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Raven.

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Everything posted by Raven.

  1. I like the idea. I'll see what I can do. Thank you, I've incorporated this into a new release . Beta 5 is now live on Github, and awaiting approval on Curse. CactEye 2 BETA 5 -Fixed an issue where the telescope would throw an incorrect "out of power" message when the telescope was equipped with both an asteroid and a wide field processor. -Fixed an issue where the probe core did not have a SAS module, again... -Fixed an issue where the processors do not consume power. -Added Remote Tech support to the probe core. -Added KSP-AVC support. BETA 6, provided that there is no major issue with BETA 5 that would need a fast update, is likely going to see the introduction of some new contracts. So stay tuned.
  2. Trueborn, does your licensing allow for a fork and redistribution? If so, I may pick up development for the mod later on in the semester. Thank you.
  3. Omega 14.12, as documented in the second link of Kemde's post. It seemed to help considerably to completely purge the system of previous fglrx drivers, including the one that comes with Ubuntu. While I was at it, I also disabled tls off with "sudo amdconfig --tls=0."
  4. Instead of waiting until the weekend, I went ahead and tried the link. I had installed 14.04 completely from scratch last night, installed KSP without installing Steam, and then just now, followed the second link to the T, and KSP is now running without lockups or artifacts. So, for right now, until it blows up again, I'm calling this solved as I'm now running KSP on an AMD card. Thank you. EDIT: Yeah, the performance is far above what it was before. Very sigficant difference compared to before. Amazing what happens when you finally get hardware acceleration .
  5. It doesn't annoy me, I'll try that second link out this weekend when I have time.
  6. According to your log file, here's your mod list; Mod DLLs found: Assembly-CSharp v1.0.0.0 ModuleManager.2.3.3 v2.3.3.0 ModuleManager.2.3.4 v2.3.4.0 ModuleManager.2.5.0 v2.5.0.0 ModuleManager.2.5.1 v2.5.1.0 ModuleManager.2.5.4 v2.5.4.0 ModuleManager.2.5.6 v2.5.6.0 aaa_Toolbar v1.0.0.0 CrossFeedEnabler v0.3.5467.3715 SmokeScreen v2.5.0.0 MechJeb2 v2.3.0.0 RasterPropMonitor v0.17.0.0 MechJebRPM v0.17.0.0 KAS v1.0.5464.39070 HyperEdit v1.2.4.1 KineTechAnimation v1.0.0.0 km_Gimbal_2.0 v1.0.5347.43069 km_Gimbal v3.0.1.0 InfernalRobotics v0.19.0.0 KSPAPIExtensions v1.7.1.2 Scale_Redist v1.0.0.0 NearFutureElectrical v0.3.0.0 NearFuturePropulsion v0.3.0.0 NearFutureSolar v0.4.0.0 OpenResourceSystem_1_2_0 v1.2.0.0 OpenResourceSystem_1_2_1 v1.2.1.0 OpenResourceSystem_1_4_2 v1.4.2.0 ResGen v1.0.0.0 StationScience v1.0.0.0 MiniAVC v1.0.2.4 TacFuelBalancer v2.4.1.0 TreeLoader v1.1.5.0 Karbonite v1.0.0.0 KolonyTools v0.16.0.0 ORSExtensions v1.0.0.0 USITools v1.0.0.0 USI_Converter v1.0.0.0 VirginGeneric v0.3.5474.28386 Interstellar v1.0.0.0 InterstellarToolbar v1.0.0.0 Non-DLL mods added: B9_Aerospace zB9Aerospace B9Aerospace HotRockets Mods by directory (sub directories of GameData): 000_Toolbar CommunityResourcePack Firespitter JSI KASA KAX Kerbaltek Klockheed_Martian Klockheed_Martian_Gimbal LLL LLL-Extra MagicSmokeIndustries MP_Nazari NASAmission NearFutureProps NearFutureSpacecraft OpenResourceSystem OPTSpacePlanePartsV1.4 ORSResourcePack SpaceY-Lifters Squad SXT TextureReplacer TweakScale UmbraSpaceIndustries Virgin Kalactic WarpPlugin Now your log file showed a nasty error message on startup of the game related to the Firespitter dll: [ERR 16:05:44.196] AssemblyLoader: Exception loading 'Firespitter': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'Firespitter.customization.FSfuelSwitch' from assembly 'Firespitter, Version=7.0.5321.18956, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Firespitter.customization.FSmeshSwitch' from assembly 'Firespitter, Version=7.0.5321.18956, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Firespitter.customization.FStextureSwitch2' from assembly 'Firespitter, Version=7.0.5321.18956, Culture=neutral, PublicKeyToken=null'. [LOG 16:05:44.212] TestManager: Adding unit test: KineTechAnimationModuleLoader [LOG 