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Master_Evar

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Everything posted by Master_Evar

  1. Using the new aerodynamics system and BDArmory to make the Mk 3 of my super-heavy bomber. And then an aircraft carrier that is an aircraft. - - - Updated - - - The HYYYYYPEEEEE is real.
  2. I think that works because of massless parts, use a lot of them and they won't add any mass, so you can stick lots of decouplers that will launch this massless part with a kerbal aboard.
  3. It can work, but the amount of parts would just be too much for anyones computer. Except for a supercomputer.
  4. There just needs to be an inflatable ROUND-8 bathing ring
  5. I'm working on a contribution to this challenge, to forever remember the ROUND-8 and to hopefully save it!
  6. Best April fools yet todey (Cause nothing else has happened )
  7. I made something similar, its a open cockpit "Space glider", which can go from space and land "safely". Comes with emergency parachutes for your emergency parachuting needs. Your's really nice tho
  8. It does feel a bit broken, but they have very low thrust i feel (it's the lack of fuel in the launch stage that may make it feel really powerful) and unless you actually abuse them by adding 30 air-intakes to each engine, I am okay with it. They only get you up to 15 km unless you overkill, and overkilling is just a waste of money, since engines still are more expensive than fuel.
  9. I have a tip for you if you want to build really efficient and cheap first stages. If you have any stages on a rocket that only takes them up to 10km-15km, scrap it and put on radially attached jet engines, saves a lot of fuel cost for expensive first stages (may not be recommended for really big crafts, but can still work). Always put them on radially, as they do not turn off very quickly and only take them to 15-20km, afterwards they may fail and you get it probably.
  10. The "Warbird Pelican" is a heavy bomber i made from stock parts, and it is filled with 228 BDArmory 500lb bombs. Also has 8 BDArmory Vulcan turrets. It is very laggy, and you need the end of the runway to lift this heavy thing. Be careful when using this, as too sharp turns will tear it apart. I have a mediocre computer, and it runs at 2-3fps, and at 1/5 speed. Key bindings: 1 Next Weapon 2 Guard Mode 3 Arm/Disarm Guard Systems 4 Open Bomb Bay 5 Drop Bombs .craft file: http://http://www./download/3gu978a632eljjg/Warbird+Pelican+Mk_2+Mod+BDArmory+Heavy+Bomber.craft Have fun carpet bombing EDIT: It is the Mk.2 variant, not the Mk.1. Mk.1 had too few engines. EDIT: Fixed the Download
  11. It's built in. "Equip" the bombs and you will see a circle with a dot inside appear somewhere on the ground beneath you.
  12. Made a bomber with 228 bombs Gonna post the .craft file in the Craft Exchange, but here are some pics:
  13. Just wondering Does anyone know the largest amount of 500lb bombs on a jet plane/bomber in KSP that has ever been done? EDIT: In this mod
  14. Okay, maybe not a replica, but an Apollo 11 style rocket then.
  15. Also here is the .craft file: https://www./?busudpx8wbkjo6p
  16. Using the super-heavy engines and fueltanks i decided to do a Apollo 11 Replica a while back, and now i decided to post it here after some testing(and crashing). First some pics: Keybinding 1 to eject the commandpod, decouple the escape tower using the dockingport when going to orbit. When you have apoapsis of 350km and a periapsis in the atmosphere you can drop third engine(the skipper). The dock lander to the front of your commandpod. When wanting to leave mun, the decoupler and miniengine should be activated simultaneously.
  17. Okay this thread can be closed now, i restarted steam for the twentieth time now and it is updating, that took a while!
  18. I might just be stupid, BUT HOW DO I GET .25? Is it supposed to be installed automatically, because i can´t find a "download here link", but my game is running on .24 still. Plz help me.
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