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  1. <div align="center" id="ksp_weekly"> <div align="center" class="ksp_weekly_header bottom_border"> <div class="ksp_weekly_masthead"> <img src="http://i.imgur.com/Orlh8bn.png" alt="KSP Weekly" name="ksp_weekly_masthead" id="ksp_weekly_masthead" border="0" align="middle" /> </div> <h2>June 18th, 2013</h2> </div> <div class="ksp_weekly_leftcol"> <div class="ksp_weekly_item bottom_border"> <h3>KSP Headline</h3> <ul> <p>Developement updates have been slow over the last 2 weeks, however, I've heard your voices and we at the KSP Media Group have pulled every possible source to get you the following development information. I wasn't happy bottom feeding information so I took an initiative and contacted Maxmaps. With his help pushing the idea we were able to create a document in which every developer contributed what they worked on for the week. I encourage you to read the Editor's Notes at the end of this article which will help explain the circumstances around information.</p> <p><li>Let us start with an update from each individual developer about what they have been working on.</li></p> <p><li>Scott Manley and former astronaut Ed Lu play Kerbal Space Program.</li></p> <p><li>New mod spotlights as always.</li></p> <p><li>Pleborian takes another look through the telescope.</li></p> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Developement Updates</h3> <p><ul><b>KSP Dev Team</b></p> <li><b>Felipe (HarvesteR)</b>: Set up progress-tracking system, also figured out how to set up vessel recovery with the new scene flow.</li></br> <li><b>Chad (C7)</b>: I’ve been working on new SAS / ASAS behavior for the last week. We’re aiming to reduce or eliminate the oscillations that happen in the current system. We’re also removing the automatic torque from command pods and replacing it with a reaction wheel system. The new reaction wheels will actually require power to operate.</li></br> <li><b>Mike (Mu)</b>: I’ve been implementing a whole new way of maintaining the solar system that makes the game persistent across all scenes. There is real game scenery, time-progression and a new camera system in the Space Centre. Tuned up the scene startup for all scenes, the transition from VAB to pad is now rather slick. Also crafted a number of new shaders for Artyom to work his magic with and made some tweaks to the planetary normal mapping shader.</li></br> <li><b>Jim (Romfarer)</b>: Working on a new vessel launch dialog to go in the space center. You will be able to assign crew members to the vessel from here.</li></br> <li><b>Artyom (Bac9)</b>: Reworking the space center buildings, which is a pretty refreshing stuff after making a hundred of spaceplane parts. Just finished a variety of prop sets for those new buildings. It's pretty similar to creating actual craft parts, dozens of them, except this time those are pieces that can be used to spice up architecture: HVAC systems, crates, lights, cute little service vehicles, doors, windows and so on. With those done, you can save massive amount of memory and time, getting nice crisp details on surfaces stretching hundreds of meters.</li></br> <li><b>Alex (aLeXmOrA)</b>: Added Sketchfab plugin to KSP Forums site and worked on CLASSIFIED INFORMATION</li></br> <li><b>Daniel (DanRosas)</b>: Made some new kinds of Kerbal, one of them is the kerbal recruit that will be used in Romfarer’s UI (will do a web blog post eventually, probably after 0.21 with more details). Making one big animation containing all the Kerbal Shorts.</li></br> <li><b>Rob (N3X15)</b>: I’m working on database schema designs for Kerbal Spaceport 2.0 (more on this later), also trying to play around with TokuDB for MariaDB on a testing server to see if it can speed up the spaceport/forums server a bit during the weekends. Didn’t get too far due to network problems on my end and buildkit issues (probably caused by trying to compile a 64-bit app on a 32-bit system). Trying again on an 64-bit TF2 server I host that also hosts a few databases, although I won’t be able to properly stress-test it. Have to reinstall that server, first, though. Oh yeah, also the usual security stuff on the current edition of spaceport. Fun.</li></p></br> </ul> </div> <div class="ksp_weekly_item"> <h3>YouTube Spotlight</h3> <p>What is it like to have a job that protects all of humanity from killer asteroids? Edward 'Ed' Tsang Lu would know exactly what that is like. He's gone from Astronaut to planet defense with the B612 Foundation. Do you know what the B612 Foundation does exactly? If not worry yourself no longer and click this link to the <a href="http://b612foundation.org/">B612 Foundation</a>. While you're there consider donating to help a world saving cause. Scott Manley had a chance to sit down with Ed Lu and record some footage of this real life astronaut playing Kerbal Space Program! This is potentially one the coolest videos since a real astronaut and pilot should have no problem flying in KSP, right?