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  1. Im satisfied with the moons/planets we have now. Considering they already said they are working on refinements to what is already there, I say excellent! Clean up any of the glitchy places i havent been to yet but heard people talk about, add some pre-built rovers (im honestly scared to try any of my own - the effort to get it somewhere, just to find it unlandable or inefficient would be such a PITA), plus some other stuff to do once your on the surface. I love the Easter Eggs and finding them is fun in its own right, but wouldnt it be cool to, i dont know, take rock samples, set up stable, stock-styled bases (with lab modules and such). Its a lot of fun to get to moons and other planets, a minigame or two once we are on the surface wouldnt hurt too much. Optimization would be handy too. I know i have a pretty good rig, and when i get to a part count of about 250 or higher, it just does not agree with me. I can only cry for the guys with worse comps. A standardized Electricity plugin? Im interested in trying one of the ones out, and several mods use them (but use different ones, and can all be uncompatible with each other, from what i understand), and im unwilling to download all the extra...fluff..to then sit around and dink and figure out which thing goes with what. Give people a model to work around, and watch the wonders resume. Hate to say it. Idiot tools for interplanetary transfers. I kind of think i have it down now (i can get stuff to rendevouz with Duna more often than not), but even the slightest error makes such a profound impact on the flight plan and timing... y'know, im a pretty smart guy, but im not all that great when it comes to mathmetics in most respects. Im passable. And sometimes, looking at some of the suggestions on here (ok, i KNOW its literally rocket science), it seems like in order to make this game more accessible, lowering the difficulty curve a bit for some people i think would drastically increase playability, and you can turn the easy-tools off once you start getting more familiar with the game. Ive absolutely loved the challenge of building something that can orbit, then make it to the mun, then minmus, then other planets, but there were definately some places along the way in the last couple weeks when it was kind of overloading. When something goes wrong with the craft, i would LOVE something more specific than "structural failure on"...Ive had a few different rockets that, its 50/50 odds, that once its past the atmosphere and on its last booster stage, the engine will just plow through the fuel tanks. It doesnt happen EACH time, so i have no clue what is going wrong or how i could modify the craft back in the VAB to prevent it. MOAR EASTER EGGS NOMZ! Great game guys!
  2. When you figured out how to use the program wired2thenet recommended you, head over there and play with us! http://kerbalspaceprogram.com/forum/showthread.php/18229-We-are-probes-Talk-in-SSTV
  3. Comrades! Members of the Central Design Bureau! I am greatly pleased to present to you the Cherenkov II! Named after the man who described Cherenkov radiation, it is absolutely guaranteed to take three foo- *cough*, BRAVE kerbonauts to Duna and back, often in one piece too! After being placed into high-kerbal-orbit by the ascent stage, The Cherenkov uses five nuclear engines and eight fuel tanks to transfer to Duna and break into orbit, four standard thrust vectoring rockets along with four parachutes to land, the same four rockets for re-ascent and three fuel tanks and one nuclear engine for the return trip. On the way to orbit: Re-orientation after main-stage separation: Five engines burning during trans-dunar-insertion: And our safe arrival! Now, remember to switch off fuel flow to the remaining nuclear engine during landing and to switch it back while on the return to Kerbin. Also, landing on Duna is a bit quirky: one must make sure to break enough so that the craft is not torn to pieces when the cuhtes deploy (happens frequently) while at the same time conserving enough fuel to make it out of Duna's meager atmosphere again! If done correctly, the lander's center of both thrust and drag have been deliberately placed towards the rear of the craft which allows it to auto-stabilize itself during landing. Also worth noting is that the four extra nuclear engines could be removed for a reduction of weight. However, this would extend the required burn to around 15 minutes in order to catch up with Duna! I'm planning to modify this vessel to make it suitable for missions to Eve; I'll probably end up attaching more rockets to it to clear Eve's thicker atmosphere and gravity well. I'd also love it if people likes the design enough to make their own modifications! ...about the Cherenkov I... We do not talk about it. The craft - 412 parts in 13 stages, all stock 0.17 - Updated, new B-version!
  4. 2. and 3. are irrelevant. on the PC, the game takes up like 1.67 GB, which many games take up more. It would be a miracle to get the game even running on such a small device in the foreseeable future, until then its not worth it thinking about screen real-estate management. I've heard talk about simply a VAB app, where you could design rockets and export them to your computer to use, but beyond that I think the phone department is a dead end. perhaps if they released a version for windows 8, it would be able to run on the Microsoft Surface Pro tablet, which has an impressive intel i5 processor. but on a tiny wittle apple A6 chip, uh no.
