I would love to help Squad, but just don't have the time to do it properly. As a seasoned software dev (20+ years hardcore software development), I know exactly what this will take. Running buggy pre-release software is not fun, it's tedious and takes time and effort. Daily downloads to make sure you're on the latest version. Planning how you want to exercise the game for maximum coverage. Carefully note the problems you encounter, and repeat to make sure you have the repro down. Remember, this should help the Developers: be precise, include screen shots, dig into the logs for specific error messages, run PerfMon to monitor memory usage, use the Debug menu, collect crash dumps, know the directory structure in general, and the layout of the sfs files in particular. It's work, not play. If none of that rings a bell, you might want to pass this by. If only I had more time available...