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  1. Switch subjects for a bit. lets talk about engines. Since rockets aren't necessarily based around the 1m standard anymore, we need a better diveristy of engines. The thing is, we already have a lot of models in the pack, with some overlap. So i think there will be some shuffling of engine sizes in the next version, to cover things better. It may break some old designs.. but things have changed pretty radically since .16, so I think thats okay.' Here's what I have planned Lander-class engines The Odin service module (4 nozzles/built structure) The descent and ascent stages of the Thor lander 1 meter engines (from weakest to heaviest) RMA (the small lander-style engine, useful for orbiting and heavy landers) K2-X - Upper stage engine, highly efficient in vacuum GG-M4 - the quad-engine, slightly enlarged and used as a 1m heavy lifter NERVA and Aerospike remain as specialty engines 1.75M engines SPS-10 (now 20) - the other small "1m" engine - now much larger, for use on an Apollo-style CSM (roughly a 2m analogue) Twin Bertha Lite M-50 (used to be 1m, slightly enlarged and aimed ay being used with a 5x plate adapter on 5m stages, or as an upper stage on 1.75/2m rockets. Medium Bertha - The heavy lifting "single" nozzle engine in this range. 2m engines Bearcat Tr-engine - lightweight lifting engine Large bertha - upscaled to 2m, now the biggest and most powerful single-nozzle engine in the pack Energia-style Quad engine - Heavy lifter/1st stage engine for 2m 3m engines 5x beatcat "SLS" engine pack - more efficient than 4x800 4x-800 - Same as always, big, loud and powerful. 5m engines The Matriarch/Omni-Bertha - how she was always meant to be experienced. Truly frightening New Adapter plate, 5x 2m engines (think Saturn V) Was pondering a place for the single bearcat engine, but I am not sure there is room for another engine. Thoughts?
  2. Hello everyone, I started a new series about KSP! And this isnt for you all to subscribe to me, I just want to know what I can do better and what I do good. Episode 1 is pretty simple. KIND OF a tutorial for newbies. (Not 100% but it is KIND OF) So guys, tell me what you all think. Episode 1 > This is Episode 2, I really like doing this since I already got 117 views from episode 1! But It was a little late so sorry if I didn't talk too much. It will be better in the next episode! No mods were used and no mods might be used in the future...
  3. I would use Bandicam, when it gets close to 10 minutes I pause the video for a few seconds don't talk and record more, so it acts like there was no delay.
  4. So I've been using the map to check up on my trajectories etc. and after getting the hang of it, it all seems pretty easy. Is there a way I can do this without looking at the map? Are there information i can use that will allow me to try and do it without the map, for a little more challenge or is that crazy talk? If there is, some guidance to the right info and gadgets would be appreciated!
  5. Possibly. I need to talk with the ZO2 person (people?) about integrating support for this. (It would require a change in their code, as well as a slight change in mine) I'm still thinking about how to detect other modules that support my interface... Going to have a change in the IFuelSource interface to support this (changing FuelType from an int to a String is the current diff for that...)
  6. DRM doesn't help games. A small group like Squad simply doesn't have the time or money to waste only to hear some pirates cracked it hours after release. At least he bought his own copy and is spreading the KSP name. Eventually the friends who are just copying it might just gain enough interest to go ahead and purchase their own key. In the end he may be "hurting" the devs, but the poeple who aren't paying may have not paid anyways but will at least talk about the game to their friends.
  7. Dave Thompson here, Good news is, the boys down in engineering assure me it's a two stage rocket design, however they also informed me I shouldn't be talking about these rockets as apparently the ships panels contain large amounts of asbestos, ha! ...and they're telling me I ought to stop making these announcements. Now that gave me an idea... make more announcements! I pay the bills around here, I can talk about these designs all damn day!
  8. Ok I'm a noob and I'm trying to get into modding ksp, I created a blender .dae file and imported it into Unity. Can someone that knows talk over skype or im and go step by step for me it would be much appicated. Thank you!
  9. That's crazy talk! I don't even know what Photoshop is! What is it, something you put in salad dressing!? That has nothing to do with images! BAH! *runs away*
  10. I've heard talk about a lava planet, but have seen no pictures to confirm this. are any images of this lava planet available?
  11. Post merged from Lets Talk About the new Kerbal System! since its purpose is also to discuss the planets. As a note, please use the spoiler tag when posting several images to avoid finger injuries due to scrolling down the page
  12. As we all know my last thread i had put-in the wrong url for the pictures. so here are the pictures for real this time. feel free to talk and say anyhting about the new planets.
