i just tested the plugin with ksp version 0.23. and it still works perfectly, all goals are calculated correctly and mission goals completed as before. would be nice to see an update from the op on the status of the mod. no posts since nov 29th. sad if the mod is dead. this is a good compeditor to mce EDIT: just tested out booster recovery using both TTneverunload and romfarers lazor mod to increase draw distance. either those components are broken by ksp 0.23 or for some other reason it wont work, i tried adding a probe core to the boosters too but the boosters never touch down(it works if i hover within ksp draw distance tho). seems something like the mce recycling by calculated paracute drag would need to be used. EDIT2: i actually got boosters touching down with ttneverunload(forgot to turn the thing on:-P) but the problem is that when you get outside of draw range for the surface the boosters explode because they drop through the surface? Also physics gets really unstable under such high distances so sometimes the boosters would explode during parachute deployement at 500m If there was a way to turn off neverunload after the boosters touched down it could maybe be made to work in some form. I must say it looks really cool watching the boosters glide down gently and touch down while you ascent.