16:05:44.215] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at AssemblyLoader+LoadedAssembyList.GetPathByType (System.Type type) [0x00000] in <filename unknown>:0 at AssemblyLoader.GetPathByType (System.Type type) [0x00000] in <filename unknown>:0 at KSP.IO.IOUtils.GetFilePathFor (System.Type T, System.String file, .Vessel flight) [0x00000] in <filename unknown>:0 at KSP.IO.File.Exists[KineTechAnimationModuleLoader] (System.String filename, .Vessel flight) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at KSP.Testing.TestManager. (System.Type ) [0x00000] in <filename unknown>:0 [LOG 16:05:44.218] TestManager: Adding unit test: KineTechAnimationModuleLoader [LOG 16:05:44.219] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at AssemblyLoader+LoadedAssembyList.GetPathByType (System.Type type) [0x00000] in <filename unknown>:0 at AssemblyLoader.GetPathByType (System.Type type) [0x00000] in <filename unknown>:0 at KSP.IO.IOUtils.GetFilePathFor (System.Type T, System.String file, .Vessel flight) [0x00000] in <filename unknown>:0 at KSP.IO.File.Exists[KineTechAnimationModuleLoader] (System.String filename, .Vessel flight) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at KSP.Testing.TestManager. (System.Type ) [0x00000] in <filename unknown>:0 [LOG 16:05:44.221] TestManager: Adding unit test: KineTechAnimationModuleLoader [LOG 16:05:44.223] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at AssemblyLoader+LoadedAssembyList.GetPathByType (System.Type type) [0x00000] in <filename unknown>:0 at AssemblyLoader.GetPathByType (System.Type type) [0x00000] in <filename unknown>:0 at KSP.IO.IOUtils.GetFilePathFor (System.Type T, System.String file, .Vessel flight) [0x00000] in <filename unknown>:0 at KSP.IO.File.Exists[KineTechAnimationModuleLoader] (System.String filename, .Vessel flight) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at KSP.Testing.TestManager. (System.Type ) [0x00000] in <filename unknown>:0 [LOG 16:05:44.225] TestManager: Adding unit test: KineTechAnimationModuleLoader [LOG 16:05:44.226] System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at AssemblyLoader+LoadedAssembyList.GetPathByType (System.Type type) [0x00000] in <filename unknown>:0 at AssemblyLoader.GetPathByType (System.Type type) [0x00000] in <filename unknown>:0 at KSP.IO.IOUtils.GetFilePathFor (System.Type T, System.String file, .Vessel flight) [0x00000] in <filename unknown>:0 at KSP.IO.File.Exists[KineTechAnimationModuleLoader] (System.String filename, .Vessel flight) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at KSP.Testing.TestManager. (System.Type ) [0x00000] in <filename unknown>:0 [ERR 16:05:44.248] AssemblyLoader: Exception loading 'Firespitter': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'Firespitter.customization.FSfuelSwitch' from assembly 'Firespitter, Version=7.0.5398.27328, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Firespitter.customization.FSmeshSwitch' from assembly 'Firespitter, Version=7.0.5398.27328, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'Firespitter.customization.FStextureSwitch2' from assembly 'Firespitter, Version=7.0.5398.27328, Culture=neutral, PublicKeyToken=null'. [ERR 16:05:44.263] AssemblyLoader: Exception loading 'KSPAPIExtensions': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'KSPAPIExtensions.UIPartActionChooseOption' from assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KSPAPIExtensions.UIPartActionFloatEdit' from assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KSPAPIExtensions.UIPartActionLabelImproved' from assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KSPAPIExtensions.UIPartActionLabelImproved' from assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KSPAPIExtensions.UIPartActionFloatEdit' from assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'KSPAPIExtensions.UIPartActionChooseOption' from assembly 'KSPAPIExtensions, Version=1.7.0.0, Culture=neutral, PublicKeyToken=null'. [ERR 16:05:44.267] AssemblyLoader: Exception loading 'Scale': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'TweakScale.TweakScale' from assembly 'Scale, Version=1.37.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'TweakScale.TSGenericUpdater' from assembly 'Scale, Version=1.37.