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Top8

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    Spacecraft Engineer
  1. Just checking to see if this is still going... Looks neat
  2. This fellow with his YF-12 replica sets the bar for how good a stock replica can look. http://forum.kerbalspaceprogram.com/threads/67745-YF-12A-replica-NEW-VERSION Amazing!
  3. It does not need to fly legit. However, I am thinking of a top mounted system with a slightly larger 1st rocket stage that is flyback. This would solve some logistical problems with landing gear and loading / unloading of the launcher from the mothership. It may even allow for a completely stock working version of all this - which would be the ideal thing. Making it a 3 stage to orbit craft that would have very reasonable costs and perhaps a slighlty larger orbiter. EDIT: It does not have to be stock or legit, but again if mods are used pls stick to the list above.
  4. You could do a version of the Orion capsule NASA is working on. Or model the cool trans-hab you have posted there.
  5. Posted Gateway Station in the exchange - this is the 1970 version of Hawking station. http://forum.kerbalspaceprogram.com/threads/22251-Showcase-SPACE-STATIONS%21-Post-your-pictures-here?p=1036803#post1036803
  6. Gateway Station - This was the first test bed station built with a majority of bulk lunar components. Through the mid 1960's the Farside base and its satelite rover mines established a set of increasingly large mass drivers that were used to launch in-situ products to lunar orbit. The crude but serviceable bulk components and structural elements were accented with small shipments of more advanced parts produced on Terra. Linkback to Flickr Album - Want to see more? https://www.flickr.com/photos/51298849@N03/13335232815/ The station is composed of ultra-light fabric pressure shells produced on Terra, coated with a layer of sulphur-organic-sealant (aka forumla-S or 'goop') and then laminated with FLAMS (Foil Layered Aerogel-Metal Shielding). Structural elements are lunar alloy steel and sintered tituanium. Power is provided via several molten salt thorium reactors and a prototype solar-PV power satelite sitting in L5. A small amount of emergency power is provided by deployable solar arrays. Many of the systems are intended for use in other ships or stations. The radiators, for example, are designs suited for use on a nuclear ship with a shadow-shield architecture. The reactors on Gateway are fully shielded and do not use the shadow arrangement but these prototypes are effectivly in long term testing while spearate tests for neutron embrittlment are being conducted in chambers adjacent to a reactor. Gateway is shown circa early 1970, with the configuration recently updated to include greenhouses. Though the primary operation at Gateway is final assembly and construction of modular satelite, ship or station sections the increasing maintenance demands of a growing L2 operation nescessitated a larger station population. In early 1970 the station has a long term life support capacity of 50 but is intended to house upto 300 when life support technology matches the current configuration. Gateway is eventually intended to serve as a massive liner between Earth and Lunar orbits but is more valuable as a technology test bed and L2 base at the moment. The LANTR drive section is only partially fueled and more suited to short burns that stablize it at L2. Conditions aboard station are fitted for acceleration-deceleration gravity with a cieling-floor-swap and are unusually posh even compared to the permanent habs in the lava-tubes at Farside. This is literally window dressing for the video links and evenutal visit of government or military officials that keep the lunar effort alive. Though it must be kept above top secret, Gateway respresents that best hope of certain officials not having to worry as much about a mistake in the nuclear cold-war. As a driect consquence Gateway is very well armed and already able to detect and defeat hundred of missiles should they ever target a Lunar asset. XM1970: This is a key station in the history of the XM2070 setting http://forum.kerbalspaceprogram.com/threads/67002-Visions-of-2070