  5. The Devs haven't said yes or no to multiplayer, if that is what you are trying to talk about. I heard when they visited Kurtjmac's livestream that if they are going to do it, they are going to do it correctly, not just for the sake of having it. The word multiplayer is kind of a bad word around here, so try not to bring it up.
  6. I don't know if many people have memory issues because few seem to talk about it. When I add mods, my game crashes constantly from memory leaks. I know the devs don't support mods, but memory management seem to be a fundamental thing to get right before anything else. I tried playing just vanilla and that crashes too, even more often in 0.17. This'd be the first thing to fix because it ruins an otherwise great game. I haven't played the game for a long while because I just got fed up of the crashing and reloading. Please fix this before doing anything else!
  7. Beste Hugio, Volgens mij ben je nieuw hier, ofniet? Over wat je zei over het nederlands praten klopt, dit is een engels forum en hier mag geen nederlands op gepraat worden. Het probleem is dat niemand hier namelijk nederlands spreekt (ja, een beetje. maar nieteens 5%) dus deze mensen begrijpen je niet. Je hebt geluk dat ik ff hier kwam kijken . Maakt niet uit dat je 1 keer nederlands spreekt hier, maar doe het maar niet meer. Als je graag zulke dingen wilt weten, ga dan naar het internationale forum (AKA international, bijna onderaan op de hoofdpagina). Daar zou je een nieuw topic kunnen beginnen met deze vraag ik zou je graag verder willen helpen daar! Groetjes Ruud. ------- TRANSLATION: hugio said: maybe i shouldn't talk dutch here, but how do you make these mods? and this stuff! i would like to start making something like this but i have no idea how to. where do i have to start =S could you help me? I said: Dear Hugio, You are new here, right? What you told about talking dutch here is right. This is a english forum and talking dutch is not allowed. The problem is that nobody speaks dutch (yea, a little bit. but not even 5%) so these people don't understand you. You're lucky i came along . It isn't a big deal that you speak dutch here, but you shouldn't anymore. If you like to ask such stuff, go to the international forum (almost on the end of the main page). That is the place where you should start a new topic I would gladly help you there! Best wishes, Ruud
  8. I think most people have the wrong idea about the voices. There might very well be voices added in for the tutorial kerbals, which will be speaking backwards spanish (I think), so Im going to guess that its not going to be a system where the Kerbals actually talk or anything, rather just make their kerbal-ish noises. Who knows though, Harv mentioned that it was both a voice and music volume control setting, feels unlikely that there would be music coming in this update. But why implement the volume controls, if theres no use for them yet?
  9. Okay, at risk of sounding like some sort of internet jackass-- lets put this whole thing on pause for a moment and take a lesson from, oh, nearly every major metal band there ever was. Bear with me here a moment. The drummer is always the real genius behind the music -- at least in his mind. The guitarist is always the real genius behind the music -- at least in his mind. The vocalist is always the real genius behind the music -- at least in his mind. The bassist is drunk, banging scores of women, and hanging out with the fans because he loves being a rock star and believes that his band has had some pretty awesome hits. Hell, he was just "some bassist" until he hooked up with them. Because of this band, he got to be in a few movies, date a few supermodels, write a few songs, and in a few years will be the only one in the band left with money because he's been shipping it home to mom and she's been hanging on to it. While the drummer, guitarist, and vocalist are all screaming in the background about the new direction for their music, they forget about the bassist. He's in the back practicing for the show and glueing up his fingers like it's no big deal. He knows that as a bassist, he'll be able to get a job in just about any band that needs one. Why? Because the bassist doesn't care about being the guy who invented their sound. TL;DR -- You guys have done a great job on Kosmos. It sounds like you're rapidly approaching a point at which you can't return from as a team. One guy is sharing assets without permission, the other guy wants more credit than the other. Take a break. Don't do any work for a week, then come back and talk about your goals as a team. It doesn't matter who's idea it was when you started because you're a team now. If for some reason, you can't come to a compromise either take another break, go on tour and play some of your old hits, or find a new f*cking band.
  10. I skipped the bump for 1.4 for version 1.5. If you are running at least version 1.2, you can use the "Check for updates" menu item under the "KSP Manager" menu. As of 1.4, KSP Manager can now talk directly to Kerbal.Net and download all their goodies into your managed KSP folder. It's rough looking, but it seems to be getting the job done! Version 1.5 fixes a nasty bug induced by everybody's favorite part, Crew Tank. For reasons unknown, Crew Tank identifies it's category as "6". That would be cool if category 6 was defined or existed or something. KSP Manager no longer barfs when it is lied to and still hopes you'll call the next day. Added a requested feature: Tweak the UnityGraphicsQuality item in the Unity user preferences. It's unset on Macs, I've provided the means to give it value between 1 and 10. I've tested up to 5 on a mid-2010 MacBook Pro and the performance was pretty horrendous. If you're machine is old or you just feel generally down on your machine, set it to 1. It will look bad but it will run great! There are some things to tweak on the Utility tab, but to be honest they haven't been fully tested and they will probably mess up the plist. The good news is if you mess them up, just delete the file and start KSP. It will rebuild the file with the defaults. I think that covers the major features and bug fixes for version 1.4 and 1.5. I like suggestions for features, keep'em coming!
