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Citizen Joe

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Everything posted by Citizen Joe

  1. Oh, and one other question. Were you planning on adding wedge versions of the goo and the science jr? Awesome mod you have here BTW. Looking forward to TAC support.
  2. Whats that tape drive looking thing in the picture on the first page? I cannot for the life of me figure out what mod its from.
  3. AHA! Thank you oh wise one. But doesn't that mean it should transfer to bottles or containment devices attached directly to the lab? Kethane seems to do that with regular fuel tanks, even radial ones.
  4. Alright, how does one manage to produce antimatter with the science lab? I have a setup with 2 un upgraded 3m fission reactors, a generator for each, a science lab, and a bunch of antimatter bottles and heat radiators and I'm getting nothing. What am I doing wrong? D: Even at 100000x timewarp I get nothing
  5. Well on a serious note, I have 7mb worth of texture replacements for the kerbal EVA suits and a 30mb skybox, and loading them with UR takes comparatively little ( around 70-80 mb at most I think. Loading them with this mod takes my install from 2.6gb to 3.2gb. So just calling it like I see it. Any idea how that could be happening? Edit: Also I did re-install the game and tested on vanilla and it still uses excessively more so IDK
  6. Well it is certainly more efficient at causing memory overflows and chewing up resources, I'll give it that.
  7. To answer your questions: no, and yes its exactly the same as kethane extraction and IS integrated, and I don't think you can. Refining is two stage, first you harvest ore to turn it into metal with the smelter, then you use the rocket workshop to turn the metal into rocket parts. Also this mod seems mostly useless for the time being seeing as trying to build a ship on anything other than a perfectly level surface causes the ship to teleport under the launch pad and explode. On a side note how the hell does KSPI's system work anyways? I Can't figure out how the hell to actually extract anything except for taking the refinery to duna and making things from carbon dioxide
  8. Does anyone know why ships teleport underneath the regular launchpad the moment the physics engage? The orbital dock and runway seem to work fine but whenever I try and use the normal pad things go horribly wrong.
  9. I've discovered an odd rendering bug. When a tank is used as a ship's base part it appears to shrink when you leave physics range of the ship or go back to the space center and re-assume control. Like this: Before After And some testing I did: The bottom and middle tanks are identical, but the lower one is the ship's base.
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