</p> <p> <a href=" http://www.youtube.com/user/szyzyg">Scott Manley</a><br/> <iframe width="300" src="http://www.youtube.com/embed/uHjaqeeoAKk" frameborder="0" allowfullscreen></iframe> </p> </div> </div> <div class="ksp_weekly_rightcol"> <div class="ksp_weekly_item bottom_border"> <h3>Modding Spotlight 1</h3> <p>The resource mod 'Kethane' has seen a huge comeback since the release of 0.6. Filled with some texture overhauls and bug fixes this is sure to get your extraplanetary bases back up and running. The Kethane mod was orginally created by Dani-Sang with Kulesz plugin. It has since been taken over by Majiir and parts since 0.1 have been added by Keptin</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/23979" " title="" target=""> Kethane 0.6 </a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Modding Spotlight 2</h3> <p>Mod creator nyrath has been working on a Nuclear Pulse Orion Drive for KSP with working animated pusher plates and heat effects on the pusher plate depending on how hot they are. If you don't know what an Orion Drive is I suggest you check out his thread and give them a try.</p> <ul> <li><a href="http://forum.kerbalspaceprogram.com/showthread.php/28428-Orion-aka-Ol-Boom-boom?highlight=orion" " title="" target=""> Orion aka Ol' Boom Boom </a></li> </ul> </div> <div class="ksp_weekly_item bottom_border"> <h3>Through The Telescope</h3> <p>By: <a href="http://www.youtube.com/user/pleborian">Pleborian</a></p> <p>The community forums is like a walk-in wardrobe the size of your house. One where you never know what you're going to find in there! During my travels through the forums I discovered what I can only describe as a treasure trove of story-telling goodness. Ladies and gentlemen I give you The Grand Tour by Czokletmuss:</P> <p>If you like reading about others (mis)adventures through the Kerbal system then you are in for a treat, give this a read and I guarantee you won't be disappointed. You can visit that thread <a href="http://forum.kerbalspaceprogram.com/showthread.php/24560-AAR-The-Grand-Tour-Voyage-To-The-Planets">HERE!</a></p> <p><img src="http://i.imgur.com/Pd87hxL.png"></P> </div> <div class="ksp_weekly_item"> <h3>Editor's Notes</h3> <p>I wanted to take a moment and talk about why the KSP Weekly gets developement information some weeks while others do not. It's been the topic of some heated discussion amongst the community and I wanted to address it personally. Unlike Damion Rayne, who wrote the KSP Weekly before myself, he was indeed a community manager on Squad and as such had access to developer information all the time. I, like you, am simply a member of the community and do not have such privileges. Being part of the KSP Media Group does have advantages and allows me access to tidbits of information and persona, but I simply cannot work miracles. I do my best to bring you the information you want, but I can only give you what I receive. I would like to thank everyone for their support of the KSP weekly and hope that I can do more for you in the future by digging up the information you want to read about!</p> </div> </div> <br clear="all" style="clear: both;" /> <div class="ksp_weekly_footer"> <p> <b>Brought to you by the KSP Media Group</b><br/> Author / Editor: <a href="http://www.youtube.com/user/xpdxtv">xPDxTV</a><br/> Reporter: <a href="http://www.youtube.com/user/pleborian">Pleborian</a><br/> Special Thanks: Maxmaps - KSP PR Manager<br/> </p> </div> </div> <style type="text/css"> div.ksp_weekly { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_header { width: 100%; padding: 0px; margin: 0px; } div.ksp_weekly_masthead { width: 466px; height: 400px; } div.ksp_weekly_leftcol { width: 49%; float: left; border-right: 5px double; vertical-align: top; position: relative; padding: 0px 10px 0px 0px; margin: 0px; text-align: left; } div.ksp_weekly_rightcol { width: 49%; float: right; vertical-align: top; position: relative; padding: 0px; margin: 0px; text-align: left; } div.ksp_weekly_item { padding-left: 5px; padding-bottom: 10px; } div.bottom_border { border-bottom: 1px solid black; } div.ksp_weekly_footer {width: 100%; padding: 0px; margin: 0px;} div.ksp_weekly_footer p { border-top: 2px solid black; width: 100%; padding-top: 15px; vertical-align: text-bottom; text-align: center; font: normal 7pt Verdana, Geneva, Arial, Helvetica, sans-serif; } </style>
  2. Too bad he didn't talk about it more. Still, this is good news! I always wondered whether any super famous people (Obama, Taylor Swift, etc.) play KSP...
