KerbCo
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(Outdated) [0.25] The Mac OS X Thread
KerbCo replied to Master Tao's topic in KSP1 Technical Support (PC, unmodded installs)
Why can't i stage my rocket it says separation confirmed but it stays link to the other stage? please help. -
i am sorry if i made it seem like b9 was a requirement it is IT IS OPTIONAL i am sorry again for the miscommunication I am working on a scoring system at the moment.
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Welcome to the KOS challenge. your Challenge is to complete the following goals mods allowed are B9 aerospace and KOS Scriptable Autopilot System. The Rules: Any mods other than the ones listed above are used your chi will be disqualified and you will have to rebuild the ship WITH OUT THE OTHER MODS You must post your written code (in code tags obviously). Post screenshots of you reaching all the goals set forth. The Goals: You must have all the following goals be controlled by the KOS computer part for the majority of the flight(Landing is allowed for manual control) 1:Launch a rocket into orbit with a satellite attached (obviously using only KOS and B9) the orbit must be minimum of 150,000 meters. 2:Launch a Rover and lander to the mun using b9 and KOS. Must be a successful landing and the rover needs to travel 1km on the surface of the mun under autopilot only. 3:Land on Duna with a lander and rover must be a successful landing, The rover must travel 5km on the surface under autopilot. Extra Credit: 1.Plane autopilot to old airport (manual landing allowed) Let's see what people can come up with.
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Great rockets competition with mods
KerbCo replied to KerbCo's topic in KSP1 The Spacecraft Exchange
ok i did not see the challenges thread and i thought the space craft exchange was the most appropriate location for it. sorry my bad. -
thanks star whip for the reply (and the very good signature) , mostly models of engines right now, i can texture the parts and write .cfg files as well would you take up the offer you are the only one who posted? edit1: spoke to early you might just have a teammate if you and him accept.
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sorry to ask i am not sure if you have already said this or not but is there an ETA on the ICE mod. can't wait to use it on my planes and cars.
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Hello everyone, I am creating a contest for any rocket in history or you can design your own. the mods allowed are: KPSI KW rocketry B9 aerospace if you would like to post a download link to the craft you are more than welcome to BUT PLEASE POST A PICTURE of the craft and a list of the mods it uses. Here is my Atlas V rocket [ IMG ]https://drive.google.com/file/d/0Bw6JnfygihuPVEtKbkhNOF8wdzA/edit?usp=sharing[ /IMG ] KerbCO P.S. Here are some kickstarting ideas Atlas V rocket saturn V Genesis Mercury
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I am looking for a Modeler to help with making some of the mods for the KerbCo. i am still trying to learn how to model and generate colliders. In every mod released and every update to that mod the modeler, script write , etc will be credited for his/her work. KerbCo President
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i do this a lot (mis type/speak) i am not new to programing or modding just modeling . BUT that is beside the point i just want the default KSP User Interface to pull up with two buttons, Recycle Depleted uranium and stop. i got the LURG (one of my parts Lithium uranium reaction generator) to turn on and off but it is modeled after the PB-nuk so it is NOTHING like the crewed science tank, that is my only problem (for now ) P.S. I am VERY good at over doing things or jumping in / storming in to things this is the only one i am having a problem on, I will look into blender tomorrow if there is no deference between it and wings3d then i will continue on with wings(most likely will end up with blender.). edit1: ANY MODELER THAT READS THIS i am looking for somebody to help help with making mods (more or less models for the mods) such as engines and a few other things.
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Yes i am trying to make my own parts but i am new to 3d modeling and i use wings3d i thought i should start simple (ok REALLY REALLY simple)
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I am new to modeling and for my first project i want to reuse the large science module for something and i need to know how to create and activate button can someone please help me. The part needs to be toggled so it won't consume all my resources (plasma).
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
KerbCo replied to Fractal_UK's topic in KSP1 Mod Releases
Every time i install KSPI on my mac (10.9) my KSP (0.23.5) always crashes. it replaces all the textures with a clowny texture (i assume that means it can not load any of the textures) please help me i can't wait to use this mod again. A Question for the mod author I was wondering if you would be alright if i put your mod download link on a forum download backup website (so the next time the forums go down you can go to my webpage and download any mod on it) i am asking permission of the mod owner for every mod URL i am adding to it . From KerbCo -
Hi, I have started making a forum download backup website and i was wondering if you would mind if i put your mod on it so that the next time the forums go down i will (most likely) have it ready. All i need is the download URL. this website is not very explicit and detailed. From KerbCo
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This is a for a website that will be used to download some of the mods that are not available when the forums are down (it's a disaster isn't it) if you would like to post your mod on the "Backup forums" please list what the mod is about it's author and the COMPLETE URL this is simply going to be hosted the next time the forums go down (as i said earlier ONLY A FORUM DOWNLOAD BACKUP) i will only post mods i have permission from the original author of the mod and only them. From KerbCo
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Is there a specific reason i found a couple ICBM's in a .zip file inside R4 parts. should i put them back in there or does it not matter. they look like fairly well power missiles from the .cfg files. edit1: sorry bout that there is only one ICBm in there the other one is the tube roller.
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all the links are broke including your spoilers
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(0.23) Wayland Corp. Development and released download Thread (new parts)
KerbCo replied to Devo's topic in KSP1 Mod Releases
oh yah i forgot to tell you i am running a Mac 2011 with OS X mavericks and KSP 0.23.0 and i tried your pegasus and the cargo bay w/fuel and all the other things except for the cockpit, the second i layer my cursor over it everything expanded rapidly until it didn't fit my screen any more. KerbCo -
(0.23) Wayland Corp. Development and released download Thread (new parts)
KerbCo replied to Devo's topic in KSP1 Mod Releases
is any of these mods updated for 0.23.0