japa
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[1.8.x] B9 Aerospace | Release 6.6.0 (Feb 5 2020)
japa replied to blowfish's topic in KSP1 Mod Releases
Are the source files for the models (not the .mu files) available anywhere? I want to try my hand at making a bridge for the HX parts, and having something to reference would be helpfu.- 640 replies
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I hope this results in better controller support for the PC release. Maybe even being able to play the fully game from my couch?
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Is it possible to have a part that modifies the orbit of a vessel when it's outside the sphere of influence? Specifically, I want to have a balloon part that keeps the vessel in place in an atmosphere, even when the focus is somewhere else. I imagine the behavior would be similar to when a vessel is landed.
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Fanwork Friday: Inspiring The Next Generation
japa replied to SQUAD's topic in KSP1 The Daily Kerbal
I want this for my daughter. -
Little bug report: the transition model between the HX parts and LLL no longer matches up. - - - Updated - - - Actually, CKAN doesn't install bundled dependencies, even if they're in the zip. At least if it's added to the repo correctly.
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I'm trying to use Tweakscale with Lack Luster Labs, and for all the parts, the only sizes available seem to be 0.5x, 1x, and 16x, when a cursory glance at the config files it provides shows a much larger number of sizes in between, all with helpful labels. Any idea what might be wrong?
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Could these mods be added to CKAN? thanks.
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My HX heavy duty engines seem to not have any flames. Is there something I'm doing wrong? EDIT: turns out I need smokescreen installed.
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[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
japa replied to ZRM's topic in KSP1 Mod Releases
Without a screenshot of your ship, it's hard to say exactly what's wrong, but as long as your ship has engines on all sides of the CoM, it /should/ be working. Screenshot would help here. -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
japa replied to ZRM's topic in KSP1 Mod Releases
Does the extra window pop up? If not, then you didn't install it properly. Make sure you also do the optional install stuff in the readme, so it gets added to your command modules. -
[0.21.x] KerbCom Avionics 0.3.0.6 Alpha (29 August) - now with video!
japa replied to ZRM's topic in KSP1 Mod Releases
Right click on the command module. there should be a toggle there. -
Incorrect. The first number is the DV that you would have if you used up all of your fuel burning at sea level. The second number is if you used all your fuel burning in space. This I'm not sure about. No. This is the time it would take to use up all of your fuel if you were burning while still clamped to the launchpad. Correct. It's how long it would take to run out of fuel on full throttle.
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I found a temporary workaround! When calculatind DV, Mechjeb counts all engines that aren't part of the current stage as active. If you are using different engine sets, you have to activate the stage you are on, and then disable all of the other engines that you don't use. This sill force mechjeb to ignore the disabled engines.