  3. I understand your concerns but the authors of these plugins didn't seem that bothered about it. A lot of people use MechJeb and RemoteTech, judging by their popularity on SpacePort. I thought it would only make sense to combine them with other plugins. You will be able to opt out of installing each and any of the plugins if you so wish. Now for a small announcement: I have been in contact with TeranisElsu, creator of the TAC Fuel Balancer and he has given me permission to add this plugin to the Essentials package Talk about power of the community
  4. First of all, I said is "likely." That means I am not including everyone there. Also, anyone who's job is also a hobby will tell you they enjoy their job even when things get hectic and stressful. I have first hand experience as I have worked with computer which is also one of my hobbies. I enjoyed my job, and I enjoyed getting home and doing the same thing. The problem is not everyone gets a job in something they absolutely love. However, those are the people I am talking about. My guess is if you are working for NASA, you are working there because you enjoy it. I mean how likely is it, someone would go to school and learn on that technical science stuff if they only saw it as a job? Also if you ever listened to any Scientist talk, have you ever heard one act like they hate their job? From every video I have seen, they always seem excited to me.
  5. I once was going down for a landing on Eve with parachutes (of course) and I thought I would watch tv during the decent. So I watch some TV and looked at my screen every now and then, then I got really interested when they started to talk about some topic I forgot. I look back and the parachutes broke, but I smartly choose to use a mainsail to return to Kerbin and was able to stop it from exploding into the terrain. All that broke was...the mainsail!!!
  6. Talk about the window popup when clicking CTRL button. It works perfectly fine on the first click.. But after I close it, and I try open it again, it simply just appear and then disappear (flash once). And I tried to reload the game by re-enter the vessel, reselecting career. Neither of them solves the problem =( ************************ I think MJ already activating ASAS automatically when it is on the right course.. But sadly when you try controls ur vessel, it disable the ASAS automatically, again.. Also, if ur vessel is kept shaking (and not being tear into pieces), MJ won't activate ASAS, too... And, I don't think MJ needs to activate ASAS, because MJ is basically a Much More Advanced version of ASAS..
  7. Grab some popcorn, pull up a chair and let me share with you the tail of my most current space administration, and why they're likely to get their government funding cut. This most current administration is running under the sciencey physics theories established by Ferram Aerospace Research, as well as a mechanical jeb for the purposes of overcoming pilot ineptitude (or adding to it, it would seem), as well as a few civilian industries providing new and innovative parts and wibbly bits to the space program. What's the first goal of the space program you say? Why it's the first goal of many a good and noble space administration, putting a satellite in orbit around Kerbin of course! The engineers are tasked with building a craft capable of the task using the tried and true Kerbal UDT development method. Not familiar with the UDT development method? Why it's the "Ultra Destructive Testing" development method! It involves putting together a basic design which looks like it might have a decent chance off accomplishing it's goal with an unmanned control capsule, putting it on the launch pad, watching it explode before/after it tries to launch and then trying to make it not so explodey! With the first space-worthy looking craft built, and manned with 3 bravel Kerbalnauts, we bravely launch skyward trusting in our autopilot not to bugger things up for us. Things are going well until all of a sudden out the window we see not the black emptyness of space, but land and ocean! What the bloody hell is going on? Did that twat Jebediah decide to take it off of autopilot so he could practice loop de loops? Nope still on auto pilot, and it seems like it's starting to point back skyward again we should be fi----- well there's more of that land and ocean stuff. Time to abort and have a few choice words with the engineering team. Herman the engineer in charge of aerodynamics had apparently slept through the class about Center of Mass and Center of Lift, and decided to cover that up with the old fashioned principle of 'put wings everywhere because they look spacey and awesome'. In light of this discovery, he has been relegated to construction duty to help assemble the ships rather than buggering up the design process. With the newest revision of the ship (now featuring less horribly placed wings!), blasting skywards without doing any fancy barrel rolls or loops things are actually looking quite successful! We make it up to a decent spot to do a circularization burn, and notice that the ascent hasn't put us up in a very favorable manner, and that we'll have to use a fair bit of fuel for the burn. That dingbat Herman must have been in charge of programming the ascent profile for the autopilot, that'll be on the list of things that need tweaking for our next adventure. Luckily the launch vehicle that was designed by the engineering team was created for much heavier loads than a simple satellite, so there was more than enough fuel to finish off the circularization burn. With the satellite successfully deployed, there was much celebrating, dancing and fireworks at the Space Center, along with a few small fires since one of the chaps decided that