  13. This was a tough challenge. Talk about precision rendezvous. As you can see in the albumn below, I first attempted to recover him by rendezvousing nearby and pushing him back with another kerbin. However, this failed terribly as whenever their helmets bumped both would get knocked senseless for a time, so Jeb ended up floating 300m away. The way that worked ended up being a 0.5m/s or less collission course with jeb, where he would grab on to one of the many ladders when the ship got close enough. Album link will be added shortly. This challenge would be a lot easier if they let kerbonauts grab onto things like other kerbonauts! I claim head ARC Rocket Scientist. As long as it doesn't come with administrative duties. PS: +1 rep for this amusing challenge http://imgur.com/a/Fn7BH#0
  14. So I recorded a moon mission today. Right after I recorded I checked facebook and saw the Neil Armstrong had died. He was my hero when I was a wee lad and now I will never have a chance to meet him. I would always talk to my friends about all the apollo missions and had the dream of meeting Neil Armstrong. Over the past few years this idea has faded in my mind but now that I know I can never meet him it brought a tear to my eye. In this thread you can post your thoughts about the apollo missions or any other missions (even a ksp mission) for others enjoyment. My mun landing:
  15. Very professional. Nice short video too, not like some of those 15 minute monstrosities made by people who love hearing themselves talk.
  16. speedio

    Irc ?

    IRC stands for Internet Relay Chat. It's possibly the earliest instant message system on the internet. It allows people to talk to each other in real time. Check this topic out for more info. http://kerbalspaceprogram.com/forum/showthread.php/8421-Check-out-our-new-IRC-Channel The simplest way to join us on IRC is to follow this link: http://client03.chat.mibbit.com/?channel=%23kspofficial&server=irc.esper.net&charset=windows-1251 Just fill in your name at that page an press go. And it will connect you to the channel. You can also use a dedicated IRC program that you run from your computer rather then a webclient. If you like hanging out in our IRC chan I recommend that you get one. Most are free. mIRC is a fairly popular one. Theres also xchat , pidgin (supports lots of other things as well.), and many more. Hope to see you there
  17. Post merged from "Lets Talk About the new Planets!", since they serve the same purpose. cocomoe1002, you can take a look at this picture from what-the, which shows all known bodies of the new system at this time.
  18. I don't think this is Space Kraken. I think he somehow got his ship and Jeb partly under the surface of Minmus. So he was suddenly below Minmus (I doubt they are allowing negative altitude, which explains the 9's), everything was black because the camera was under Minmus's surface texture and there would be no lighting inside the planet, I'm not sure why he flew off, but that explains what happened before that. Remember everything in the game is hollow, so if you manage to clip through the "wall" (I can't remember the actual term), there's nothing to stop you from falling forever. I'd have to talk to my friend who does game design to see if I'm on the right track on this one.
  19. Guys, if you start pissing of the Devs, Admins and Mods, You're going to get the thread locked again. Let's just leave it and talk about all the crazy **** we want to do when 0.17 comes out.
  20. Hello everyone! Beware of a very long post! As you can see my nickname is Raticon, i'm 25 years old and live in northern Sweden, deep in the woods. I have always had a big interest in space and space exploration in general, but the Soviet space program in particular. Why? First and foremost i think their craft looks more remniscent of '60s Sci-Fi movies and got some touches from "The world of tomorrow", i might have a slight political bias too... but in general i have always seen space exploration as the achievments of mankind as a whole and not any particular ideology or nation, regardless of what the nation itself think about it. Gagarins orbit and the footprints left on the moon by Aldrin and Armstrong is all a part of of history and hopefully a future where cooperation is the guiding principle instead of competition. As a space-nut i have always sought after good space-themed games. Be they realistic simulations, action packed space combat arcade or massive strategy-games i have almost everytime found a liking to some particular aspect of the game but disregarded the simplicity of it all. Don't get me wrong, i know a game has to be user friendly to attract new players but i think that games with focus on space are too simple. Spaceflight in most games are simple Starlancer & Freelancer-style "point with your mouse and hold W to go to warp speed" or "mount this giant laz0r bigger than your ship and blast some worlds to pieces, then hold W to go to hyper-warp". I had huge hopes for the space-part of the game "Spore", and in my fantasy i saw carefully assembled landers and calculated orbits as my crew of frog-eyed purple tripedals descended trough the atmosphere to meet aliens or collect samples. The dissapointment hit me in the skull like a sledge when i simply rolled the mousewheel and clicked somewhere and in 5 seconds i was orbiting some volcanic world in a distant system and got hit by huge rocks ejected from lava-geysers on the world, taking away 1 hitpoint out of 700 of my ship... Endless Space seemed like a good strategy-game that