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type 'TweakScale.TweakScale' from assembly 'Scale, Version=1.37.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClassa' from assembly 'Scale, Version=1.37.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<>c__DisplayClass12' from assembly 'Scale, Version=1.37.0.0, Culture=neutral, PublicKeyToken=null'. [LOG 16:05:44.289] AddonLoader: Instantiating addon 'ModuleManager' from assembly 'ModuleManager' [WRN 16:05:44.300] Can't find the LoadingSystem list. Abording ModuleManager execution [LOG 16:05:44.301] AddonLoader: Instantiating addon 'ModuleManager' from assembly 'ModuleManager' [WRN 16:05:44.305] Can't find the LoadingSystem list. Abording ModuleManager execution [LOG 16:05:44.305] AddonLoader: Instantiating addon 'ModuleManager' from assembly 'ModuleManager' [LOG 16:05:44.320] [ModuleManager] Adding ModuleManager to the loading screen 2 [EXC 16:05:44.326] MissingManifestResourceException: Could not find any resources appropriate for the specified culture or the neutral culture. Make sure "ModuleManager.Properties.Resources.resources" was correctly embedded or linked into assembly "ModuleManager.2.5.0" at compile time, or that all the satellite assemblies required are loadable and fully signed. System.Resources.ResourceManager.AssemblyResourceMissing (System.String fileName) System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) System.Resources.ResourceManager.InternalGetResourceSet (System.Globalization.CultureInfo culture, Boolean createIfNotExists, Boolean tryParents) System.Resources.ResourceManager.GetObject (System.String name, System.Globalization.CultureInfo culture) ModuleManager.Properties.Resources.get_cat () ModuleManager.ModuleManager.Awake () UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) GameDatabase:StartLoad() :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) LoadingScreen:Start() Also, just before you loaded what's called the "Editor" scene, ie. the VAB or the SPH, Interstellar through some exceptions, after which the game was not able to load the tech tree: [LOG 16:08:20.891] [KSP Interstellar] Exception caught adding to: FNSmallerAugmentedArcjet part: System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.First[ModuleInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at FNPlugin.PluginHelper.Update () [0x00000] in <filename unknown>:0 [LOG 16:08:20.894] [KSP Interstellar] Exception caught adding to: FNSmallAugmentedArcjet part: System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.First[ModuleInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at FNPlugin.PluginHelper.Update () [0x00000] in <filename unknown>:0 [LOG 16:08:20.896] [KSP Interstellar] Exception caught adding to: smallerMPD part: System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.First[ModuleInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at FNPlugin.PluginHelper.Update () [0x00000] in <filename unknown>:0 [LOG 16:08:20.899] [KSP Interstellar] Exception caught adding to: smallMPD part: System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.First[ModuleInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at FNPlugin.PluginHelper.Update () [0x00000] in <filename unknown>:0 [LOG 16:08:20.901] [KSP Interstellar] Exception caught adding to: MPD part: System.InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.First[ModuleInfo] (IEnumerable`1 source) [0x00000] in <filename unknown>:0 at FNPlugin.PluginHelper.Update () [0x00000] in <filename unknown>:0 [LOG 16:08:22.999] [ScenarioDestructibles]: Loading... 0 objects registered [LOG 16:08:23.010] [VesselSpawner]: No new objects this time. (Odds are 1:2) [LOG 16:08:23.011] StnSciScenario started [LOG 16:08:26.449] Flight State Captured [LOG 16:08:26.451] Saving Achievements Tree... [LOG 16:08:26.457] Game State Saved to saves/TheAddiction/persistent [LOG 16:08:26.459] [SmokeScreen PersistentEmitterManager] : OnSceneChange [LOG 16:08:26.460] [SmokeScreen PersistentEmitterManager] : OnSceneChange [WRN 16:08:26.466] [HighLogic]: =========================== Scene Change : From SPACECENTER to EDITOR (Async) ===================== [LOG 16:08:27.279] [SmokeScreen PersistentEmitterManager] : OnDestroy [LOG 16:08:27.280] [IR GUI] destroy [LOG 