fireworks were best launched indoors. With the first goal accomplished, the space administration sets its sights a little higher, and wants a satellite put in orbit around the moon! The design team is approached for a new rocket to meet these lofty goals, to which they tell us "Just use the last one we made, now piss off we're on coffee break." Reminder, put some mood elevators in the coffee grounds, those engineers are mighty grumpy. Well that craft was able to put a satellite in orbit around Kerbin, it should be just fine for the moon! It has plenty of stages, and big thrusty powered engines, and a final stage with that fancy nuclear engine for the long voyages. Off into the wild blue yonder we go! To the Mun! To glory! The crew was able to make it to the Mun without even using the nuclear engines yet, fantastic! Spirits are high in the craft after the satellite is successfully deployed! one of the crewmen peeks out the window at the moon and since there is a bit of fuel left in the final thrusty rocket stages, suggests that 'hey I know we were just supposed to deploy a satellite and go home, but I wanna go down and bounce around!' The other crewmembers apparently don't see any problem with his idea, and radio back to Space Command to announce their intentions. Space command thinks it is a neat idea, and consults with the engineering team to make sure that the craft is landing capable. It does have landing legs on it, so that means it's a lander right? Well apparently someone gave the engineering team TOO many mood elevators, so after much gibbering, babbling and talk of nuclear thrust bunnies, command gives up and tells the crew to proceed at their own discretion. The crew discuss it, and decide that since none of them have ever actually landed on the moon before, they should entrust the autopilot to the task. The autopilot makes all sorts of humming and chirping noises, and has flashy lights and dials, so it should be just fine for the task! The crew pick a nice bright spot on the light side, and so begins the de-orbit burn. Things are looking good, so the optimistic crew puts down the landing struts and practice their moon-walks in the cabin. It gets to the point where the deceleration burn starts to kick in, and the last of the fuel goes through the big thrusty engine, and is then staged off for the nuclear engine. The crew watches out the window as the spent tank drifts towards the surface while they're decelerating towards the surface, until the empty tank crashes into the surface with a satisying kaboom! With the crew now finished watching the lovely explodey fireworks, they notice that the deceleration burn is still happening, and hey look a shadow! We should be landing soo----....and thus ends their great voyage, they landed on the moon alright, but in a far more explodey fashion than they originally thought they would. Rest in peace brave brave foolish explorers. With their sacrifice in mind, the administration decides that the next goal should be to land on the moon, and plant a flag in honor of their bravery. After the design engineers have sobered up from their experience with the goofy juice to raise their morale, they make note that it was probably an awful idea to stage between a super high thrust engine to a wibbly little nuclear engine during a deceleration burn, and get to task building a new Munar lander better suited for the job. After a few test runs a new lander is ready to be crewed and sent to the Mun! All thing go well for the brave crew of Jebediah, Bill, and one other chap. After some tweaking of the ascent profile during testing, the rocket makes it into orbit in a much more fuel efficient manner, and makes for Munar orbit. Deciding that the autopilot was clearly to blame, Jebediah takes the stick and decides to do the Mun landing himself! Everything is going well for the de-orbit burn, and Jebediah even accounts for the staging when doing his deceleration burn and begins it much earlier than the autopilot did. Everything is going well for the landing and the surface is coming into sight, and that's when they notice they're landing on a bit of a hill! Well Jebediah has been an excellent pilot so far, so they trust him to carry the day! Jeb manages to get two landing legs on the ground, which is unfortunate because there are indeed FOUR landing legs, so the craft is sitting precociously at a 45 degree angle. A valiant effort is made to put the craft down on all 4 legs, but things were said, errors were made, Kerbals did sneeze, and the craft wound up laying on its side. Bugger. Well that's no problem, the landing legs should be able to right it if they are retracted and put out again right? Drat, that did not work. I'll just use the RCS thrusters to try and boost that side into the air a litte bit....except...there are no RCS thrusters on the lander. Well double bugger. Then Bill notes that hey, the lander is pointed UP the hill, so if we thrust enough to get to the top of the hill we should be able to bring it back straight up. At this point they were a bit low on options, so gently gently they increase the throttle...everything looks to be dragging along nicely until KERBLAM! and the capsule begins just tumbling up the hill! Well they made it to the top of the hill alright, the only problem is that both their fuel tank and rocket engine have decided they don't like being dragged along the dirt and apparently have quite explosive tempers. Well the good news is, the crew has successfully---ish, landed on the mun! The bad news is, all that remains of their ship is a capsule and a parachute. Not letting this dampen his spirits, and the intent of the mission Jebediah EVAs and goes for a bounce on the Munar surface. He plants the flag, declaring their