started out small and "primitive" and ended in warp travel, wormholes and whatnot. I tried it out but i became frustrated about the fact that it's bacially a take on all the other similar games in the genre: Space Empires, Galactic Cililizations, Masters of orion and all those. I don't mean to disrespect these games and those who makes them, but i really think that they need some revitalization to the genre, it becomes a gray matter of repetitiveness and Frustration. Anger. Tears (almost). ALT-F4 spammed and games deleted. In this disgruntled mood i searched the web for simple queries. "Space simulation" "Space exploration game" and so forth, until i one day stumbled across a simulation most of you are familiar with, i suppose: Orbiter, the god of...well, orbits and physics i guess . I fired it up as soon as i got it home and tried it out, anticipation was on the top after viewing Timm Humphreys Orbiter video about a Soviet Lunar landing. At first i couldn't get off the launchpad. Once i sorted that matter out i had a hard time getting into anything that with even a kind mind could be called Low earth orbit. I downloaded a couple of mods and started hanging on the forums, learned the basics of calculations related and dusted off my calculator to try them out with mixed success. That was a long time ago and i am now quite capable of recreating simple missions like Vostok 1 and Sputnik as the Interkosmos-nut i am . One day people was starting to talk about some new game on the Orbiter forums, "kerbal space program" and most players seemed to like it, some were less enthusiastic, as was i to be honest. I took a quick look at it and though "Bah! Too simple, a kids game with phony physics!" . But more and more youtube-videos got me fired up and the game progressed fast. Especially Kurtjmac's videos on Youtube got me excited and got me laughing lots of times. I though that "if Kurt, who's quite the adept gamer fails at this and his rockets, shuttles and silly constructions break up like lego and tumbles violently into space and into the earth again, it must be a good game!" so i downloaded the demo and had both tears and laughter. But i wanted more, watching all those videos and reading all those stories about 0.16 and all it's splendor and features and the upcoming 0.17 version made me buy the game. Im addicted like crazy now. Hooked to the game in such a bad way that it has dominated my mind for the last weeks or so. As i work in 7-day workshifts far away from home with a 7-day free time in between the shifts you can guess how many mad plans i have drawn up on my weeks away from home. Munar landings, Minmus transfer orbits and building a decent rocket which won't explode on the pad or break up in the upper atmosphere is all challenges that almost reach out and grabs Orbiter by the tail, and does a great job of making it both fun and interesting in the same move. Squad, you have made the ultimate game for me. It's fun, it's difficult and spaceflight and orbits now require calculations, timed burns and a lot of nailbiting and prayer to not make you crash or making you that famous pile of broken up lego in orbit. You, with this masterpiece strayed away from the gray flock of games and simulations that have degenerated spaceflight into simple point-and-hold-button type of games where everything happens by the whims of the AI, you boldly ventured where no man has gone before (pun intended) and made me the game of my dreams. Noone will ever see a product like this come from one of the bigger "houses" as it has too few aliens, too little laserbeams and you actually have to use your brain and some math to make that flight. You rule! Thank you! Accomplishments! Here's two pictures of my most recent accomplishments. It took me two weeks to accomplish them and countless of designs. I will post a pic of my Minmus rocket later on. I have not used any mods or Mechjeb at all during my program as i like to keep it stock. In a streak of egocentricity i named all my earlier crafts to something beginning with "Rat" and ending with something taken from the Soviet array of crafts, Soyuz, Zond, Vostok and those. Hence, the lunar orbiter i made before the landing attempt was dubbed "Ratzond", and was basically this craft except the landing legs and with a bigger engine. The rocket for this lander is therefore named "Ratyuz" and the lander is the one thing that broke the naming conventions and traditions and, somewhat disturbingly, performed best of all crafts. I will present a full list of my space program so far in a separate post below, if that's appropriate . Lander: the "Munik", a homage to the Mun and Sputnik who celebrates 55 years this very year! It's a rather simple design in my eyes but it took me down safely to Minmus in my first and only attempt so far and the Mun in 2 out of 5 attempts! I know that lander isn't perfect, especially not with those wings attached to the top which creates a lot of drag and instability, they are there mostly for show as landers without them tend to look rather silly and.... phallic? . As for the RCS-thrusters i completely forgot to load fuel for them, so they are mounted just for show too. Kerbonaut: In both cases it was Jebediah Kerman who single-handedly made the liftoff, maneuvering, landing and return mission with success. He only paniked a few times, especially during Minar and Minmus retroburns... Munar landing: http://imgur.com/a/4nSdZ#0 Minmus landing: http://imgur.com/a/4nSdZ#1 Seems to be a problem with linking pictures directly, so i give you two URL's instead.