16:08:27.284] [SmokeScreen PersistentEmitterManager] : OnDestroy [LOG 16:08:27.662] AddonLoader: Instantiating addon 'PersistentEmitterManager' from assembly 'SmokeScreen' [LOG 16:08:27.664] AddonLoader: Instantiating addon 'MuMechGUI' from assembly 'InfernalRobotics' [LOG 16:08:27.666] Parsing rect [LOG 16:08:27.666] Parsing rect [LOG 16:08:27.666] Parsing rect [LOG 16:08:27.667] Parsing rect [LOG 16:08:27.667] Parsing bool [LOG 16:08:27.667] [IR GUI] awake [LOG 16:08:27.671] AddonLoader: Instantiating addon 'PersistentEmitterManager' from assembly 'SmokeScreen' [LOG 16:08:27.672] AddonLoader: Instantiating addon 'InterstellarToolbar' from assembly 'InterstellarToolbar' [LOG 16:08:28.553] [SmokeScreen PersistentEmitterManager] : OnDestroy [LOG 16:08:28.553] [SmokeScreen PersistentEmitterManager] : OnDestroy [LOG 16:08:28.554] [IR GUI] destroy [LOG 16:08:28.608] No Input Locks in effect right now [LOG 16:08:28.967] AddonLoader: Instantiating addon 'PersistentEmitterManager' from assembly 'SmokeScreen' [LOG 16:08:28.968] AddonLoader: Instantiating addon 'MuMechGUI' from assembly 'InfernalRobotics' [LOG 16:08:28.970] Parsing rect [LOG 16:08:28.971] Parsing rect [LOG 16:08:28.971] Parsing rect [LOG 16:08:28.971] Parsing rect [LOG 16:08:28.971] Parsing bool [LOG 16:08:28.972] [IR GUI] awake [LOG 16:08:28.975] AddonLoader: Instantiating addon 'PersistentEmitterManager' from assembly 'SmokeScreen' [LOG 16:08:28.976] AddonLoader: Instantiating addon 'InterstellarToolbar' from assembly 'InterstellarToolbar' [LOG 16:08:29.083] ------------------- initializing editor mode... ------------------ [LOG 16:08:29.083] editor started [WRN 16:08:29.300] [RDTechTree]: No tech node found called [WRN 16:08:29.300] [RDTechTree]: No tech node found called [WRN 16:08:29.301] [RDTechTree]: No tech node found called [WRN 16:08:29.301] [RDTechTree]: No tech node found called [WRN 16:08:29.302] [RDTechTree]: No tech node found called [WRN 16:08:29.303] [RDTechTree]: No tech node found called [WRN 16:08:29.304] [RDTechTree]: No tech node found called [WRN 16:08:29.304] [RDTechTree]: No tech node found called [WRN 16:08:29.305] [RDTechTree]: No tech node found called [WRN 16:08:29.305] [RDTechTree]: No tech node found called [WRN 16:08:29.306] [RDTechTree]: No tech node found called [WRN 16:08:29.306] [RDTechTree]: No tech node found called [WRN 16:08:29.307] [RDTechTree]: No tech node found called [WRN 16:08:29.308] [RDTechTree]: No tech node found called [WRN 16:08:29.309] [RDTechTree]: No tech node found called [WRN 16:08:29.309] [RDTechTree]: No tech node found called [WRN 16:08:29.309] [RDTechTree]: No tech node found called interstellarTechFusionPower2 [WRN 16:08:29.310] [RDTechTree]: No tech node found called interstellarTechFusionPower [WRN 16:08:29.310] [RDTechTree]: No tech node found called interstellarTechUHEPhysics [WRN 16:08:29.311] [RDTechTree]: No tech node found called interstellarTechAccelerator [WRN 16:08:29.311] [RDTechTree]: No tech node found called [WRN 16:08:29.311] [RDTechTree]: No tech node found called [WRN 16:08:29.311] [RDTechTree]: No tech node found called [WRN 16:08:29.312] [RDTechTree]: No tech node found called [WRN 16:08:29.312] [RDTechTree]: No tech node found called [WRN 16:08:29.312] [RDTechTree]: No tech node found called [WRN 16:08:29.313] [RDTechTree]: No tech node found called [WRN 16:08:29.313] [RDTechTree]: No tech node found called [WRN 16:08:29.313] [RDTechTree]: No tech node found called [WRN 16:08:29.314] [RDTechTree]: No tech node found called [WRN 16:08:29.314] [RDTechTree]: No tech node found called [WRN 16:08:29.314] [RDTechTree]: No tech node found called [WRN 16:08:29.314] [RDTechTree]: No tech node found called [WRN 16:08:29.315] [RDTechTree]: No tech node found called [WRN 16:08:29.315] [RDTechTree]: No tech node found called [WRN 16:08:29.315] [RDTechTree]: No tech node found called [WRN 16:08:29.316] [RDTechTree]: No tech node found called [WRN 16:08:29.316] [RDTechTree]: No tech node found called [WRN 16:08:29.316] [RDTechTree]: No tech node found called [WRN 16:08:29.316] [RDTechTree]: No tech node found called [WRN 16:08:29.317] [RDTechTree]: No tech node found called [WRN 16:08:29.317] [RDTechTree]: No tech node found called [WRN 16:08:29.317] [RDTechTree]: No tech node found called [WRN 16:08:29.318] [RDTechTree]: No tech node found called [WRN 16:08:29.318] [RDTechTree]: No tech node found called [WRN 16:08:29.318] [RDTechTree]: No tech node found called [WRN 16:08:29.319] [RDTechTree]: No tech node found called [WRN 16:08:29.319] [RDTechTree]: No tech node found called [WRN 16:08:29.319] [RDTechTree]: No tech node found called [WRN 16:08:29.319] [RDTechTree]: No tech node found called [WRN 16:08:29.320] [RDTechTree]: No tech node found called [WRN 16:08:29.320] [RDTechTree]: No tech node found called [WRN 16:08:29.320] [RDTechTree]: No tech node found called [WRN 16:08:29.321] [RDTechTree]: No tech node found called [WRN 16:08:29.321] [RDTechTree]: No tech node found called [WRN 16:08:29.321] [RDTechTree]: No tech node found called [WRN 16:08:29.322] [RDTechTree]: No tech node found called [WRN 16:08:29.322] [RDTechTree]: No tech node found called [WRN 16:08:29.322] [RDTechTree]: No tech node found called [WRN 16:08:29.322] [RDTechTree]: No tech node found called [WRN 16:08:29.323] [RDTechTree]: No tech node found called [WRN 16:08:29.323] [RDTechTree]: No tech node found called [WRN 16:08:29.323] [RDTechTree]: No tech node found called [WRN 16:08:29.324] [RDTechTree]: No tech node found called [WRN 16:08:29.324] [RDTechTree]: No tech node found called [WRN 16:08:29.324] [RDTechTree]: No tech node found called [WRN 16:08:29.325] [RDTechTree]: No tech node found called [WRN 16:08:29.325] [RDTechTree]: No tech node found called [WRN 16:08:29.325] [RDTechTree]: No tech node found called [WRN 16:08:29.325] [RDTechTree]: No tech node found called [WRN 16:08:29.326] [RDTechTree]: No tech node found called [WRN 16:08:29.326] [RDTechTree]: No tech node found called [WRN 16:08:29.326] [RDTechTree]: No tech node found called [WRN 16:08:29.327] [RDTechTree]: No tech node found called [WRN 16:08:29.327] [RDTechTree]: No tech node found called [WRN 16:08:29.327] [RDTechTree]: No tech node found called [WRN 16:08:29.327] [RDTechTree]: No tech node found called [WRN 16:08:29.328] [RDTechTree]: No tech node found called [WRN 16:08:29.328] [RDTechTree]: No tech node found called [WRN 16:08:29.328] [RDTechTree]: No tech node found called [WRN 16:08:29.329] [RDTechTree]: No tech node found called [WRN 16:08:29.329] [RDTechTree]: No tech node found called [WRN 16:08:29.329] [RDTechTree]: No tech node found called [WRN 16:08:29.330] [RDTechTree]: No tech node found called [WRN 16:08:29.330] [RDTechTree]: No tech node found called [WRN 16:08:29.330] [RDTechTree]: No tech node found called [WRN 16:08:29.330] [RDTechTree]: No tech node found called [WRN 16:08:29.331] [RDTechTree]: No tech node found called [WRN 16:08:29.331] [RDTechTree]: No tech node found called [WRN 16:08:29.331] [RDTechTree]: No tech node found called [WRN 16:08:29.332] [RDTechTree]: No tech node found called [WRN 16:08:29.332] [RDTechTree]: No tech node found called [WRN 16:08:29.332] [RDTechTree]: No tech node found called [WRN 16:08:29.333] [RDTechTree]: No tech node found called [WRN 16:08:29.333] [RDTechTree]: No tech node found called [WRN 16:08:29.333] [RDTechTree]: No tech node found called [WRN 16:08:29.333] [RDTechTree]: No tech node found called [WRN 16:08:29.334] [RDTechTree]: No tech node found called [WRN 16:08:29.334] [RDTechTree]: No tech node found called [WRN 16:08:29.334] [RDTechTree]: No tech node found called [WRN 16:08:29.335] [RDTechTree]: No tech node found called [WRN 16:08:29.335] [RDTechTree]: No tech node found called [WRN 16:08:29.335] [RDTechTree]: No tech node found called [WRN 16:08:29.335] [RDTechTree]: No tech node found called [WRN 16:08:29.336] [RDTechTree]: No tech node found called [WRN 16:08:29.336] [RDTechTree]: No tech node found called Unresearcheable This is what I suggest: 1. You only need one version of ModuleManager. Delete all module manager dlls except for ModuleManager 2.5.6. While not immediately causing an error, this will clean your install up a bit. 2. Uninstall and reinstall Firespitter. After installing the Firespitter mod itself, be sure to go to the end of the Firespitter release thread and get the most up to date firespitter.dll. 3. The crash itself seems to be immediately caused by KSP Interstellar. I remember an older version of Interstellar having a plugin that overrode the stock tech tree, and that plugin was not compatible with KSP 0.25 and on. I would completely uninstall Interstellar, and get the update here: http://forum.kerbalspaceprogram.com/threads/104943-0-90-KSP-Interstellar-port-maintance-thread. 4 (EDIT). Also be sure that all mods are fully up to date. Preferably, you want to go through a do full update of all mods, if possible, every time a new version of KSP comes out. Hope this helps.
