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ISmokeThis

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Everything posted by ISmokeThis

  1. I haven't been doing serious calculations or anything. Are you guys sure you haven't considered the fact that I'm trying to get my lander there? Its much heavier than a single pod. If you were to guess, what do you think my ship needs more or less of? Also, I'll be sure to give the mod a try but I doubt I'll make any use of the stats I'm given...
  2. Did you eyeball those antenna, or are they symmetrical? If so, how did you do it?
  3. Hey guys, I have managed to get a kerbal onto Mun but I do not have enough fuel to head back home. The vessel required to get him there was already quite large, but I went about adding more fuel and thrust to it and intended to launch a rescue ship that could arrive (unmanned), pick up the stranded kerbal, and head home. Unfortunately I am unable to build this spacecraft. I've gotten to the point where it has become very difficult to keep my ship symmetrical while also adding more thrust. Currently the ship I have designed looks like this: I get a feeling that I don't need a ship this large to bring a lander to Mun and back. What am I doing wrong? Thanks Also, currently in career mode, I do not have enough points to unlock the multi-manned pod, so I need an empty (and thus an unmanned) ship. To do this I need to add the Stayputnik part as well as a pod. Is there a way I can save the ship with the game also remembering that the ship is designed to be unmanned? Every time I am about to begin the launch I need to clear the pod of its crew.
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