nohelmet
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Spacecraft Engineer
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It's called "A pinch too much gravity". I found it again, here it is!
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I don't know whether this is the right forum for this, but I just played the "Too much gravity" mission after being away from KSP for a while, and that mission is genius! I loved it!
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For Questions That Don't Merit Their Own Thread
nohelmet replied to Skyler4856's topic in Science & Spaceflight
I believe you, yet I still don't understand. They say "Ringworld, being a rigid structure, does not orbit." I don't quite see how being rigid would be an obstacle to stability. I can imagine a structure that is rapidly spinning around its CoM, said CoM turning around a planet. I don't know how to convince myself either that this can work, or that it can't. In the earlier posts we eliminated the options of "the moon with a hoop" (the moon is spinning so the hoop would collide with earth) and "a ring that is not spinning." That doesn't eliminate all the options though. -
For Questions That Don't Merit Their Own Thread
nohelmet replied to Skyler4856's topic in Science & Spaceflight
That is known for stationary rings, but I don't know about spinning ones. Do you have something more in-depth you could link to? The stackexchange link below only talks about stationary rings. -
For Questions That Don't Merit Their Own Thread
nohelmet replied to Skyler4856's topic in Science & Spaceflight
Assuming that is true, it would mean we need the ring's center of mass nearer the planet than the ring. Since the ring spins around its CoM, then they won't collide. More precisely, we need the distance from CoM to planet + planet radius to be smaller than the distance from CoM to nearest ring point. -
For Questions That Don't Merit Their Own Thread
nohelmet replied to Skyler4856's topic in Science & Spaceflight
Yes, if you spin it.. Consider the moon: it is an extreme case of uneven ringworld. -
Squadcast Summary (2016/03/03) - Mod it till it squeals edition
nohelmet replied to MiniMatt's topic in KSP1 Discussion
Squad being "No" on DRM is one of the reasons I bought KSP. Twice. (on purpose) -
True, that makes sense - I would be willing to pay money for it, though, because like you I expect it would be amazing!
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What I'd really like personally would be VR support, eventually.
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I would disagree: if it's not always working as intended then it's fair to call it broken. It's only a little bit broken, yes, but it is broken.
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Yeah I think the real cost of components has gone way down but they didn't change the price. For that price I can get an extra million pixels on my monitor. They offer three pixels. Fancy pixels, sure, but still. I doubt many buy it at that price.
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Ooh, it does? That would be fun to try. Are you sure you don't remember how you did it? Was it an external program?
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You know what? Never mind. They charge $120 for this stuff! Half as much as a screen, just for a pair of glasses and a blinking light! I'll just wait for KSP VR.
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Anyone Else Recently Build A Bad@** PC in Reponse to upcoming 1.1?
nohelmet replied to scribbleheli's topic in The Lounge
I'm getting a fancy PC in a few months, but not because of KSP. -
Maneuver nodes, by far. It's genius how they teach you orbital mechanics.