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GrvRemoveKebab
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Everything posted by GrvRemoveKebab
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My kerbals keeps getting duplicated when they EVA and get back into the ship. Used a fresh install and only Renaissance+Dependancies.
- 3,403 replies
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- renaissance compilation
- visual enhancements
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Singularity Research Initiative - dev thread
GrvRemoveKebab replied to Daemoria's topic in KSP1 Mod Development
And don't forget the sexy shuttles... :Q____ -
Dude this is just too good! I love the look of this pack, is awesome! If i can make a suggestion, you shouldm re-do the tanks texture, making them a little less yellow and doing a "scaled down" bump map. Otherwise, this is absolutely awesome, when we will have a download link?
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Chaka Monkey - Closed Development Thread
GrvRemoveKebab replied to YANFRET's topic in KSP1 Mod Development
http://www.nasa.gov/pdf/373667main_NASA-SP-2009-566-ADD.pdf Oh man, the Reentry Fairing, coupled with the slender body inflatable thing is just too cool! Btw i really like the drop-off vehicle design (both single tank and multi-tank). -
Chaka Monkey - Closed Development Thread
GrvRemoveKebab replied to YANFRET's topic in KSP1 Mod Development
A question: what are those "big" living modules, seen on the spacecraft and on the landers? Are they FusTek rescales or custom parts? Can you post some .cfg tweaks to obtain them, if they are not custom parts? -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
GrvRemoveKebab replied to Ledenko's topic in KSP1 Mod Development
I might had a similar problem, using mechjeb's built in dV calculator. -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
GrvRemoveKebab replied to Ledenko's topic in KSP1 Mod Development
Seems strange... I've actually docked with a lot of different custom, and standard ports. I've successfully docked with the Mir drogue port, the Soyuz Docking Mech. from BobCat Soviet pack, ICMB(or something) from FusTek station pack, but i did not had any problem... -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
GrvRemoveKebab replied to Ledenko's topic in KSP1 Mod Development
We can always have some sort of mid-way between the original too bright light blue and my depressed dark blue! Also, it will be cool if it was possible to add a "lights on" option on the CM that lights up the windows, like in the B9's cockpits! Anyway, since you did an awesome job with the cockpit, will you ever develop a custom SM/Engine to pair with this Command Module? -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
GrvRemoveKebab replied to Ledenko's topic in KSP1 Mod Development
Also: i've used this Command Module to set up a Christmas recreation of the Apollo-Soyuz mission! If you like, take a look at this http://imgur.com/a/3zNQw -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
GrvRemoveKebab replied to Ledenko's topic in KSP1 Mod Development
Yeah other users have said it: you just add the function to decouple the CM from the generated fairing, but only via "righ-clicking" it! Also here is my so little reworked texture, seems like that imgur doesent like the targa extension, so i had to make a .jpg just for showing purpose: -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
GrvRemoveKebab replied to Ledenko's topic in KSP1 Mod Development
I dont like it, i LOVE it, btw if there is something that i can suggest you: you could make the CM act as a non staged decoupler! By doing this you can save some space, by removing the decoupler itself, and also lower the partcount of the ship, plus, it will look even more Apolloish and cool PS: i've tryied to edit your base .tga texture, changing the windows color (for personal use only), it really looks more realistic! If you want to see, just let me know -
[WIP] Apollo-like crew module (Updated download 17.2.2014)
GrvRemoveKebab replied to Ledenko's topic in KSP1 Mod Development
Hey man, i love your work and i too love the Apollo CM! Since before yours, the only Apolloish CM mod was the one from Lionhead, i messed around with that, even reskinning it to give it a more realistic look. If you want, by providing me the base texture files, i can try to re-do something like the "glass" parts of your craft giving it a more realistic look (by realistic i mean something like the B9 pack). Again, good job with this, keep on the good work !