SpaceToast
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Here it is! browse to your \Kerbal Space Program\GameData\Squad\Parts\Science\LargeCrewedLa b folder. Open the part.cfg file Change this entry: dataTransmissionBoost = 1.5 to dataTransmissionBoost = 10.0 This will allow it to process science at the full point value that it would on a return to KSP!
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Nope. The lab alone weighs 3.5t. That's 17 Science Jr's. They are big and clunky, but light (comparatively) That's a lot of biomes/locations. That's also not taking into account the dV used from flying the lab out there, then flying to/from the lab and then back to another moon/location (for a max of 40% of the points), or then then flying the lab *back* to kerbin (especially when you can just dump the used goo canisters/materials bays and store the results on your lander capsule for 100% returns). This is especially true when you account for the extra stuff needed (RCS fuel, ports) for docking, electricity and transmit antenna for the lab, solar cells, control (either probe core or *another* pod+crew), etc and the real life *time* needed for docking and rendevous. Again, the math isn't there for using it, ever, really. As per the return, kerbal EVA's can take the results, and store them in said .8t capsule. I wish it was useable. I really do. KSP *needs* a reason for rovers and stations...or at least I wish it did.
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The math isn't there. The DV cost/weight doesn't work for a 40% transmit cap. 3.5t+ "there and back" cleanings worth of DV isn't going to work when that's the equivalent of 17 science bays. Or, conversely another FL400+FL200 worth of fuel (not counting dV expenses in going to said lab). Basically, that's enough delta-V on a light lander to hop all over the jool system, keep the data in the capsule, and fly home. It's broken
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okeedokes lol
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Here is the question - I looked through the configs and: science bits have this line "xmitDataScalar" which is the loss of science points when transmitting them. the lab has a line along the lines of "dataTransmissionBoost = 1.5" which is where you get the extra points using it to transmit them So where is the 40% cap coded? Is it the Scalar in the science part+the "reset" setting not allowing a reset/retransmit? I think the devs painted themselves in a box here. They wanted to stop transmit spam, so they capped repeatability at 1 (resettable) for these experiments. This had a deleterious effect of lessening the value of the lab. Is there anyway to actually go above the scalar limit in transmission, or is that the cap? I didn't have time to test it at home, but I'm wondering. It's possible that even setting the lab's transmit boost to "OvR 9000!!!" will only allow it to transmit the results up to the cap in the science object's configuration file. If that's the case, the only way to change that would be to change the scalar or the reset in the part's config file, which would mean there would be no purpose to the lab at all, as transmit spam would be back. The only thing I can think of is that if we had access to the cap, we could put an exception in for the lab, somehow. Or would the boost line in the lab effect/improve that? Any thoughts or insights?
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Yup, it's out
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Nope - you understand perfectly. That's why I've been asking what the intended gameplay flow from the devs is supposed to be. Are we supposed to wait till duna or jool, and make a station with it connected? Create a gigantorover with it? Launch it to minmus on mission #3? When they came up with it, how did *they* use it, and why? What is the concept and intent behind it, and benefits of it versus cramming all the experiment results in a little capsule and returning with that, instead?
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Hey - that works!