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stasisfield

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Everything posted by stasisfield

  1. The career mode bug is tracked here: https://github.com/BryceSchroeder/Kopernicus/issues/48
  2. I agree, Cetera, I would love to see effects like that. I wonder if a different approach is needed entirely to rendering the exhaust plume. My guess is that rendering performance is constrained by the number of particles. This mod generates a smoke trail of particles after launch, but in order to maintain performance it probably can't generate too many, which results in a trail of individual dots with visible spacing between them. I've noticed that in real launches with non-solid rockets, the plume tends to have a fixed length and becomes invisible after that (aside from atmospheric condensation effects), so rather than spending time generating a smoke trail which doesn't look good anyway, it can instead focus on a fixed-length plume with a fixed number of particles, or maybe using billboards for the plume. https://mix.msfc.nasa.gov/IMAGES/HIGH/6761216.jpg is an example of the plume I'm talking about. I might try coding this someday, but the biggest blocker is that I haven't done 3D graphics rendering in a while and have never used Unity, so it may take a while to figure things out.
  3. http://bugs.kerbalspaceprogram.com/issues/368 This bug is the single reason I haven't played this game in months. It's incredibly frustrating to have to struggle with invisible camera boundaries. Just as bad is that the bug priority is Very Low, so I'm not confident it will be fixed any time soon.
  4. The camera gimbal lock is the **single** reason I haven't played Kerbal Space Program in months. It is so incredibly frustrating to have the camera get stuck at the poles; it makes things like docking much harder than they need to be.
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