jandor
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Everything posted by jandor
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Hi. Since Squad is too busy to answer this bug https://bugs.kerbalspaceprogram.com/issues/17984 I have a question. Which controllers are actually working with KSP and how did you manage to make them work? (no additional software, virtual joystick, afbw, etc). Let us make a list. I'll start. Not working: Sven Aggressor
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Hello there. What if we collect simple code snippets here? Would it be a spoiler for a new KOS users? I really like this mod. Here is my simple stuff. jump stage. lock throttle to 1. wait until alt:radar > 100. lock throttle to 0. unlock throttle. launch - not really mine, stolen from somewhere print "Launch!". lock steering to up. lock throttle to 1. stage. when stage:solidfuel = 0 then stage. print "Wait for 10k". wait until altitude >10000. print "Gravity turn". lock steering to heading 90 by 45. wait until apoapsis > 75000. print "Stop engines". lock throttle to 0. print "Waiting till apoapsis". wait until eta:apoapsis < 3. print "Circularization burn". lock steering to prograde. lock throttle to 1. wait until periapsis > 75000. lock throttle to 0. unlock all. print "done". circularize if (periapsis < 70000) { print "waiting for apoapsis to higher periapsis". lock steering to prograde. until (eta:apoapsis < 10){ print eta:apoapsis. wait 2. }. print "burning to get over 70 km". print "engage!". lock throttle to 1. until (periapsis > 70000){ print periapsis. wait 0.1. }. unlock throttle. } if apoapsis > 90000{ print "waiting to periapsis to lower apoapsis". lock steering to retrograde. until (eta:periapsis < 5){ print eta:periapsis. wait 2. } print "lowering apoapsis to 90 km". print "engage!". lock throttle to 1. until (apoapsis < 90000){ print apoapsis. wait 0.1. } } deorbit print "waiting for apoapsis". lock steering to retrograde. until (eta:apoapsis < 5){ print eta:apoapsis. wait 2. } print "lowering apoapsis to 40 km". lock throttle to 1. until (periapsis < 40000){ print periapsis. wait 0.1. } powerland lock g to constant():g * body:mass / (body:radius + altitude) ^ 2. lock weight to mass * g. lock maxtwr to maxthrust/ weight. lock twr to maxtwr * throttle. lock maxacc to maxthrust / mass. lock safeacc to 0.6 * maxacc - g . lock t to -verticalspeed / safeacc. lock brakedistance to (verticalspeed)^2 / (2 * safeacc). print "all ready, waiting for descent". wait until verticalspeed < 0. print "descent started". when alt:radar < 100 then legs on. lock steering to srfretrograde. until alt:radar < 2{ if alt:radar < brakedistance { lock throttle to 1. } else if alt:radar < 100 lock throttle to 1/maxtwr. else lock throttle to 0. print "v "+round(verticalspeed)+"| r " + round(alt:radar) + "| b "+round(brakedistance) + "| th "+throttle. wait 0.1. }. wait 0.1. unlock steering. unlock throttle. sas on. print "done". I'll update this post based on your ideas and suggestions. Please, tell me what you think about it.
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Hello people. I'm trying to figure out how to use winches. I've installed two of them on my ship, but they seem to be inactive. I can eject them, but there is no retraction option and their gui is empty. Have I failed ship design? Or is it something else? I have a rover where installed winch works as intended. Here the shot of my nuclar wessel