DelayedReaction
Members-
Posts
40 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DelayedReaction
-
MJ launch to rendezvous - does it work?
DelayedReaction replied to kurja's topic in KSP1 Mods Discussions
oh yay I've remembered my forum credentials! sorry to resurrect an old post but I have a question regarding launching to rendezvous and while it has been semi-answered in this thread I need a bit more information. so I set my target, click the launch to rendezvous button, then engage the autopilot and wait for the magic to happen... do I have to set my orbit altitude in MJ as well? the first time I launched to Rendezvous I noticed my orbit was equal to the old data I had in the box from a previous mission. Or is that just a sheer coincidence because my target's orbit was within 5k of my old orbit? -
I understood that the node was in 170 days not a 170 day burn, I have Kerbal Alarm Clock, I've just struggled to work out how to use it properly I didn't think it would be efficient, just speculating on if it could be done. I figured it was something along these lines, red for inefficient, blue for efficient, just didn't realise it was to do with the d/v, I assumed it was to do with how long until the window. I generally only send one rocket at a time, my pc doesn't run KSP too well (even when I use my linux 64bit installation) so I try to minimize required computing power as much as I can. This... This makes perfect sense to me strangely. haven't toyed around with nuclear engines yet, a bit unsure about how to use them but i'll have a play around later on... this is very helpful, thanks for the link thanks for the responses everyone, will have a play around and see if I can't get me to Duna
-
Hi All, haven't posted for a while but i've been having a recurring issue trying to get to Duna for a contract. I use Mechjeb to help me out but it still doesn't seem to help. Basically, I build a craft to get me to Duna using the D/V map to check I have enough fuel, get into LKO (~90km), then tell mechjeb to transfer. this usually gives me a node time of ~170'ish days. the issue I have is that you are limited to a very low speed of time acceleration at a 90km orbit and accelerating for ~170 days will take me a good couple of hours, is there any way to change this? another thing that i've been considering is whether it would be worthwhile pushing myself into Kerbol orbit and then hohmann (sp?) transferring to Duna that way, or would that just be a ridiculous waste of fuel and/or an impossibility? thirdly, Mechjeb offers a 'Porkchop' Transfer option but I don't understand the graphic that i'm looking at, is anyone able to explain it? or point me in the right direction to find out the information? (I get that the picture looks like a porkchop). Cheers DR
-
Weird In Flight Crashes
DelayedReaction replied to Itchyname's topic in KSP1 Technical Support (PC, modded installs)
not able to help with much of it but did ksp actually crash when installing ATM? because the first launch after install will take a long time and will seem like it's crashed at times. also, I don't think the game uses steam cloud atm, i've never seen anything syncing from KSP. -
KSP taking ages to load?
DelayedReaction replied to lukeoftheaura's topic in KSP1 Technical Support (PC, modded installs)
it only happens the first time you install it, it also mentions it on the ATM page that it will happen -
Why can I build only small ships ?
DelayedReaction replied to FredyC's topic in KSP1 Gameplay Questions and Tutorials
is your VAB fully upgraded? the info panel you are showing in your VAB screenshot shows a maximum mass of 18.0t which ties in with a level 1 VAB -
Hi all, I've recently picked up my first orbital space station mission but i'm having trouble building it. Can the station be built in several launches or does it have to be done in one launch? as when you launch the second time the first part in orbit technically becomes a pre-existing part and is no longer new. If it can only be built in 1 launch then can someone give me a few example screenshots to look at as i'm drawing a blank on how it could be done
-
How accurate does my orbit need to be?
DelayedReaction replied to Arthree's topic in KSP1 Gameplay Questions and Tutorials
did you build a new satellite? or did you just change the orbit of an existing satellite? the satellite contracts require that a BRAND NEW satellite be built and launched to the required Orbit. Also, the OP does not show your Ascending and Descending nodes, take a screenshot from your map view with the orbit and contracts showing so that people can look at the problem in a manner that they're accustomed to -
How do you move the Periapsis
DelayedReaction replied to Tyler Frazier's topic in KSP1 Gameplay Questions and Tutorials
I've found launching to the required Pe altitude and circularizing there, allows me to see how far deviated I am from where I need to be, I will correct the inclination etc there, and then work out where I need to be burning in order to raise the Ap to the required altitude works well enough for me. -
Science isn't being saved
DelayedReaction replied to superkurbol2014's topic in KSP1 Technical Support (PC, modded installs)
that's a lot of scrolling :/ -
Realism Overhaul Staging Issue
DelayedReaction replied to JT2227's topic in KSP1 Technical Support (PC, modded installs)
try sticking a .craft file that you get the issue with up for download somewhere so that people that can't reproduce the issue can see if they can with a similar ship? Just a suggestion. -
couple of issues with VAB.
DelayedReaction replied to DelayedReaction's topic in KSP1 Technical Support (PC, modded installs)
interesting, this thread didn't get bumped for me when you replied. I have since managed to solve the issue by re-installing the game into a non-program files directory. -
Ckan always gets an error message!
DelayedReaction replied to 320luca's topic in KSP1 Technical Support (PC, modded installs)
just a thought but are you running the game when you try and download it? if it tries to access any files while they're in use then it will throw an error back I think. -
couple of issues with VAB.
DelayedReaction replied to DelayedReaction's topic in KSP1 Technical Support (PC, modded installs)
checked the folders and they were read-only, changed the properties but it's still not working -
couple of issues with VAB.
DelayedReaction replied to DelayedReaction's topic in KSP1 Technical Support (PC, modded installs)
that's what im starting to think, I'll have a look when I finish work and report back -
couple of issues with VAB.
DelayedReaction replied to DelayedReaction's topic in KSP1 Technical Support (PC, modded installs)
hmm, I'll check when I get home, one thing that leads me to think its not that is that the stock craft (as well as craft I'd saved before the issue started) show up when I click the launchpad but I'll check it out when I finish. -
EDIT - I fixed this by reinstalling the game into a non program-files directory. Hi all, I have a couple of issues in the VAB that, while not exactly Gamebreaking, are becoming very tedious. 1) I am unable to save any ship designs, I click Save and nothing happens. 2) (linked to #1). I am unable to load any ships, even stock ships. I click the load button and nothing happens, if I go to the launchpad from the main overview screen none of my saved ships show up (although the stock ships do). While these aren't exactly gamebreaking, it is becoming very tedious to have to rebuild satellites and launch stages every single time. Also, while it's probably something that i'm doing wrong, I've been unable to save any of my satellites as Subassemblies, I keep getting the message "cannot be attached" (or something very similar). OS: Win7 X64 KSP: 0.90 32bit. Mods: MechJeb Chatterer Docking Port Alignment Enhanced Navball RCSBuildAid Kerbal Alarm Clock. If anyone can help or offer suggestions, I thank you in advance DR