first Munar landing and heads back into the capsule. Jebediah being the flag planting hero that he is to the Space Program must be rescued from his current predicament on the moon! The Design Engineers are tasked with their biggest challenge yet, designing a rescue craft capable of hauling the piloting crew plus an additional 3 souls back form the Mun, with a wide enough landing base to not have another falling over incident, and to be quick about it damn you! The design engineers chose to use the same basic launch vehicle once again, because hey it has worked so far right? Then come up with a rather impressive looking rescue craft with wings extending out from the sides with landing struts on them to give it a larger footprint for landing. Great! Fantastic! Let's get to the moon and bring our boys home! We launch the rescue vehicle, and about 15,000m into the air, the rocket decides to do a loop-de-loop.....Herman! Damn you stay away from the rocket designs! Sigh, abort, and back into the VAB to swap out the wings for structural components to widen the footprint. A few launches later to get a half decent ascent profile (I've now given up autopiloting the ascent and am doing it by hand now), we've gotten our rescue craft to Munar orbit. The craft is a fair bit larger, but surely 4 nuclear engines should have enough thrust for a landing right? One more crater on the moon indicates to my Design Engineers that how I've been landing is NOT nuclear engine friendly. 2 more Kerbals to go on to the wall of squashed heroes. Well one suggestion from the design engineers is to switch out 2 of the nuclears for other more thrusty rockets to help out with the braking process, makes sense to me! We take our updated design, toddle back to the Mun, and line up our landing....except the poor stranded crew is now on the DARK side of the moon, and I'm noticing my lander lacking one distinct feature that might help out with a night landing.....lights! Bugger, well Jebediah being the national hero he is, must be brought home! Damn the risk! The ship is de-orbited for landing, everything seems to be going swimmingly until I notice one distinct problem, I can't see a bloody thing! The landing seemed like it was going well albeit dropping a little fast and then the rescue shuttle just suddenly exploded! I've now decreed that monsters live on the dark side of the moon, and that crew was lost to monster attack, and NOT command incompetence. Another 2 more for the wall, ugh. The heroes must be rescued! Another rescue shuttle is sent up (with lights!), back to Munar orbit, and luckily enough we have the landing site sitting in the daylight, so another landing approach is made. Hoping to keep further mishaps to a minimum, the autopilot is used to help keep the lander pointing in the right direction, while one of the crew fiddles the throttle. This was apparently a horrible idea, as just as I was about to touch down, the autopilot decided it's a good time to go HEY LETS GO THIS WAY! which results in 2 of the landing struts and structural components being sheared right off. Not to be deterred, the crew tries to stick the landing by setting it down on the engines. This seems to be going well until the engines touch the surface of the Mun, at which point 2 of the engines proceed to fall off and roll around on the ground.....oh right....I put Herman on assembly duty....that twit is SOOOOOO going to be a test pilot for awful horrible craft....Undeterred, the rescue crew want to try a test flight, because even with 2 engines, and structural components sheared off it should still fly right? That's the last that was ever heard from that brave crew, well another 2 more names for the wall of idio----errr...heroes. ANOTHER rescue shuttle is sent up, this time under strict orders to stop buggering around with the controls, and to try out the landing autopilot again without any use of a big thrusty staging rocket at the first part. The target is set, a short jaunt away from where the poor heroes are sitting patiently waiting. The landing autopilot is set, the de-orbit and braking burns happen successfully, and by some small miracle the lander manages to make it to the surface undamaged! The crew and our poor stranded heroes are extatic! One by one they move from their capsule to the rescue craft, grinning all the while as they get to go home! The rescue craft makes it back to Munar orbit and under the guiding masterful eye of Jebediah, he notes that while the rescue vehicle does have more than enough fuel to make it back to Kerbin, there wont be enough fuel to circularize the orbit and then do a de-orbit burn for the space center. It's going to be a one shot from the Mun home for a landing via aerobraking, and a whole lot of luck! After running a number of *ahem* simulations, Space Command tells the intrepid crew to hold off on their burn for one orbital circulation around the Mun or else they will wind up in a very wet landing location. Not wanting to get their shiny space suits wet, the team wait patiently, and then blast homeward bound! The maneuver is a resounding success! The rescue ship makes it back into Kerbin's atmosphere and turns all sorts of pretty red colors to indicate success or something like that! Parachutes deployed, and apart from landing on its side, and a few parts falling off upon landing the rescue craft makes landfall successfully! The brave and intrepid crew are dumbstruck at being able to see the beautiful verdant fields of Kerbin once more! Do we leave our intrepid Kerbalnauts stuck relying on civilian options for getting home, or their feet perhaps? Heavens no, they're 1/3rd of the way around the globe from the space center, they must be brought home in style! A transport craft is quickly assembled