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Yoshidude

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Everything posted by Yoshidude

  1. Alright, this is in the wrong section but here's how I started: A good starter modeling program (that is free) would for me atleast, be Wings3D. Its not as well known as something like Blender or 3DMax, but its a lot easier to use. There are plenty of tutorials online for wings3d to help, and if you can't figure it out, feel free to message me.
  2. Alright, so here's my mega mod thread thing. I'll post any mods I might make on this topic, along with any other updates about them I may have. ---------------Radial Probe Core---------------- Have you ever wanted to have a low profile probe core that can be easily attached to any ship? Now you can. Vinyl has saved the day again, and by saving the day, we mean stuffing an OKTO core inside of a box. Introducing, the Radial Probe Core. By Vinyl All-Round Products. You could try putting the Radial Probe Core on a pod, so then if the kerbal isn't in the ship, you can still control it. The Radial Probe Core also doubles as a radial reaction wheel, so this would be great to put on any ship to keep it balanced. Download. ----------------------------------------------------------------- -----------------Inline Mystery Goo------------------------------ Have you ever been annoyed by the fact that the only way to have mystery goo on your ship is with un-aerodynamic bulky canisters? Now that problem is solved, thanks to Vinyl All-Round Products! Download. --------------------------------------------------------------- ----------------------Power Decouplers------------------------ Because of the need for more powerful decouplers, and the fact that Jeb won't stop complaining about it, Vinyl All-Round Products are introducing the Power Decouplers. These are decouplers with a lot more strength than your average decoupler making them ideal for cannons or deorbiting something. Or just blowing something up. Download. ---------------------------------------------------------------------- Copyright © 2014, Yoshidude aka "Vinyl" All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the <ORGANIZATION> nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  3. So a while back, when Spaceport was around, I made a mod called MegaDecouplers, which was my first mod (that I modeled). However, due to Spaceport being closed, I lost my mod, and I was stupid not to have backed it up. And then I found it reuploaded on Kerbal Space Parts (yay), so I'll go ahead and post it here so it doesn't get lost again. Basically, these are powerful decouplers you can use for a cannon or something. ORIGINAL DESCRIPTION: I added more powerful decouplers that have many different uses. Some are as follows: Launching a probe from an orbital space station back down to Kerbin. Making a cannon Blowing things up. Deorbiting ships. Heres a pic: Changelog: V1 – Release. V2 - Added 3.75m decoupler. --------------------------------- Download. Copyright © 2014, Yoshidude aka "Vinyl" All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the <ORGANIZATION> nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  4. I like this a lot. Good job. Also, maybe make an electrical biofuel generator.
  5. Okay, if anyone wants to fix this for 0.25, heres how. Download KSPAPIExtensions for 0.25: https://github.com/Swamp-Ig/KSPAPIExtensions/releases. Then, download and drag TweakScale into your GameData folder, then extract and put the dll from KSPAPIExtensions into TweakScale/plugins. It will say it is incompatible on the update checker, but it is actually compatible. It just checks for version numbers. Your welcome.
  6. I was wondering a few things. Does a mod/addon to the game have to use scripting? Also, I kinda need feedback on my first mod. Things about the model and other stuff would help. Also, how exactly do I start CODING for Kerbal Space Program on top of adding parts? Anyway, if you guys wanna add feedback, here you go: http://kerbalspaceprogram.com/power-decoupler/
  7. Well partially I got into orbit but I'm sure you can get to the moon
  8. Try to get to the mun with these parts: Sepatrons Decouplers(any/all) Any structural components NO wings. SAS modules(Inline Stabilizer) Batteries LV-1 series items are fine Round-8 or Oscar B fuel tanks can ONLY be used. Mk1 or Mk1-2 pods can be used. Any solar panels Parachutes are okay RCS CAN be used(that includes RCS tanks) Landing legs are optional Ion related things are also allowed. Anyone up for the challenge?
  9. Im new to Kerbal Space Program, (obviously) and I kinda had a few questions about my mod and modding in general. First off, would adding a new part be considered a plugin/mod? Also, Im not quite sure how to set up the addon file. I could use some help with this. Anyone wanna help me? If anyone wants to test my new air technology, to see if it works, here you go.
  10. Why do you keep saying chrismas? Its christmas.
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