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adalast

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Everything posted by adalast

  1. I seem to be missing something with the interface. Looks like the background and all of the buttons for my GUI are missing, which makes it very hard to use. Any ideas?
  2. I was just playing with a Kethane based Xenon craft and it occurred to me that you could easily add in an analog for a Direct Methanol Fuel Cell for converting Kethane into Electricity as well. Could be very useful for such crafts.
  3. I am having some trouble with the parachute. I have it set up for a main chute and when it opens, my speed flys up to 1800+ m/s and I crash instantly. I do have FAR installed, so that might have something to do with it. Any advice?
  4. I am not sure if it is possible, but is there any way to make it so the parts work together? I love the Extraplanetary Launchpads and actually built a rocket that was a self-contained launch facility, capable of landing on the mun. Unfortunately something happened that threw the entire thing into space and I lost it. I also had one that was landed as pieces which worked very well, until I had a rocket that got stuck in the pad's mesh and destroyed half of the operation. I would love to be able to land the pad and make it a permanent fixture on the surface with the resource tree intact. I love the management system and having to scout out the perfect launch site that actually has the requisite materials. I just hate the chance that my whole base could be destroyed with one bad launch. On a side note, has anyone looked into making facilities upgrades for the main launch facility with kerbtown? I would love to be able to get access to additional things from the tech tree, or purchases down the line when they get the economics as a standard function. Perhaps a larger building hanger, or the mass driver that I have been watching get developed. I love this game and I could easily see something like this making a huge improvement in the whole system.
  5. I am trying to figure out how to stitch parts together, such as girders, beams, and structural plates. It would be ideal if the system would just do a proximity weld, but it doesn't seem to. I have been trying to figure this out for a while, but to no avail. EX. Oâ•Ââ•Ââ•Ââ•Ââ•ÂO â•‘ â•‘ â•‘ â•‘ â•‘ â•‘ Oâ•Ââ•Ââ•Ââ•Ââ•ÂO If is try to make this in KSP, at one point in the ring, the girders would not be able to connect. I wish there were an alt-right click option to weld, similar to resource transfer, but there doesn't seem to be any such action that I have found, so... how do i do it? Similarly, if I am trying to make a deck or plating on a vessel, for whatever reason... I can't get adjascent pieces to fit together, let alone actually lock. I can do one edge, but cannot line them up with surrounding plates. I am currently working on a self sustaining base on the Mun using Kethane and the Extraplanetary Launchpads, but it is made quite tedius by this problem. Any suggestions?
  6. I am using an RCS thruster that utilizes electricity as its resource, which makes it very useful on my electric heavy crafts, the only problem is that in this case, it is using infinity/sec electricity. I am assuming that has something to do with the way the resource calculations are perpetrated for an RCS thruster, namely that it is something like thrust = isp/mass, and electricity has a mass of 0 in this case, so it can't do it. I have looked at the wiki and it doesn't list any of the RCS thruster specific properties, so I am really left wondering. Does anyone else know?
  7. Hey, I installed this one, and I love it for the most part. The parts are interesting and come in very handy sometimes. I only have two issues with it. First are the names. Naming things after girls, while cute, is not very good when I am trying to locate a part by name and sort through them. The second thing, the Electric RCS. I love them... seriously. The only thing is that they consume my entire battery the instant they become active. I am trying to find a way to remedy this, but I am coming up very short. The usage/second shows as inifinty/sec. I looked in the .cfg file and there doesn't seem to be a variable to fix it in there. I am working on finding a way myself, but inifinity/sec seems a little high. If I find something, I will figure out how to balance it and post it on here.
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