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nohelmet

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Posts posted by nohelmet

  1. 7 minutes ago, swjr-swis said:

    Where would one find this mysterious mission? I checked the scenarios and training, I checked the MH mission forum, I checked the Steam workshop... I even made Google search the Internet for it. It doesn't seem to exist anywhere.

    It's called "A pinch too much gravity". I found it again, here it is!

  2. On 4/27/2016 at 11:32 AM, GeneCash said:

    Can you imagine getting out of your ship on Val, climbing down the ladder, and looking up at Jool in VR?

    That's the stuff dreams are made of! It would be amazing!

    On 4/27/2016 at 11:32 AM, GeneCash said:

    I'm still burned by buying a $250 3DConnexion Space Mouse and KSP still not supporting it on anything other than Windows.

    I have one too, and you can make it work! Mostly, that is. What I did was bind each axis to a key, for camera movement. It works better than I expected, you should try it too!

  3. On 3/16/2016 at 7:38 PM, fredinno said:

    I believe you, yet I still don't understand. They say "Ringworld, being a rigid structure, does not orbit." I don't quite see how being rigid would be an obstacle to stability. I can imagine a structure that is rapidly spinning around its CoM, said CoM turning around a planet. I don't know how to convince myself either that this can work, or that it can't. 

    In the earlier posts we eliminated the options of "the moon with a hoop" (the moon is spinning so the hoop would collide with earth) and "a ring that is not spinning." That doesn't eliminate all the options though.

  4. 17 hours ago, andrewas said:

    The problem is that the ring won't tidal lock, because the band of the ring will overpower any tidal effects on the mass concentration. Which means the band will eventually hit the planet.

    Assuming that is true, it would mean we need the ring's center of mass nearer the planet than the ring. Since the ring spins around its CoM, then they won't collide.

    More precisely, we need the distance from CoM to planet + planet radius to be smaller than the distance from CoM to nearest ring point.

  5. On 2/11/2016 at 2:33 AM, monophonic said:

     

    Could a rigid ringworld, that had a very uneven mass distribution, stay stable around it's parent body without active measures? If yes, how one-sided would the mass distribution have to be? I.E. would having the center of mass halfway between the center and the circumference of the ring be enough?

    Yes, if you spin it.. Consider the moon: it is an extreme case of uneven ringworld.

  6. 1 hour ago, uglyduckling81 said:

    Feel like VR would be just an addition that might happen for everyone that owns the game rather than some kind of paid expansion pack. It would be an amazing addition though.

    True, that makes sense - I would be willing to pay money for it, though, because like you I expect it would be amazing!

  7. 7 hours ago, Matt77 said:

    The price you quoted is about the same as what I paid over ten years ago though so that's weird.

    Yeah I think the real cost of components has gone way down but they didn't change the price. For that price I can get an extra million pixels on my monitor. They offer three pixels. Fancy pixels, sure, but still. I doubt many buy it at that price.

  8. My understanding is that you mostly just want to make sure everything has a good z value. It looks the same in 2D but in 3D you notice if the UI is too far in front of in the back. There's probably more to it, I don't know - it'll be up to SQUAD to understand how/whether they can do it. I'm just saying that if they do it, at least one person will be appreciative :)

  9. I think some of you misunderstood.

    I am not asking for VR (though that would be awesome). What I am asking for is 3D. The stuff you can see with a $5 pair of red-blue glasses, of (with fancier video cards) a pair of LCD shutter glasses.

    The effect is done by the video card, using the 3D information that is already there. What the devs have to do is to be careful with their UI code so it works well with the effect.

    There is a thread somewhere where someone tried it, and he reports that the added depth perception made docking much easier - but that the UI looked wonky.

  10. NVidia and others allow you to wear glasses and see a 3D image on the computer screen. I am going to get a new PC soon (for the Rift) so that's how I found out. I searched the forums and apparently 3D mode doesn't work with KSP, though there exists a mod that makes it less broken. 

     

    I wish KSP worked in 3D. That's be very cool. 

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