Kallisto
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[1.12.x] Custom Asteroids 1.9.0 - January 24
Kallisto replied to Starstrider42's topic in KSP1 Mod Releases
For me it isn't working at all. The game only spawns a single main-belt asteroid, but no new asteroids spawn after that. EDIT: Ignore that, it works in career mode -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Kallisto replied to Starstrider42's topic in KSP1 Mod Releases
Wow, you got featured on Modding Mondays. Congratulations! -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Kallisto replied to Starstrider42's topic in KSP1 Mod Releases
That's great! It really does make more sense to wait for 0.25 to release. Also, what would be the benefits of asteroids having individual data? Different 'composition' groups, that yield different amounts of science(e.g. rocky N.K.O's, icy long period comets, etc.)? And two other questions - I know both of these are far from priorities right now, but I'm curious: 1. Would it be possible to add asteroids above E-size?(This would make sense for the Kuiper Belt) 2. How hard would it be, and are you planning to add comet tails in the foreseeable future? I know that this is actually possible, since another mod(Alternis Kerbol, I think) already has them implemented. Could you perhaps borrow the code from them? -
[1.12.x] Custom Asteroids 1.9.0 - January 24
Kallisto replied to Starstrider42's topic in KSP1 Mod Releases
Is this mod dead? It would be a real shame if it was, it is probably one of my most important mods in my uber-modded save. -
It means that you should add .25 for every question before(excluding optional question 1) that REMAINS yes, even when you only take revertless saves into account. I hope you understand what I mean. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Also, I mostly agree with the criticism aimed at the questionnaire. Keep in mind that it was made on the go by me, and I never really expected many people to do it. I'd actually like to make a new one, taking into account all the suggestions/criticism in this post, so feel free to give suggestions for new questions. I'll collect the ones I(and others) think are good from this thread, and use them in a new version(if there is enough interest). Keep in mind that, in the new version, points would also be assigned through suggestion since I think that the main problem with this quiz is the unbalanced amount of points on some questions.
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Wow, you actually found docking easier than landing on the Mun? I've had some problems when landing on the Mun for the first time, but eventually succeeded after a few tries. Now it is extremely easy, at least for me. On the other hand, it took me MILLIONS of tries and hours of frustration to successfully dock for the first time. Even now, after docking a bunch of times, I still find it stressful and relatively hard.
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No problem.
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My own answers: Q1: Yes Q2: Yes Q3: Yes Q4: 5 (10) Q5: Yes Q6: Yes OP1: 4 (16) Q8: None... Total = 62, and that 3.1. Pretty bad(I think I should have balanced this poll a bit more...)
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173/20 = 8.65(You divide by 20, not 10)
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IMO, this might actually be too hard for the beginner. Take, for example, someone who just landed on the Mun and Minmus and orbited Kerbin. That isn't really a newbie, but on this poll they would be catastrophic.
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BTW guys, you can only do one optional question, not both. Also, I said that if you get 4(80/20) answer 2-4, not 4-6(is this a bit harsh?).
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I've been wondering for some time what the average level of skill is in the KSP community. When I was attempting a certain mission a few days ago and failed miserably, I started criticising myself for not being able to do what a bunch of other people apparently managed to do. However, then I asked myself:"Are there really that many skilled people around here?", and then I came up with this questionnaire. It is basically a series of questions regarding your achievements in KSP. Rules: 1. Next to each question is how many points it's worth. These are mostly yes/no questions, with yes getting you the specified amount of points and no giving you nothing. However, a few of them are not yes/no questions, and they will have instructions on how many points you earn for each answer. 2. After you finish the questionnaire, divide your score by 20 and please answer the above poll(NOTE: if you have a score of 4, for example, you should put your poll answer as 2-4, not 4-6). 3. Also, it would be nice, but not necessary, if you posted the answers to these questions on this thread. Here are the questions: Q: Have you ever achieved a stable orbit around Kerbin?(2 points) Q: Have you ever landed and returned from the Mun?(4 points) Q: Have you ever landed and returned from Minmus?(4 points) Q: On how many objects outside the Kerbin system(which includes Kerbin, the Mun and Minmus) have you landed on(doesn't have to be a return mission)(2 points per object, or 24 if you've landed on all) Q: Have you ever successfully docked?(10 points) Q: Have you ever intercepted an asteroid?(16 points) Optional question 1(if you use mods): How many of the following difficulty enhancing mods: TAC life support, Remote Tech, Deadly Reentry, FAR, RSS; have you used at the same time in a save?(4 points per mod) Optional question 2(if you don't use mods): Do you rarely(in less than half of your career saves) use reverts/reloads? If only your revertless/reloadless worlds were counted, would the amount of 'yes' answers to the above questions be roughly the same?(+0.25 points for every 'yes' answer to the above questions that would remain the same, not including optional question 1) Q: On which of the following objects outside the Kerbin system have you done successful return missions: Duna(2.5 points), Ike(2.5 points), Dres(5 points), Moho(5 points), Gilly(5 points), Laythe(10 points), Vall(10 points), Bop(10 points), Pol(10 points), Tylo(15 points), Eeloo(15 points), Eve(30 points) ------------------------------------ NOTE: I am planning on remaking this quiz, however using suggestions from the community this time around. If you think that there is something representative of skill, please suggest on this thread, and if it is considered good by me and the community, it will probably be included in the next version of the test.