  7. Is there any chance that you can also post a KSP.log? It should be located in the KSP folder. Also, is this 64 bit in Windows or Linux. If you're using Windows, you might try running KSP with either DX11 or OpenGL. Basically, create a shortcut on your desktop to KSP, and add to the end of the command line "--force-opengl" or "--force-d3d11."
  8. Are you using the basic ATM, or the aggressive ATM? Typically, most players will need the aggressive ATM. Also, if you want to use the 64 bit client, then create a shortcut on your desktop and add the switch "--force-opengl". That should help eliminate some issues in the 64 bit client. There's also a Win64 FAR running around the forums somewhere.
  9. Did you install this before installing the visual pack?
  10. I'm posting this because I'm close to my wits end with this two issues. Traditionally, I have played KSP using the 64 bit binary on Windows 7 Professional. Recently I switched over to the 64 bit client on Ubuntu 14.04 due to the horrid stability problems, only to run into other issues. Currently I run a Xeon E3-1230 processor with an ATI HD 7950 graphics card and 16 GB of RAM; the system has traditionally been a powerhouse playing literally every game on maxed out settings (you should see Crysis 2 with the DX11 extensions on this thing!). Initially I installed Ubuntu 14.04 and used the default graphics driver just as a test run. Mostly, it runs well and the game is stable, although for some reason the system monitor crashes every time I run KSP. But I have two gripes: I'm not satisfied with the performance and the game flickers when Astronomer's Pack - Interstellar v2 is installed. Plus I'm kinda irked at the fact that the built in driver does not have hardware acceleration. So the next thing that I did is go to the "additional drivers" section and install the fglrx driver from AMD, which I am learning is a humongous piece of junk (actually forum rules prohibit me from exactly expressing my opinions on the fglrx driver). The game will load and the flickering goes away, but the entire computer hard locks directly after loading the VAB, SPH, or an in-flight craft. This issues doesn't resolve itself unless I revert back to the open source drivers. So, right now I'm at a loss as to what to do.
  11. Whoops. That is completely my bad; I forgot to upload the file to Github. It has been uploaded now.
  12. Back in the days of Morrowind, mod packs were rather common; they have the advantage of having incompatibilities and version specifics dependencies already fulfilled for the player, so that players simply need to download, extract, and play. The KSP mod community is unique in the fact that a good part of the player base are engineers, astronomers, programmers, artists, or some other kind of professional. And professionals prefer to do things manually themselves. Which is why a mod manager has not become the standard as it has in other mod communities; because a good portion of players don't need it. I expect the same would be for a mod pack. The only players who would use it are ones that don't want to deal with managing mods themselves. And in that case the ease of installation and the eliminate of worry about incompatibilities and dependencies would need to be the main selling point.
  13. I just posted BETA 4 on both Github and Curse, which should fix this reported issue. Enjoy .
  14. Beta 4 is now live on Github, and awaiting approval on Curse. It fixes an issue with the Science Dialogues not resetting. CactEye 2 BETA 4 -Fixed an issue where the science dialog would not reset after running an experiment with a CactEye processor; the symptom of this was a CactEye screenshot showing in a science dialog after running an unrelated experiment.