and sent to pick up our brave Kerbals! The rescue jet arrives just in time, as the poor chaps are looking quite bored, hungry, and frankly quite ready to find that twat Herman and beat him senseless. After a bit of a rough take-off, they're on their way home back to the Space Center! After a while and much ruckus in the crew compartment, we've made it most of the way home, I check on the crew compartment count to check on the boys, and the count is sitting at 3/6, which is two less than what I was expecting. Well I'm sure 2 of them are just off doing something during the count, pestering the pilot or some such. The pilot gets the transport plane lined up with the runway nicely and begins his descent. Things are looking well until the pilot notices that he's getting way too low, way too early and will touch ground before the start of the runway! "Pffft no big deal" the pilot says, as he continues his path to land and then coast on to the stri----.....apparently mr. Pilot didn't notice that the landing strip is built up off the ground at that side, and wound up smacking his plane right into the berm of the landing strip. Thus ends the long and terrible journey of our brave Kerbalnauts, so close to home, yet so far away. The space administration unanimously decides that a lander equivalent to that used by our poor 3 stranded heroes should be put up next to the tracking center as a memorial. The memorial craft is constructed under a wheeled vehicle to bring it to its final resting place, and launched to perform its duty. What do I see when I check in on the progress? Why it's two kerbals sitting in the vehicle grinning their heads off, two kerbals by the name Jebediah and Bill! The sneaky little Kerbalnauts must have gotten wind to how green the pilot was, and decided to 'go for a walk' before the pilot came in for a landing. Well the rescue operation may not have been a COMPLETE success, but at least it managed to bring home Jebediah and Bill! Oh and I am now under 'administrative review', whatever that means. Anyway, such is my epic yarn, I hope you enjoyed it.
  8. Thanks to all for the help with getting home from Mun. I think I kinda get that . Now let's take talk to getting to and from the other planets.... The chart shows going to other planets as a 2-step thing with Kerbol in the middle. I take it the 950 between Kerbin and Kerbol is what you need in all cases just to escape Kerbin, then the number between Kerbol and the target planet is the extra needed to get there. Am I correct so far? But I imagine the step of escaping from the planet and heading back to Kerbin differs depending on whether you're going "uphill" from an inner planet or "downhill" from an outer planet. Is that a correct assumption? From what I gather from the inputs above, on the way home from a moon, you ignore the number in the middle of the line. Is it the same way for the outer planets? For instance, Duna shows a total of 1160 between it and Kerbin, which you need to get out there. But you'd just need 370 to escape Duna get home headed home. But I imagine you'd have to pay the 1680 between Moho and Kerbin coming back if you went there. Is that correct?
  9. Thanks for joining us Chicken, it was great to talk to you! And congratulations on defeating the impossible challenge, my jaw dropped when I saw your video go up! I look forward to our next one
  10. Pretty much, now land it on Eve and go back to kerbin. Some has a bit to fun with this mod I think. However should not talk, I wanted an one man orion in Fallout 3 as transport, think an mix between an orion rocket and an pongo stick powered by mini nukes.
  11. First of all i would recommend to start a Forum for the Project (I'm already working on it). It would make it easier for us to communicate and talk about certain topics without scrolling up and down all the time... I personally don't like the idea of a closed, rotating ring. It's neither easily extensible, nor easy to build. Another Problem is that you can't simply start your engines and fly away, because it would probably be very unstable due to it's width/length ratio. Imo a much better solution would be to use some kind of compressed dna-ish structure. It would be a double-helix, which consists of inflatable cubic modules, which are connected with gangways to their counterparts on the other side of the helix. On the end of the structure you could extend it as much as you want, but still maintain artificial gravity by rotating it. My solution would have another advantage over usual Stanford-Torus constructions, because you would only need to bring small modules into the space. The biggest disadvantage would be the tubification of the whole station (you would need to take a looooong walk to get from one end of the helix to the other end). I'll post some sketches and the URL to the Project-forum later this day. Edit: Ahh, i forgot to ask... A friend of me asked if he could join the project, too? Edit 2: The forum is online now, you can register and send me your username in a PM here on the KSP forum (to verify the account belongs to you)
  12. If my ASAS could talk, he would be the sanest person in my crew. *pending collision with the Münar surface* Bill: AAAAAAAAAAAAHHHH Bob: AAAAAAAAAAAAHHHH Jeb: WWWHHHEEEEEEEEE Me: THRUST IN EVERY DIRECTION BUT UP MechJeb: WHEE SPIN OUT OF CONTROL FOR NO REASON ASAS: OH GOD STOP POINTING DOWN WHYYYY Outcome: Catastrophic Failure!
  13. If you have concerns or problems with a thread, your best bet is to talk to a moderator. I understand your point and it annoys me too, but normal users aren't in position to make such posts. This is likely to be considered as backseat moderation, which is forbidden by the official forum rules, making your thread kind of ironic.
