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Munar Industries

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Everything posted by Munar Industries

  1. I'm not exactly sure what you mean. Please forgive my ignorance. Do you mean the FSfuelswitchPatch.cfg?
  2. Thanks! There's more to come so keep an eye out. - - - Updated - - - There's more on the way and please report any issues outside of texture stretching and the like. I know all about that stuff and I hate it, so it won't last long. Cheers!
  3. [1.0.4] Munar Industries - Fuel Tank Expansion (BETA v0.93) A collection of 52 modular parts designed to allow for greater flexibility in craft configuration. This addon supports InterstellarFuelSwitch and it is included. I highly recommend using it, as it pretty much doubles your options. For more info about InterstellarFuelSwitch please refer to the Interstellar Fuel Switch thread. (If you want to use InterstellarFuelSwitch with all your stock tanks see the ReadMe.txt in the Extras folder.) CrossFeedEnabler is also supported on all radial tanks. For more information about it see the CrossFeedEnabler thread. This addon also uses ModuleManager and includes the latest DLL. For more info regarding ModuleManager please refer to the ModuleManager thread. Installation: Extract to wherever and drop the GameData folder on top of (not into) the \Kerbal Space Program\GameData folder. Agree to relevant overwrites. Please check your dates when overwriting. Favor the latest version whenever possible. If upgrading from 0.90 remove the entire Kerbal Space Program\GameData\MunarIndustries\Parts\FuelTank directory. Then drop the GameData folder in your Kerbal Space Program folder and overwrite GameData and all subfolders and files as usual. Recent Changes: 0.93 -- FSfuelSwitch has been deprecated. It is now replaced by the more reliable, InterstellarFuelSwitch 0.92 -- Large Radial Tanks rebalanced to make more sense. As a result they received significant buffs. 0.91 -- Textures converted to .dds. Thanks To InsanePlumber for taking the compression task off my hands. 0.90 -- Five Meter Tanks added Be Aware: This is Beta v0.93 and is subject to any sort of change before v1.0 Gold. The target for Gold is the day we are done tuning and bug free. I'll try my best not to change the part dimensions or attach points. However, broken stuff is broken stuff, so please be careful about backing up things as you switch to newer versions. Planned Changes: 1) Up-res 5m Tank texture. (Seriously, it needs it) 2) TweakScale support. 3) Adding 3 more tanks to fill a few gaps in the set. (I will post details later in this thread) 4) InterstellarFuelSwitch settings for the pressurized gas tanks. To allow for switching between Xenon, Argon, etc. 5) Further texture upgrades. The current version features 1st pass textures and there are a few errors here and there. 6) Optimization. There is further optimization possible and I intend to do it... for obvious reasons. 7) Mk3 cargo bay replacement parts to allow the doors to clear the large radial nacelle parts without colliding. Reporting Bugs: When you find a bug, and I'm certain some of you will, please remember to post the part name along with any relevant screen shots. Download: Kerbal Stuff Dropbox This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Still Have Questions?: Kottabos has done a pretty decent video review of the all the parts. Check his channel out and subscribe! Special thanks to SQUAD for taking their time and having the courage to go it alone. I don't even want think about what sort of PoS we would have instead if a major publisher had gotten involved. Cheers! -Munar Industries
  4. Just thought I'd pop in to give a quick update on the Temp Retexture pack. Between moving and a mountain of fresh bugs at work I still haven't gotten to a v1.0 release. I will have time to breathe this Sunday (Jan 26th) and I'm going to try and get that up by Midnight PST. Cheers!
  5. @ mrBlaQ: I was referring to the inline bearing mentioned by Zodius on the previous page. It allows surface mounting on a ring. http://forum.kerbalspaceprogram.com/threads/37707-0-23-Techtree-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-11-%2812-26-2013%29?p=909676&viewfull=1#post909676 Cheers!
  6. A centrifuge pivot would be fantastic. You guys are really filling in the gaps. It is much appreciated. I cannot thank you enough.
  7. So excellent. I need this thing. I will install tonight. Bless you Sir!
  8. @ Porkjet: Another mod thread I never knew existed turning out high quality stuff iv'e wanted for a over a year. Good god man, you are making dreams come true, have some rep!
  9. Sweet! I will do that then. Please allow a few days for organizing them into an upload. I'm in the middle of a move and it's eating all of my so called "free time". Also they are all .png format, which is a little inconvenient for most people. Any help or advice getting it into .mbm for KSP would be greatly appreciated. Cheers!
  10. I do not know how difficult it would be, but one thing that would be extremely useful would be if there was a separate robotics tab in the VAB/SPH. There are a lot of parts, which is not bad per se, but it makes it hard to sort things when it's in the gear tab with all the other stuff. As this sort of thing is it's own discipline IRL, I could even see this as having it's own branches in the tech tree eventually, which would be very cool. Cheers!
  11. Wow. Just got onto this thread today. It's a great idea. Can't wait for the release and the base .fbx. I will certainly be wanting to add to this. There are many possibilities. Good job man... Have some rep. Cheers!
  12. Well it's not about stopping or not stopping. I care about the mod, which is clearly in capable hands on all fronts. If me doing so muddies the waters and makes things more complicated for you guys I don't want to do it. The mod is yours and I would respect that. Cheers!
  13. @ Initar: I'm all for making them available if that is what Sirkut and Zodius want. However, some parts have not yet received treatment. That said, I would be ok with releasing a v1.0 for now. Cheers!
  14. Sorry mixed up which page I was on. Had multiple ones open. I'll it post where it belongs.
  15. Is there some plan to have a single hinge for each type that can use tweaks to be right angled, or any angle within its range for that matter? Seems like it would increase flexibility of use and reduce IR's inventory footprint in the editor.
  16. OK, broken links fixed. I understand the mistake made. I'm usually a lurker but KSP is special.
  17. Hmmm... not sure how i messed that up exactly. Sorry for the inconvenience. I'm happy you like them.
  18. OK since no one minds, why not? Please bear in mind that this was only intended as a rough proof of concept to show Sirkut. There are many unpolished aspects. Some parts are not yet touched. There are resolution problems due to the UV issues which also makes it difficult to treat the edges and corners so detail is at minimum unfortunately. I worked on top of the existing content as much as possible to preserve some of the original intent. Doing it over with new UV and modified geometry was something I just started. I also reduced logo size a bit and would like to make it clear I meant no disrespect. I only wished to scale things to fit the world better and assumed that with better resolution they would be quite legible. Anyway, blah blah, here they are: I enjoy having similar feelings about KSP as I have for the wonderfully optimistic visions of the space age. My intent was with that in mind, so I messed around a bit with scaling too. For me everything has to fit into fairings. If it doesn't, it feels off to me. The key to that packing is Infernal Robotics. Thanks for looking! Cheers
  19. That is correct. It's a stock-alike retexture. But it looks like ZoduisInfuser is already redesigning the parts, so my efforts in that area seem superfluous. I have a more classic 60's "space race" look going though but that's a minor difference. Everything looks great. I guess if people want something to stand in for now they might find the temp retex useful... maybe. Thanks for the heads up NoMrBond. Cheers!
  20. I don't know if anyone got around to this already but there was request for a retexture that looked stock earlier. As I recall, Sirkut was busy with other things, but said anyone who wanted to could take a crack at it. Well I did. I just wanted to check with Sirkut before posting any... Sirkut, if you are reading this I would like to send them to you so you can try them out. I haven't had a chance to redo the UV so this would be a rough version using the old layout. Cheers!
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