  15. [TABLE] [TR] [TD] [/TD] [/TR] [TR] [TD] CactEye is a plugin and set of parts that allow for modular orbital telescopes. CactEye telescopes feature a fully-functional science system, and are upgradeable/serviceable (primarily through Kerbal Attachment System). Orbital telescopes also now become fundamental to discovering asteroids. [/TD] [/TR] [TR] [TD] CactEye 2 is available as a BETA release. As of right now, the Wide Field cameras and the Asteroid cameras are available and should be fully functional. The Occultation experiments are not yet available, but will be in a future release. [/TD] [/TR] [TR][TD] Downloads: [/TD][/TR] [TR][TD] Kerbal Stuff: [Moderator removed defunct website link] [/TD][/TR] [TR][TD] Curse: http://kerbal.curseforge.com/ksp-mods/226554-cacteye-2-orbital-telescope [/TD][/TR] [TR][TD] Github: https://github.com/Raven45/CactEye-2/releases [/TD][/TR] [TR][TD] The Source Code: [/TD][/TR] [TR][TD] Github: Current Source Code [/TD][/TR] [TR][TD] The License: [/TD][/TR] [TR][TD] http://creativecommons.org/licenses/by/4.0/ This work, "CactEye 2," is a derivative of "CactEye Orbital Telescope" by Rubber-Ducky, used under CC BY 4.0. "CactEye 2" is licensed under CC BY 4.0 by Raven. Icons made by Freepik from http://www.flaticon.com is licensed by http://creativecommons.org/licenses/by/3.0/ CC BY 3.0 [/TD][/TR] [TR][TD] Screenshots: [/TD][/TR] [TR][TD] [/TD][/TR] [TR][TD] Changelog: [/TD][/TR] [TR][TD] CactEye 2 BETA 5.2 -Fixed attachment node issues on some of the structural parts. -Added an example of the large telescope per a request on the forums. CactEye 2 BETA 5.1 -Compatibility update for KSP 1.0 -Compatibility update for Distant Object Enhancement 1.5.4 -Added support for Outer Planets Mod, thanks to ImAHungryMan! -Removed the CactEye agency, for now. This was to prevent KSP from breaking if CactEye is removed. This could break existing save games, you have been warned. The agency will be added back in a future update as other modders and I figure out a better way to manage custom agencies without ruining people's save games. CactEye 2 BETA 5 -Fixed an issue where the telescope would throw an incorrect "out of power" message when the telescope was equipped with both an asteroid and a wide field processor. -Fixed an issue where the probe core did not have a SAS module, again... -Fixed an issue where the processors do not consume power. -Added Remote Tech support to the probe core. -Added KSP-AVC support. CactEye 2 BETA 4 -Fixed an issue where the science dialog would not reset after running an experiment with a CactEye processor; the symptom of this was a CactEye screenshot showing in a science dialog after running an unrelated experiment. CactEye 2 BETA 3 -Fixed an issue where running a science experiment with either the "Wide Field Camera 1" or "Wide Field Camera 2" would produce a "NullReferenceException." -Fixed an issue where attempting to switch to another processor would grey the GUI out with the error message that the telescope was out of power, even with full batteries. -Fixed a "ArgumentOutOfRange" exception that would be thrown while switching to another processor. -Fixed an issue with both the Wide Field Camera processors and the Asteroid Camera processors where an incorrect amount of science points would be awarded. CactEye 2 BETA 2 -Completely rewritten code base for CactEye. -Completely redesigned GUI for the Telescope controls. -Asteroid telescopes should no longer be restricted to Kerbin orbit. -Occulation experiments are not yet available. [/TD][/TR] [/TABLE]
  16. I have an update out for CactEye 2. This update should fix the issues that MalfunctionM1ke reported, along with a couple of other bugs that I've found. The downloads are available on GitHub and awaiting approval on Curse. Curse: http://kerbal.curseforge.com/ksp-mods/226554-cacteye-2-orbital-telescope Github: https://github.com/Raven45/CactEye-2/releases/tag/BETA-3 ******************Change Log****************** CactEye 2 BETA 3 -Fixed an issue where running a science experiment with either the "Wide Field Camera 1" or "Wide Field Camera 2" would produce a "NullReferenceException." -Fixed an issue where attempting to switch to another processor would grey the GUI out with the error message that the telescope was out of power, even with full batteries. -Fixed a "ArgumentOutOfRange" exception that would be thrown while switching to another processor. -Fixed an issue with both the Wide Field Camera processors and the Asteroid Camera processors where an incorrect amount of science points would be awarded. CactEye 2 BETA 2 -Completely rewritten code base for CactEye. -Completely redesigned GUI for the Telescope controls. -Asteroid telescopes should no longer be restricted to Kerbin orbit. -Occultation experiments are not yet available.