  14. With the daffodils and piano keys. How do I talk to people without sounding like a moron?
  15. In the original timeline? Heck yes. Post Dominion war, with the tech Voyager brought home and the Borg crippled, Romulus crippled after the supernova, Bajor joining the Federation... Could be interesting. And unlike Enterprise, they wouldn't have to worry about continuity, because STO is, according to Paramount, not canon. No idea who I'd wanna see in it though... I loved DS9 and Voyager. DS9 was a very unique take on the franchise, and my younger self thought Janeway was the MOST KICKASS woman on TV. Enterprise just screwed up canon in ways I don't even wanna BEGIN to talk about...
  16. Congress is trying to cut Obama's plan. Again. Think the REAL Space Act of 2011, and the zombified version in 2013 was not enough? Well then, check out this new piece of legisalture that wants to cut our asteroid mission. Think cutting this is'nt enough? Think of all the missions that had been cut in the past few years, and the programs. Missions that coud've produced very interesting information on Europa. Missions that could have sent us to Mars. Missions that could've built our first moonbase. Lets have a quick look at the programs, shall we? 2010- Constellation Cut 2011- REAL Space Act introduced. Shot down in flames. 2011- Space Shuttle's cut. There was talk of extending them to 2015, but, oh well. 2013- Congress tries to cut funding for the Commerical Crew Program. 2013- Zombie REAL Space Act introduced. Probably merged with the new bill. 2013- This. And, I'm only including the big, manned spaceship programs. Meanwhile, the robotic ones get shotdown like flies, and noone notices. I wonder how Europa Clipper is doing. So, I get Congress is pissed to hell over Obama, since he cut the program without consulting with them. So, now, what does this new bill offer? 1. Probably necro' the Altair lander. Go and develop stuff for a manned moonbase, around 2022. Use the SLS to go to the moon, and fund missions on the lunar surface. Build an backup system for the ISS and extend lifespan past 2020. Technically, Project Constellation with the Space Launch System 2. Fund the Commercial Crew Program, and increase the budget by 200 million. 3. Launch the Webb telescope in 2018. Probably will cut a few missions here and there, but keeps the science mostly intact. I'm pretty glad. So, any thoughts? NEWS: The bill will recieve a Congressional Hearing on June 19, in the House.
  17. Well, let's just say I haven't seen much evidence that the politicians in question know much about running a space agency considering what I've seen. I probably don't either, but when you see constant perfectly good projects cut to start new ones, which are then cut themselves, and things like the SLS which are generally considered rather unnecessary, it doesn't really appear they're making great decisions. I'm not an expert in this field, so it's probably not my position to judge, but I know a lot of people here are, so I tend to trust that they have a decent understanding of the situation unless it's suggested otherwise (Until I have a more thorough understanding, which I think I'm slowly developing, what else can I do?). I'm not saying they're completely daft either (though it would definitely appear that a lot of politicians are rather daft) but obviously it's unlikely that a politician is going to know the best decision to make in a scientific field unless they've studied it themselves, which is why the people in that field should have more power in the decision making process. I'm not American so I can't really talk to my representative about anything to do with NASA.
  18. Exactly, it's all political/monetary. Hence why nobody has much room to talk, because I doubt there are any billionaires on this site.
  19. CivDominion Producing a podcast to stand the test of time since 2013. Coming this lifetime! I've decided to make myself a podcast (as if anyone wants to hear a kid ramble on and on) about Civilization. More specifically, Civ V and any news concerning Civilization. As Civ podcasts revolve around the community, I'd like to ask anyone here if they have some good Civ strategies I could showcase on the podcast, and also I'd like to hear some common problems that people have. Once the first episode comes out around this lifetime, I'll post this forum to the CivFanatics and also give myself a blog to post them on. Until then, this'll be the forum I use. EPISODE LAYOUT: Intro-I'll talk about what I'll do during the episode Brief Civ News Recap-Name says all Strategies-A quick strategy for certain situations or a general strategy for a game of Civ V Dr. Vice-Got problems? A few quick tips for beginners and common misconceptions Discussion of News-Discussing the Civ news that's been bugging us for so long So, post requests for Strategies and Dr. Vice so that these podcasts can be way more meaty.
  20. UPDATE ON THE MODELS 'N' STUFF- Soldiers... these guys have names... that's Greg, Enlisted not that long ago. No special armor abilities or weaponry. that's Tony, He's a long range specialist. He's been in the force for 9 years, doesn't talk much though... And that's Gerry (Pronounced Garry). He's a pretty hard hitter. Prefers the largest guns he can get his hand's on. But for the most part, He's actually not that bad of a person.
