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CrazyCrazySam

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    Bottle Rocketeer
  1. Thanks for the help. The Solutions I've Gathered: -Kasuha and Smidge's direct-to-engine lines with Oscar-B tanks to help with routing and logistics. This could potentially work, however for the scale of the ship the construction is going to be time consuming and the final result is going to be sloppy. Thanks for clearing up fuel transfer however, as I've always wondered why sometimes well connected tanks just wouldn't work right. -The plugin suggested by Sauron may solve the problem, I'll have to test that out. -The plugin suggested by Soda Popinski actually allows the concept to even work. I've been trying to use the same formula as the Saturn V and it simply couldn't do things like grav turns without exploding. I actually was able to 'solve' this today, although I'm not satisfied. What I did was instead of scaling 1:1 from the NASA Stage, I scaled 1:10. Considering the scale of the Kerbal universe, this is logical and still functional. With the help of Ferram's mod I created this 1:10 model and its currently sitting in orbit with quite a bit of delta-V left over. Hopefully this fuel mod will help the bigger model work, but it's hard to imagine what could need that much lifting power, considering I used just about a quarter of my Stage 2 delta-v to reach orbital velocity when I planned on ditching it just outside the atmosphere.
  2. I've mocked it up, hopefully this is helpful. Like I said, running fuel lines will be tricky if they have to connect further than neighbor-neighbor. Is there an easy way to do this? I can give you more info about the situation if you need it. I guess I'll need a mod to be able to have it stay together reasonably? I can't really add too many more struts before my computer self destructs it seems like, running 46 engines is hard enough.
  3. The stage was built to perform similarly to the Saturn V first stage, and as you might expect has a *few* engines. With the current configuration, running fuel pipes in straight lines (isn't that the only way?) to each engine is going to be frustrating. The stage is shaped like this: 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 If you don't get it I can get more screenshots.
  4. Before I start, I have to say that I am completely aware of the fact that what I am doing is not the most efficient way of getting into space. I'm fairly new to the game, and I seem to have misinterpreted the way fuel lines (FTX-2) work. I needed to create a lot of thrust, and needed a lot of fuel, for a traditionally-staged (non-asparagus) heavy lifter. So I packed a lot of large orange tanks into a shape I was happy with and towered them 3 high, giving some towers 2.5 tanks to fine tune the wet mass of the stage. Each tower terminates with a Mainsail with a sprinkling of other thrusters added in balanced formations to fine tune the thrust. The whole thing is balanced on the launchpad. However, each tower obviously drains at a slightly different rate, so it was in my interest to "pool" the fuel - to treat the many tanks as one big tank so that the whole thing burns evenly and the stage runs out of fuel predictably. What I tried to do was use fuel ducts heading in both directions between neighboring tanks, such that every tank was in some way connected to every other tank. As you probably know, having more experience, this failed and the thing shredded as certain areas drained faster. Is there an easy way to pool all this fuel? Am I doing it right but missing a connection somewhere? Or will engines always just try to pull from the farthest tank?
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