  17. Confirmed, I was able to reproduce the issue with the exact same setup. I'll try to to see if I can get a fix going.
  18. Just simply taking a screenshot doesn't yield science points. If you have the wide-field camera, and you're in career mode, there should be another button/icon next to the screenshot button; that button will produce the science dialogue of which you can collect your science points. EDIT: Oh, you also have to have the target celestial body targeted through mapview. In fact, here's the code so people can see the conditions for science. It checks for an active target, an active processor (Wide Field processors automatically activate when you bring up the gui), and if the game is not in Sandbox mode. The DoScience method will check to make sure the target is a planet/moon. if (FlightGlobals.fetch.VesselTarget != null && ActiveProcessor && HighLogic.CurrentGame.Mode != Game.Modes.SANDBOX) { if (GUI.Button(new Rect(ScopeRect.xMin + ((0.5f * ScopeRect.width) - 20), ScopeRect.yMin + (ScopeRect.height - 48f), 32, 32), Atom6Icon)) { Notification = ActiveProcessor.DoScience(GetTargetPos(FlightGlobals.fetch.VesselTarget.GetTransform().position, 500f), false, CameraModule.FieldOfView, CameraModule.TakeScreenshot(ActiveProcessor)); timer = 0f; } } EDIT 2: Also, I went ahead and broke up the download into two downloads: one is the main download, and the other is the dll that provides compatibility for Distant Object. This was done to help address the log spam for users without Distant Object. If you are running Distant Object, you need both downloads.
  19. That'll do it. The dll looks specifically for 1.5.1. The log file entry is basically complaining that it can't find the exact dll from Distant Object. I have Active Texture Management downloaded. It's not a mod that I commonly use; Texture Replacer will also compress some files and reduce memory footprint. I'm going to see if I can recreate the issue with ATM today.
  20. By ATM I'm assuming you're meaning Active Texture Management? Is there any chance you can upload a log file? Also, what version of Distant Object are you using? Exactly how are they giving problems; the same as before or different issue? The wrapper that is used is rather picky about the version; Distant Object needs to be version 1.5.1 for it to function. The next version I think I'll modify the sun explosions a little bit, since people are complaining about it, along with doing up a configuration menu. Thanks for the feedback!
  21. http://kerbal.curseforge.com/ksp-mods/226554-cacteye-2-orbital-telescope First BETA is live! Occultion experiment and processors are not yet implemented, but everything else should be fully functional. License is here: https://github.com/Raven45/CactEye-2/blob/master/LICENSE.md Source is here: https://github.com/Raven45/CactEye-2 Keep in mind that this is really raw; expect bugs. If you notice a bug, then please let me know about by opening up an issue on the github page. Also be sure to include a log file; log files are crucial to the debugging of CactEye 2, as CactEye 2 is set to output to the logs whenever something goes wrong. In fact, it's very chatty in regards to logs. Whenever I can get off my lazy butt, I'll get around to creating a new thread. EDIT: Forgot to mention, if you have the old version of CactEye installed, delete that folder first before installing this; the dll file has been renamed.
  22. Avast is known for interfering with a lot of legitimate programs; it is one of those anti-viruses that requires that the user set a lot of exceptions in order to get it to behave itself. Me personally, I do not prefer Avast. I personally prefer Microsoft Security Essentials along with another program called EMET (Enhanced Mitigation Experience Toolkit), a combo that will prevent most malware from getting onto your computer and that does not interfere with games if EMET is set to default settings.
  23. Well, Santa might have something in his gift bag soon. So keep checking this thread. Awesome! Good to hear! It will be, I've had a new version in the works for a couple of months now, and it appears to be working pretty well in 0.90!
  24. The update is still a work in progress and in heavy development at the moment. At the moment, everything but the occultation experiment is working, and I'm debating on a beta release. It does not seem to be broken at first glance. The only thing I've noticed is that you have to have SAS turned on for the target marker in the GUI to show up, which means you'll have to use a stock probe core instead of the slim core until the next update. Give it a try, if something doesn't work, let me know.
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