  21. Ok here are rules. 1: It may not be controlled 2: You cannot say "It will glide forever bro" if it glides for more than 10 minutes, then we'll talk And kudos: Have a kerbal ride and survive Get to 1 kilometer in hight Glide 1 Kilometer away from the space center I would do more but I am not feeling well. Have fun all.
  22. I have a release time frame for everyone. Just skyped with Infinite very briefly, there was a problem with the code as usually there is when he went to go and fix the one error another 2 came up. THIS IS MINOR AND WILL NOT PUSH BACK THE RELEASE IT WILL STILL HAPPEN TODAY!!! InfiniteDice is taking a dinner break as it is that time for us up here in Canada right now. When he gets back he and I will be going through the code (his job) and test running the carrier parts to make sure it all works (my job) we should be done this process at around 8pm Canada Central Time (approx. 2 1/2 hours) once we are satisfied we will release it then at that time. We thank you for your loyalty and love for our addons. We appreciate and understand that people are literally updating this forum page every few seconds to see if the release is out yet. AT THIS TIME WE WANT TO APPOLOGIZE FOR THE DELAY AND THE UNDERSTANDING YOU WILL HAVE WITH US AS WE WORK TO FIX THIS MINOR PROBLEM. During this time we also want to announce that to make up for this delay we will attempt to finish up the work on the Naval Aircraft parts and Weapons pack that we have been working on that alot of you are anticipating the release of, within ONE OR TWO WEEKS MIN. It might be more it might not be. (Remember with creating completely new things in KSP there are no reference pages we can go to for troubleshooting.) In closing all of us here on the InfiniteDice Boat Parts and Naval Equipment company would like to thank you for your continued patronage during this time of no Boat Parts. We hope to continue to supply all of you with the parts you need to build your own Kerbal Navy's now and in the future. P.S. Here is the quote from our conversation with his name changed to protect him from harassing Skype calls in the future. "[2013-06-15 5:32:05 PM] InfiniteDice: Can't talk... yeah there were issues... not serious enough to postpone... you can tell everyone it should be available by around 8pm est. give or take [2013-06-15 5:32:09 PM] InfiniteDice: need to run P.S.S. No promises on the Naval Aircraft and Weapons Pack release date as we may run into problems again.
  23. So after my last post, I decided to combine a test of the nuclear engines on my Skycrosser and a long term Minmus exploration mission with an oversized lander and a rover. I left Jebidiah on the command module and landed my exploration team. Well, we all know you can't leave Jeb alone to run circles in space, so I decided to land him anyway, sans spacecraft. The first picture is shortly after disembarking from the command module. Jeb has started his jump at ~ 31Km up. I burned retro and got the lander site where Jeb could see it. I switched between the map and Jeb until I had a decent trajectory After a good 9 or so minutes of freefall, I started burning again to get his fall strictly vertical. I got Jeb within a couple of kilometers from the primary landing site, so I was pretty pleased. Right before touchdown, Jeb got a great view of the landscape Jeb touched down with about 20% of his fuel left, and planted his flag. Named the site "Jeb's Resting Place" Not his final resting place, but probably his most awesome (to me anyway) Macsy came along and picked him in the Skyroller to bring him back to camp After the drive back, the shadows were getting pretty long and the Minmus evening was getting close, so I let the boys camp out till the next afternoon before taking a group photo All in all, even though a trip to Minmus was setting my sights lower than I normally do for space travel, this was probably one of the most fun missions I've done in awhile. I totally recommend jumping down to Minmus to anyone who is looking for something a little different to do. Margaul the Magnificent, Slayer of the Elevator Boss, AKA Prince Ali, and the guy who always has his finger on the "talk" button.
  24. excellent picture Canopus! Somebody suggested that I talk about my Orion mod on my website http://www.projectrho.com/public_html/rocket/sealofapproval.php#id--Computer_Simulation--Kerbal_Space_Program--Orion_nuclear_pulse
  25. Under restricted conditions, yes, but I started my statement by saying that there should be no other influence than the planet's SOI. A Larangian point automatically means there is a new SOI that interacts with the system. There would be two possibilities then: If we talk about the parent to the planet you are flying by, then it's possible only if the Larange point is within the planet's SOI. For example, with Earth this wouldn't be possible because the interesting Larange points here, L1 and L2, are both at 1.5million km from Earth while it's SOI only extends to about 925000km. But given the planet was dense enough, then it would be possible. If we're talking about a Larange point with a moon, then it directly implies another body assisting the capture again. But that would be possible that by passing through a Larange point you could slow down enough relatively to a planet to be captured.
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