Jump to content

Gue__1

Members
  • Posts

    79
  • Joined

  • Last visited

Everything posted by Gue__1

  1. Just a tip/note I can give you. To increase the cargo capacity you want a higher maximun trust in your shuttle not your SRB's. Just like rune said you're going to get real balancing problems. It does look very pretty tho those booster. Gue
  2. Wait a second I stole... ugh... lent this techology from Rune!
  3. No that's right.. only the left one. Yes and please tell me what your experience is with the craft, when you test you craft like 20 times it becomes normal and easy Gue
  4. Just released my shuttle you can find the link in my signature
  5. Space Shuttle MKVI WARNING! MANY PARTS INCOMING! I present to you the Endeavour shuttle, the only shuttle capable to launch your 2,5m station modules. It’s back and it’s better in probably every way…. check my signature to time travel. Features: - 10 ton tested lifting capacity (confident it can do more ) - 293 parts…. Under 300 baby - Looks like the real deal - Comes with cargo bay door that is functional Usability Flight: This shuttle flies just like a rocket but remember that it’s engines have an angle (15/20 degrees). Therefor you will have to aim 15/20 degrees higher than the indicator on the navball. Other important note: when you launch the controls are centered on the crew capsule. To control it straight however you have to switch control to the probe that you can find in one of the pictures. Actiongroup1: Main engines Actiongroup2: Maneuvering engines Cargo bay door Opening the door does include some instructions. Every step is bound to an action group except the “free pivot†of the claw, this requires manual input. Actiongroup3: toggle claw Actiongroup4: detach door and push to claw Actiongroup5: opening thrusters (first enable free pivot) Actiongroup6: closing engines (after the door is closed, lock the pivot) Tips - Strut the cargo the the door and shuttle - Try it out without cargo to get a feel for the shuttle - Play with it and have fun Donwload: https://www.dropbox.com/s/s9nygiejo4vfymg/Shuttle%20MKVI.craft (Updated, probe was turned the wrong way) You can comment on the forum or send me a message for more information/instructions. Good luck building your stations!
  6. No no... sorry for the confusion. I mean that you use a lot of the old small RCS trusters for maneuvering... Why not use the new ones and save on partcount. Gue
  7. Yeah it's very hard to create a so called "3D wing". How many parts is it? Gue
  8. OMG that crane is amazing!! Do the fuel struts serve any function or are they just for the looks? Can you show some closeup pics of the mechanics? Gue
  9. Yeah, it really helps with the "hatch obstructed" problem. But the cockpit is still my most hated part of space shuttles.... Gue
  10. Update!! After many versions and added features...... I'm hoping to finish it very soon.... Gue
  11. Brace yourself..... Shuttle season is coming 0.24 and Rune gave me the motivation to continue my shuttle crafting, so here you go..... It's a work in progress but has less parts and a .... ton of fuel to spare Gue
  12. Absolutely amazing! Now we just have to wait until we finally get a cargo bay door in stock KSP. But I'm shocked that nobody has seen the typo in the title..... Syustem Gue
  13. I think all of this can simply be solved with a difficulty setting. Have you ever seen a new player play KSP?.... I can tell you that they are terrible and unfamiliar with the mechanics. The crazy amount of fund that you got right now are made for people that just crash and are learning how the game works. So again if you just have a difficulty slider every thing will be fine. Gue
  14. No pics.... No clicks.... sorry.... Download is not working either....
  15. Comic Sans, burn it now!!!! Are you aware of the war you have possibly started!!!!
  16. Hey, i see you use blender. I also see you have some weird shadows on the bottom of the booster. In blender there is a smooth bottom that causes this. To remove the weird shadow go to the modifier tab and add "edge split" This should resolve it but i don't know if it works in Unity/KSP Gue
  17. Jup, definitely the engines. If you fix it can you show me how. I have the same problem with a lot of crafts. Gue
  18. Hmmm.... indeed, personaly I think that the vertical stabilizer is just a little bit to tiny. But then again when writing this, it does look good. Gue
  19. You get a 10 for your presentation and making up names!! Gue
×
×
  • Create New...