Thanks hugely for this, its a cracking set of missions, I'm starting a new save this evening to play with some new mods (FAR, DRE, RemoteTech2, Kethane, KW Rocketry, MechJeb, Scansat & MCE) and looking at the missions I'm going to make a few changes to the requirements/tech tree to make it work: Bring Thermometer & Barometer down to starting tech Bring Swap Accellerometer & materials bay Bring Clampotron Jr down to fuel systems Remove Gravimeter from mission requirements up to somewhere around the space station levels Add scansat parts to the kethane mapping missions. Added science rewards to missions (15 for everything at the moment) in order to allow progression up the mce research tree. I'm also strongly considering moving the rendevous module of mechjeb down the tree as I'm absolutely terrible at it (I can rendevous, but usually with about 100m/s relative velocity! In order to keep some level of balance I'll probably move translatron & landing guidance up the tree to compensate.) TL;DR I'm going to faff with the settings a bit - when I've got something that seems balanced I'll happily share configs, although I've no idea how you can override tech levels from within another mod - I suspect you won't be able to from within a mission pack.