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First off, I took your second advice and it, unfortunately, did not work(the ship doesn't start getting built). Second, I listened to your first advice and got the log file and everything. I looked at it myself a bit and I think I found the relevant part. It seems that there are some problems with Tarsier Space Tech. Have a look yourself: [spoiler=] (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [KAE] Registering field prefabs for version 1.7.0.0 (latest) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [VersionTaggedType] found KSPAPIExtensions.UIPartActionFloatEdit_1_7_0_0 for KSPAPIExtensions.UIPartActionFloatEdit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [VersionTaggedType] found KSPAPIExtensions.UIPartActionFloatEdit_1_7_0_0 for KSPAPIExtensions.UIPartActionFloatEdit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [VersionTaggedType] found KSPAPIExtensions.UIPartActionChooseOption_1_7_0_0 for KSPAPIExtensions.UIPartActionChooseOption (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [VersionTaggedType] found KSPAPIExtensions.UIPartActionChooseOption_1_7_0_0 for KSPAPIExtensions.UIPartActionChooseOption (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [VersionTaggedType] found KSPAPIExtensions.UIPartActionLabelImproved_1_7_0_0 for KSPAPIExtensions.UIPartActionLabelImproved (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [VersionTaggedType] found KSPAPIExtensions.UIPartActionResourceEditorImproved_1_7_0_0 for KSPAPIExtensions.UIPartActionResourceEditorImproved (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [TST]: Loading Tarsier Progress Tracker (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [TST]: Getting Telescope Celestial Body Status (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [TST]: Getting Telescope Galaxy Status (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at TarsierSpaceTech.TSTProgressTracker.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioModule.Load (.ConfigNode node) [0x00000] in <filename unknown>:0 at ScenarioRunner.AddModule (.ConfigNode node) [0x00000] in <filename unknown>:0 at ProtoScenarioModule.Load (.ScenarioRunner host) [0x00000] in <filename unknown>:0 at ScenarioRunner+.MoveNext () [0x00000] in <filename unknown>:0 (Filename: Line: -1) [TST]: Starting Tarsier Progress Tracking (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) FF: EventObserver:: OnGameStateSaved: game saved default (CAREER) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) FF: rotating file 'D:/Kerbal Space Program/KSP_Data/../saves/default/halloffame.ksp' (9 versions) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game State Saved as persistent (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) [HighLogic]: =========================== Scene Change : From EDITOR to SPACECENTER =====================
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*sigh* This mod seems awesome, but for some reason it isn't working properly for me. When I click the 'Launch' button, the game just instantly makes my ship. No 'Build it'/'Simulation' window appears. Nothing. It just instantly makes the ship. Note that everything else is working for me: the GUI, the research time, everything except for the actual build times themselves. EDIT: I turned launch overriding off and I've got the Build and Simulate buttons now. However, clicking on the build button does nothing - it just takes my funds, but doesn't actually start building the craft. Curiously, everything works normally in sandbox mode, but not in career.
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Planet Ideas And Names For The Future Of Kerbal Space Program
Kallisto replied to Dead Pixel's topic in KSP1 Discussion
I think that a Triton analogue (large moon with inclined, retrogade orbit) is a must.