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Phafor

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Everything posted by Phafor

  1. Atleast 2 kerbal are needed to make a colony, I agree with you Teilnehmer
  2. Hey guys, The Duna X Challenge Introduction: Space K has been thinking about colonising Duna (with atleast 2 Kerbals). But they don't know how to! The president of Kerbin has announced that the first to colonise another planet will get Minmus for all their dessert needs! No time to waste you screamed loudly to your own PC, you drove to the KSC on the way there you downloaded all the mods you needed and started building! (Don't use cheaty mods and yes, you know what I mean) Free Minmus dessert is the best kind of dessert. What does it entail? Create a Kerbal colony on Duna. Be creative! You can do anything you want! Examples: -Rovers -Satellite network -Planes How will I be rated? How creative is your colony? Are the rockets realistic? (Not like the typical 0.19 space station rockets with like 10 poles with docking ports dangling on the side) How big is your colony? Leaderboard: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Debug menu and config edits are NOT allowed Everybody can rate eachothers colony (Please do this on a scale from 1 to 16,7) I will take everybody's rating into account! I will try to answer every question there is ASAP! Tips/Suggestions are always welcome! Good luck engineers!
  3. Right, I'll give it a try - - - Updated - - - Aight, its too hard to create a plane that can land on the water and kinda looks like the sea dart. I think people don't join in because the challenge is too hard.
  4. Well here is my entry! http://imgur.com/a/66BhL I was going to land it on Laythe but after some quick calculations I came to the conclusion I would need 2.01 times the mass of my dry mass as wet mass with Isp = 800s Which would mean about 75 Tanks I used in my upperstage I also calculated it with Xenon tanks and I would need 500 of the 1,25m kind. Maybe I'll get some mod with those nice engines of 20000s Isp in vacuum! Points I'd get: 1639.38281*1*128.83682=211213 Points.
  5. Eh I could do that if you guys want to try it. Just tell me
  6. Mhhhh, good point, never really thought about that. I guess someone will need to try both the ways with the same exact rocket, and see what is better. This can be easily incorrect information though... Humans make mistakes. Someone here who has a good explaination on what is the best?
  7. Pictures incoming - - - Updated - - - http://imgur.com/a/8s7H3
  8. I'm doing this exact thing right now, i'm going to land right now!!! - - - Updated - - - You can transfer them! Thanks for all the great help guys!!! (and the occasional girl here)
  9. Good point, I guess I will have to try that out
  10. Yeah I thought about quickloading, but I don't wanna cheat So I guess I will need to pay the price and grab 'em - - - Updated - - - I have added some pictures! - - - Updated - - - A lot of reaction wheels are needed... - - - Updated - - - Maybe even RCS
  11. I have landed a craft next to it already, but then I realised I couldn't EVA them. - - - Updated - - - I have already saved the pilots in the craft (Jeb and Val) but I couldn't transfer my tourists to the craft. Now the wreckage is like a totem pole for my Minmus base ;-; I guess the Klaw is gonna be my best bet... I'll keep you guys updated with the state of my lovely tourists :'-(
  12. The payload fraction is pretty terrible (it lifts at most 9 tonnes to orbit, without much room for error when you consider the deorbit burn), but it works. Interesting behavior I discovered: if the airbrakes (used to survive reentry) are not inside the fairing, the rocket is very unstable May I ask you what mod you are using for the: Delta-V, Mass, Thrust-to-Mass Ratio and the Resources?
  13. So yesterday I launched a rocket to the Mün and Minmus for the Tourists, but I kind of accidentally let the rocket crash into the surface of Minmus. Now they are lying there in their capsules unable to change craft, no docking ports. Is there any way I can transfer them to another vessel? Or do I have to make a rocket with the Astroid grabber on it to grab them and fly back? I hope for a fast answer fellow goodhearted tourist savers! DONE!!! Thanks guys http://imgur.com/a/8s7H3 Thread may be closed and changed to Answered, although I would like to hear the reactions first ;-)
  14. Way to many views for no comments. Maybe you could add some a better score system. more rules: are mods allowed max amount of stages
  15. Ok, and what do you want to say with this?
  16. Ok, here is an example to maybe help you guys a little: http://imgur.com/a/YuPwB#0 I'll design my prison now and post it when i'm done.
  17. Haha, you are right there I'll try to tweak it a little.
  18. Looks cool! Never thought of this. Maybe you can explain the scoring more. I don't really get what you mean! Keep up the good work.
  19. Hello everybody, I just thought about a challenge, here it is! I hope you guys like it! Story: The scientists at KSC saw abnormal seismic activity in the Jool system on the moon Bop. They requested that the rocket guys would send a manned crew to it to investigate what was going on there. So Jebediah called his friends Bill and Bob to build a rocket that would go to Bop, land at the coordinates, and report what was going on. Challenge (Optional): Build a rocket that can reach Bop with 3 crew (Doesn't have to be Jebediah, Bill and Bob but, if you can definetily do it!). Go to Bop. Land here: (Source: Click here!) Report what you found. (Make Screenshots of the trip.) Story: It is the Kraken, it is coming back to life! We have to somehow stop it! All the Kerbals at KSC are panicing. Then they here Jebediah say trough the radio: "Don't panic you stupid! Build a prison and imprison him. We will keep him busy for now!" The REAL Challenge Build a prison. This can build out of different buildings. Doesn't have to be a gigant cube of structural panels. Send it to Bop. Make sure the Kraken doesn't escape. Rules: Do what the Challenge says. No use of Hyperedit, debugwindow. This means NO HAXORING! All mods that aren't really cheaty like Hyperedit or mods that add fueltanks, engines & and that kind of parts aren't allowed. (Mechjeb & Flight Engineer are allowed.) Make a screenshot every now and then for proof. Have fun! (You better have otherwise i'll be sad ) Scoring: You can get a maximum of 110 points: 10 for the Optional Challenge and 100 for the real challenge. Optional Challenge Completion: 10 Real Challenge Defense : 80 This contians: How many usefull building/turrets, affectiveness of buildings. Style/ the Swagger : 20 This contains: Are you buildings realistic, do they look nice. I'll decide how many points you will get. Scoreboard: 1st: 2nd: 3rd: 4th: 5th: 6th: 7th: 8th: 9th: 10th:
  20. You could undock you capsule from the 2,5 m docking port somehow get it down to kerbin, recover it. Launch a second one with the top solar panel removed. Good luck
  21. Here is a video that explains base 12 and why it might be better then base 10 just wanted to share this with you guys.
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