  11. My condolences on Jeb. Once the family is done grieving, talk to his brother Jeb, also an excellent pilot. And thank you for the applause; the experimental measurements have three major advantages over the parts file. First, they allow those who look at the code to see the actual math involved. Second, they don't care how many engines of what specific impulses you have on rocket. Third, they are _actually_ accurate within a reasonable margin of error... unlike the Parts file in 0.16, which lies! For example, an LV-T45 on a rocket starting the test at approximately 13.3 tons: At thrust: 10% Isp is: 3490.6740910247 Used 0.407934188842773 kg fuel, for 1.05126962080158 DeltaV, or 2.57705691151756 DeltaV per kg fuel and 1.40169282773544 DeltaV per second At thrust: 20% Isp is: 1797.90199416966 Used 1.45530700683594 kg fuel, for 1.9319236255069 DeltaV, or 1.32750245579261 DeltaV per kg fuel and 2.57589816734253 DeltaV per second At thrust: 30% Isp is: 1215.11984362804 Used 3.66973876953125 kg fuel, for 3.29362980189717 DeltaV, or 0.897510697285376 DeltaV per kg fuel and 4.39150640252956 DeltaV per second At thrust: 40% Isp is: 903.884828955461 Used 6.70003890991211 kg fuel, for 4.47590106928692 DeltaV, or 0.668041056099723 DeltaV per kg fuel and 5.96786809238256 DeltaV per second At thrust: 50% Isp is: 725.654721031727 Used 10.1935863494873 kg fuel, for 5.47232665973979 DeltaV, or 0.536840173038317 DeltaV per kg fuel and 7.29643554631972 DeltaV per second At thrust: 60% Isp is: 608.021967457222 Used 14.2822265625 kg fuel, for 6.43367939469454 DeltaV, or 0.450467535054168 DeltaV per kg fuel and 8.57823919292605 DeltaV per second At thrust: 70% Isp is: 521.458302751379 Used 20.519495010376 kg fuel, for 7.94516284354404 DeltaV, or 0.387200700578959 DeltaV per kg fuel and 10.5935504580587 DeltaV per second At thrust: 80% Isp is: 460.325639631327 Used 26.8013477325439 kg fuel, for 9.1855244198191 DeltaV, or 0.342726213304021 DeltaV per kg fuel and 12.2473658930921 DeltaV per second At thrust: 90% Isp is: 410.633801563746 Used 33.0276489257813 kg fuel, for 10.1319807593941 DeltaV, or 0.306772691636706 DeltaV per kg fuel and 13.5093076791921 DeltaV per second At thrust: 100% Isp is: 370.224071690755 Used 41.8767929077148 kg fuel, for 11.6319489877646 DeltaV, or 0.277765993527688 DeltaV per kg fuel and 15.5092653170195 DeltaV per second
  12. Thanks for the warm welcomes! Another question (kinda awkward...) but what is the post-count when can I change avatar, write a sig, and PM so I can set aside a designated amount of time to be active in the forum everyday. (I need to talk to addon devs to ask permissions) Or can I ask them directly in their thread?
  13. Pff... I did this seven times. In one mission. Then I punched Chuck Norris in the face because I don't take back talk. In all seriousness, I like this mission. It requires a basic knowledge of game mechanics with reachable criteria and a precise landing. It also requires the ability to make somewhat complex rockets (mainly because of the rover) and still have a working function. Bravo delta.
  14. Thanks for clearing that out, this umm, are Kerbals subtitled? How will we understand them? (you said they would talk Spanish in backwards)
  15. A personality clash is more like it. I plan on taking this dispute to the mods. Edit- But I'll talk with cardboard later tonight before doing so.
  16. This is a fun little game I saw on another gaming forum a long time ago, and I felt like playing it again. Rules: You try to come up with a new sentence following the it's not X, it's Y-template and then, the next player says if it's right or wrong and posts a new one. Believe it or not, these sentences have something in common! Of course, you are not allowed to say what the word pattern is if you figure it out. The point is to do it yourself and let the others do the same! Examples: It's not difficult, it's easy. It's not banning, it's suspension. It's not annihilation, it's destruction. It's not weekend, it's Saturday. It's not book, it's literature. It's not letter, it's mail. Example of people playing: Player 1: It's not Duna, it's Mars. Player 2: Wrong. It's not Vall, it's Bop. Player 3: Right. It's not speech, it's talk. And so on... Let the games begin!