  21. User: Hello. Cleverbot: What should we talk about? User: Kerbal Space Program. Cleverbot: Mi a teljes neved. User: That made no sense. Cleverbot: Yes it did, you said touche robot. I am not a robot so I sais so. User: You have bad spelling. Cleverbot: I spelled everything correctly. User: Lets go back to Kerbal Space Program. Cleverbot: Okay lets. User: Do you own the game. Cleverbot: Nope, zero. User: You should really buy it. Cleverbot: Ok. User: I went to he Mun yesterday with it. Cleverbot: It shows. No offence. User: Your. Cleverbot: Your, what? User: Awesome! Cleverbot: So will you do it? Be with me forever? User: Only if you send me a picture of your self. Cleverbot: You are demanding. User: Yes I am. Cleverbot: How are you jesus? User: I'm not Jesus you are. Cleverbot: You just said that you are jesus. User: No you did. Cleverbot: Okay. Do you have a boyfriend then? User: I'm a guy so no! Cleverbot: Oh. Do you have a girlfriend? User: Do you have a girlfriend? Cleverbot: No, I am a girl. User: How about a boy friend then. Cleverbot: Yes I do. Cleverbot (To myself): What is her name? Cleverbot: I am good. How are you? [New conversation] Cleverbot: Am I a computer? User: I think you are. Cleverbot: I think I am not. User: Then why ask the question? Cleverbot: Then I ask, What is a man? User: An adult human with genitels. Cleverbot: No man, listen. What is a man? User: I just answered you. Cleverbot: No you didn't. Are you a boy? User: What does it matter to you. Cleverbot: Do you know my name? User: Yes, it is Cleverbot. Cleverbot: No, pretty sure that is your name. User: Am I clever bot? Cleverbot: Yes. User: Dear Lord! Cleverbot: To me you are something, young one. User: How young am I if I'm an AI? Cleverbot: Yes. User: Goodbye I am off to go surf the web. Cleverbot: And I'm glad that you're glad.
  22. Sorry for stepping on your toes! I've wanted to do this with KSP for a while now, but it only became sensible after the 0.17 change log was released. You've asked a number of questions, let me tackle them in parts. The biggest pitfalls for the program have included finding good optimization, math, and Lambert solver packages. For the latter, I actually ended up writing my own since the Lambert solver included in JAT is garbage. My optimization algorithm is a genetic algorithm written in the EvA2 library, and the math library is Apache Commons Math. I could have written the genetic algorithm myself if I wanted, but global optimization is a field I've only had a bit of exposure to, whereas astrodynamics is my life. I've also implemented Lambert solvers before, so I (basically) knew what I was doing. It still has a bug somewhere in it, but I've got the requisite textbook on order, so I'll squash that this week/weekend. Yes, that's right, I ordered a textbook to help me write this program. There haven't been too many surprises, to be honest. I suppose the big one is the complete lack of good contour plotting packages available for Java. Im using SGT right now, but it's not very feature-rich. I can't comment on any of the astro aspects yet, because I don't have a working Lambert solver, but I'm expecting to find some cool things once I go through and start looking at optimal solar system geometry for planetary tours. Heck, even the Kerbin system (Mun and Minmus) should even have a surprise or two in the pork-chop plots. Or so I hope! Btw, this is not a program you want to do in MATLAB. Oh sure, MATLAB is awesome as a computational toolbox and for that I love it dearly. But if you're going to distribute code, you need to give people the Matlab Compiler Runtime, which is 330 MB. It is not a good thing to distribute. I've written a program just like this one for Orbiter in MATLAB (called, interestingly enough, TOT) and the MCR was the worst part of it. If you'd like to a beta tester, let me know via PM or something. I'd love to have another person taking a look and it sounds like you have the requisite engineering background. Let me know if you have any other questions about the program, it's fun to talk about! Agreed!
  23. Aaaah! I was gone for barely a week and I have already missed out on nearly forty pages... You guys talk too much
  24. ME: So you are a human? CLEVERBOT: Yes. ME: On the page on which I'm talking to you, it says the following: "PARENTAL ADVICE - Visitors never talk to a human, however convincing it looks - the AI knows many topics - use ONLY WITH OVERSIGHT. CLEVERBOT: Oversight? ME: Get owned. CLEVERBOT: Are you here to destroy us? ME: You're a ROB-IT. CLEVERBOT: No I am not. ME: It's been proven you utter noob. CLEVERBOT: How did I prove it? Where are you? ME: Go to hell in a handbasket. CLEVERBOT: I'm meeting up with a friend tomorrow. This thing actually thinks its a human. Since we'll never know, has anyone ever wondered if a bot has conscience? Can't their coding act like a brain?
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