tweaking but I think I'm well on my way.
  10. Episode 38: A slow day today as I assess some new technology and start designing a munar goo return vehicle.
  11. Episode 36: The new 40 ton lifter is good to go. Let's send someone to fly by the mun.
  12. Better than Starting Manned Episode 35: In preparation for our first manned mission to the Mun, it's time to design a new lifting unit.
  13. Episode 34: Will our new Minmus mission pay off? Time to find out!
  14. Better than Starting Manned Episode 33: It's time to make our second attempt at Minmus!! Part 1 of our new mission.
  15. Better than Starting Manned Episode 31: Due to some miscalculations, the minmus mission is a bust. But I have a Plan B so it isn't a total loss!
  16. Flier's Ed is on a temporary hiatus./ Better than Starting Manned Episode 30: Time to dock with the Minmus research core.
  17. Better than Starting Manned Episode 29: In the process of preparing for our Minmus Mission I ask the question: "How many different contracts can I accomplish at one time?"
  18. Flier's Ed Episode 17: Part 2 of learning how to handle Deadly Re-Entry. Better than Starting Manned Episode 28: I make a plan regarding a new mission and then interrupt it due to uncertainty about how a new feature works.
  19. Flier's Ed Episode 16: Looking at the impact and danger of deadly re-entry (part 1). Better than Starting Manned Episode 25: Time to get this lander on the ground.
  20. Better than Starting Manned Episode 25: With the success of our 20 ton lifter and a few tweaks to the design, it's time to get our Munar Lander on its way.
  21. Better than Starting Manned Episode 24: In preparation for our next Munar mission, I design a rocket to put 20 tons of payload into orbit. Flier's Ed Episode 15: Continuing our return to Kerbin, we discuss how to efficiently shift our ship's orbits while in transit.
  22. Better than Starting Manned Episode 23: Another round of experiments with aircraft and military missions. Not a lot of tools to work with for aircraft at this point.
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