  7. Are you great at aircarft in KSP? I would greatly appreicated your help. The project: Project Blackstar is an ongoing attempt to build a historical (fictional) version of the Blackstar launch system that some conspiracy theorists and even a few orthodox sources in the avaiation world think exist. My version of Blackstar, the one I am using in some fiction, uses a modified Valkyrie bomber and a civillian version that has been created from it as a "mothership" to bring it up to 70,000 feet to launch at Mach 3.2. http://en.wikipedia.org/wiki/North_American_XB-70_Valkyrie I am looking for a very detailed (as close to photo real as possible) B-70 replica capable of air-drop launching the Blackstar launcher from an internal half-bay at high alititude at Mach 2-3: This is a showpiece, so it doesn't have to work legitamately but it has to look amazing for video. I am comfortable with the idea of hacking gravity for the video capture. Also note that the bay does not need a door since the bottom of the launcher needs to sit flush with the half-bay sides. The launcher is Pegasus-II-like but employs no farings and has one completely recoverable stage. EDIT: As soon as I get to a better connection I will post more pics and craft files for orbital hardware and an L2 station, all set in an alternate version of 1970! Note that the blackstar hardware I have designed to date (launcher, payload variants, etc.) are all stock. However, for the plane I need photo realism so the following list of mods is acceptable:  Near Future Propulsion (http://forum.kerbalspaceprogram.com/threads/52042-0-23-Near-Future-Propulsion-Pack-0-33-1-(updated-24-01-14-balance-changes))  KSP Interstellar (http://forum.kerbalspaceprogram.com/threads/43839-0-23-KSP-Interstellar-(Tweakables-New-ISRU-Preecoolers)-Version-0-9-2-(Beta))  Deep Space Mission Pack (http://kerbalspaceprogram.com/deep-space-mission-pack/)  Habitat Pack (http://forum.kerbalspaceprogram.com/threads/64442-0-23-Habitat-Pack-v0-2-new-hab%21)  Large Scale Structural Parts (http://forum.kerbalspaceprogram.com/threads/34664-Large-Structural-Station-Components-20-Compatible-Release-Thread)  Hyperedit (http://www.KerbaltekAerospace.com)  Kethane (http://forum.kerbalspaceprogram.com/threads/23979-Kethane-Pack-0-8-4-Find-it-mine-it-burn-it!-Now-w-Toolbar-Critical-bug-fixed)  Kerbpaint (http://forum.kerbalspaceprogram.com/threads/50008-0-23-KerbPaint-Paint-layering-for-parts-%28September-23rd%29-%28Same-Old-Still-Works%21%29) note: delete old module manager Note that this mod list is from my Visions of 2070 project on the Fanworks thread. The 1970s fiction is background for setting up a future where we are much farther along in space than we likely will be.
  8. Great work! Keep it up. This weekend I will have some updates here. Hawking Station, pictured previously as the huge cake tin, is going to be the focus of my creative energies.
  9. Looking for Interesting Corp Names If you have an idea for a corporation name that might be interesting in the 2070s we are looking for ideas. Interesting mergers like Ikea-Krupp as a Eurasian Industrial megacorp for example, plus backstory as to how it could have happened. Either send them to me or post them directly - please do not plagiarize others work. EDIT: Also added Kethane to the mods list. Yay Kethane!
  10. That is a big ship. Too bad they don't have a larger stock panel to work with - something to cut down part count.
  11. Action groups work well for me. I have in general found weird things go on with staging - but I also strain the game in other ways too.
  12. Work In Progress: The carrier + six fighters below are stock and work very well. As a unit they have single thrust or combined thrust modes and instead of armor this carrier depends on sensors / comms to stay at range (note the good level of thrust, large amount of delta-v for outmaneuvering the enemy and the numerous electronic warfare gear plus a Combat Information Center to allow unit coordination fed by all that sensor info / jamming). Note that the forward transit shield is less armor and more a navigational deflector shield. The fighters themselves work like a charm (lots of delta-v, lots of EW, maunverable and capable of strafing with 8 devastating shots). The ordinance may not look impressive until you think about how relative velocity between fighter and target can be huge). The carrier has one ordinance reload for each fighter and carries more than enough fuel for resupply. .... Mr. Jeb! Scamble Kobras and get Mr. Bill to the CIC! ... EDIT: When this is ready I will post on my project thread: http://forum.kerbalspaceprogram.com/threads/67002-Visions-of-2070 The carrier itself is modular so more fuel stack or another Hab might be in order given the crew of 10 currently needs to share bunks (since the CIC doesn't count as a proper place to live). I am starting all my desgins from stock but some mods will come in an optional config. Likely mods are using inflatable habitats, non-standard drives and of course adding thermal radiators.
  13. These are great patches! What software do you use to make them?
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