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herulach

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Everything posted by herulach

  1. Thanks hugely for this, its a cracking set of missions, I'm starting a new save this evening to play with some new mods (FAR, DRE, RemoteTech2, Kethane, KW Rocketry, MechJeb, Scansat & MCE) and looking at the missions I'm going to make a few changes to the requirements/tech tree to make it work: Bring Thermometer & Barometer down to starting tech Bring Swap Accellerometer & materials bay Bring Clampotron Jr down to fuel systems Remove Gravimeter from mission requirements up to somewhere around the space station levels Add scansat parts to the kethane mapping missions. Added science rewards to missions (15 for everything at the moment) in order to allow progression up the mce research tree. I'm also strongly considering moving the rendevous module of mechjeb down the tree as I'm absolutely terrible at it (I can rendevous, but usually with about 100m/s relative velocity! In order to keep some level of balance I'll probably move translatron & landing guidance up the tree to compensate.) TL;DR I'm going to faff with the settings a bit - when I've got something that seems balanced I'll happily share configs, although I've no idea how you can override tech levels from within another mod - I suspect you won't be able to from within a mission pack.
  2. I think that type of 'flight testing' is what the MCE revert is supposed to simulate. I.E there is a cost to doing flight testing. Quicksave/load works fine in flight.
  3. Thanks Both, I've just started a new save in career mode doing the random missions, as if it wasn't addictive enough I now have goals!
  4. herulach

    Hi!

    Hi All, lapsed but then restarted player here. Surprisingly a degree in actual rocket science doesn't appear to be making me a better player so I'm here for tips.
  5. First up, thanks for this great mod - I've had KSP for a while and this really does bring the added depth to it by having clearly defined objectives. A couple of quick questions though: I'm about 5 missions into the mod (about to land on minmus) and heavily in debt due to badly cocked up Mun1 & 1A missions leaving the first probe somewhere in Kerbol orbit and the second stuck in a hugely elliptical kerbin orbit. Unfortunately I wasn't able to use the MCE revert due to saving and leaving the game whilst in kerbin orbit on both (daft I know). The problem now is that even though I can do the other missions within the reward envelope the amount deducted for loans doesn't seem to bear any resemblance to the cost of the lander - Top of the head figures are something like 20k reward for a 60k mission using a 30k rocket. Obviously this means debt is going to go up & up. Is it possible to edit the % deducted in a config file somewhere? Or should I just keep cracking on the assumption that it'll get profitable later?
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