  17. i manage to build big long rockets yesterday witout wobbling and stability problem i done it with ''RocktCo Soyuz and Kerbabl lander v1.2'' this orange rockets even with longer build type, looks like working very stable (no winglets no str connections)... but its says ''It`s recomended to use this parts only with themselves due to a config downscaling to 10% of the all the standard values (weight, maxthrust, fuelconsumption), to improve stability.'' still only balancing some parts(applying similar soyuz balancing) are making them ''out of scale'' with other stock/mod parts and incompitible for mix use... so we need to wait for actual fixing of real reasons in game engine... note: just dont missunderstood me this problem not only with this pack this is a general problem about building long rockets and maybe we should talk about that at different forum section
  18. The trick for success is to use the method that works best for you. We can all sit and talk until the cows come home about every pro and con of each sort of orbit/transfer/rendezvous technique there is. But if you manage to get your Kerbals to the Mun, by getting a slingshot off Minmus via the sun, (apart from being worshipped as some form of sorceror) it will make you feel warm inside and people will probably try your method of doing things. Tutorials help with KSP, and there are many fantastic ones out there. They only help to a certain extent though, sure if you wanted to you could copy everything you have seen in guides and either fail or succeed each time. Take what you think works best for you out of each thing you watch, read or listen to. Apply it to your own designs, if it works for you, keep it, if not then bin it. That's the beauty of this game. "X" person designed this rocket. I like "this, this and this but, definitely not that". Pretty much all the tutorials and guides out there give you an excellent example of what to aim for. They will give you the basic design for a craft, orbital techniques and all the trimmings. Who's to say that you can't combine twenty of the things you have seen and then launch yourself on a figure eight orbit between Kearth and the Mun? The only reason it's not been mentioned before is because nobody (I did a quick search of the forums so please feel free to correct me) has done it TL;DR All of the tutorials and guides you see are correct, it's all down to personal preference, technique for doing things or what colour hat you are wearing on the day.
  19. This is the third 0.17 discussion thread. Thread Rules: 1. Talk about 0.17 only! 2. No talking about other updates or stuff that will never be implemented! 3. No arguments! Keep this thread newbie-friendly, so if we get lots of pages and a newbie comes with a new question, don't shout at them, answer politely.
  20. Talk about becoming legendary with a single addon... If the dev's started with his code then they might be able to save quite some time for other things. One more thing I need to see from this mod is timewarp usage without it ripping apart...
  21. Related: http://www.petapixel.com/2012/09/11/amateur-astrophotographer-captures-huge-explosion-on-jupiter/Obviously a different scenario from what we will experience in the game, but with all the talk of atmospheric entry of our largest new celestial body I thought it seemed relevant. With that kind of density, there may be ways to go about descending in to it, but whether it's a good idea remains to be seen...
  22. As I said, I was not really saying anything by it that I would stand by. Apparently I'm wrong though... http://kerbalspaceprogram.com/forum/showthread.php/15667-Entering-ship-from-Tracking-Station-reverses-non-RCS-controls?p=252454#post252454 Hogdriver's only post in the entire forum. Talk about quiet.
  23. So I've been reading all around the forum, and trying to absorb as much information as I can to help me design a suitable mission for another planet or moon. There has been so much talk and how-to threads, I feel a little confused and overloaded with different strategies, and why munar slingshots are not that good but are for this... Or why Hohmann transfers aren't always the most fuel efficient... Or the Oberth effect... Everything... I would really love for someone to explain all of this, so that I can choose the most suitable method, and design the best rocket for the mission, as well as doing some of the maths myself. So basically, I'd like some help understanding all of the different things to know about deep space travel, just to clear things up, and eliminate my confusion. Does anyone have any links to a thread existing already, that has all this information? I hope I wasn't too vague... Thanks in advance.
  24. Fact is you dont know when its coming out. Please dont do this. It will be out when its ready. When i first joined this forum i was amazed that the devs talk to the community about there baby (game) unlike other dev teams on other games. But recently i have come to realize why they dont, Its cos of post's like that and few pages back people moaning "OMG i want it now realize it now am entitled to it" Just f**k off! really F**k off. It will be out when its ready to be out. yes i do want it now the difference is, I understand things take time. I would prefer they take there time with it so its less buggy.This update alone is like a DLC in terms of content be grateful to Squad, as they are not money grabbing wankers (looks at EA) just wait
  25. Yeah I think too! It was clearly shown by the way the blood was sputtering out of that beheaded hen I just sacrificed for the glory of the mighty Space Kraken. I thought it was a generally accepted MO to not talk about our release date predictions!
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