MagiMaster
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Rocketeer
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I installed Realism Overhaul from CKAN and when I tried to launch a ship, this happened (skip to 0:47 for the main bug): This is from RO with all suggested and recommended mods. I'm pretty sure the only thing I changed afterwards was to run DDS4KSP. I haven't been able to narrow it down to one specific mod, nor have I been able to find anyone else reporting this problem (though that's probably because I don't know what to search for). The same thing happens after removing several mods and/or parts, but doesn't seem to happen in an unmodded game. The video also shows two other minor problems. In the first part, I was right clicking on parts in the VAB when it suddenly stopped popping up the tweakables menu. I have narrowed this down to TweakScale. Finally, I'm reasonably sure the VASIMR engines aren't supposed to stay on like that before they're activated, but it seems to be purely cosmetic.
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Post moved.
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Post A Challenge for Andrew to do on YouTube!
MagiMaster replied to Andrew Hansen's topic in KSP1 Challenges & Mission ideas
Try landing on the Mun without touching the QWEASD keys. Walking through it in my head, it might just be doable, but I'm not sure whether it'd be doable in an hour or not. -
The mission is to get Jeb to Moho and Eeloo before returning to Kerbin. Pony express style is a valid way to do that (though you'd have to give up a few achievements in the process). Even using the same lander isn't required by the basic mission. Alchemist, the only point of confusion I had with you video was where you cut out the fuel transfer. Since the two craft are otherwise identical, it's a little confusing as to which you ended up taking to Moho. It looks to me like you did take the original ship though. (The only difference it'd make would be whether or not you got the reused lander achievement.) So it looks like you got 1580 tons launched (although a shot of the mass of the ship on the launch pad would be good) and got the reused lander, the crew transfer, the two flybys and the no orbital construction achievements. Plus I think I'll add one for landing on a third planet because that's pretty impressive to me. I wish I hadn't forced myself to avoid mutually exclusive achievements, but it's too late to make that drastic of a change now. (Something to remember for next time though.)
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Looking forward to it. I just finished assembling my craft (abandoning the no orbital construction achievement) but it still looks like it won't have enough fuel for the whole trip. (I pretested my lander this time at least.)
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Hiding behind a moon is legitimate, but even liquid hydrogen is hot compared to the CMB. And then you have to consider that you're dumping rocket fuel all over your hull and you will have to keep doing so for as long as you want to maintain that temperature. Anyway, rather than rehashing all this, that page I linked goes over every stealth idea in sci-fi in pretty good detail (including decoys, which don't work out either). I'm not saying you can't have stealth at all, but, well, you can't if you want to be realistic.
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By the way, there's no stealth in space.
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I definitely like the Near Future Pack and I think it is fairly well balanced for general use, but for this mission in particular the really high Isp engines are just too big of an advantage. Scoring wise, it looks like you got everything you say you did.
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Man, how are yall getting so much dV with so many engines? I can't seem to get my designs to work out so well. Scoring wise, I may have to retweak the rules a bit since I'm pretty sure you started on this before I made the last few changes. But let's see, you reused the same lander, flew by Even and Jool, and did the mission without orbital construction. I need your total launch mass to put you on the scoreboard though.
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Good luck with the rest of the trip. I'm still stuck in the VAB redesigning my craft.
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Thanks. I'll update the leaderboard. Does that include a craft to return the swapped crew members around Eeloo? I've been playing around with the Near Future Pack a bit and while it's not easy to, it does look like you can build significantly higher dV craft with it.
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@Hakari, Ok. Thanks. The mass would be the total mass launched for the entire mission, including any refueling or crew transfers. @Jasonden, Nice. With two orange tanks on just one nuclear engine some of those burns must have taken a ridiculously long time. It looks like you got the reused lander, the two flybys and the no orbital construction achievements.
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I'll go ahead and add you to the leaderboard, but what all mods are you using? I can't tell if some of those are new parts or just new textures. Do you happen to have a picture of the two transferred crew returning?