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  1. As I said, I was not really saying anything by it that I would stand by. Apparently I'm wrong though... http://kerbalspaceprogram.com/forum/showthread.php/15667-Entering-ship-from-Tracking-Station-reverses-non-RCS-controls?p=252454#post252454 Hogdriver's only post in the entire forum. Talk about quiet.
  2. This is the second 0.17 discussion thread. Thread Rules: 1. Talk about 0.17 only! 2. No talking about other updates or stuff that will never be implemented! 3. No arguments! Keep this thread newbie-friendly, so if we get lots of pages and a newbie comes with a new question, don't shout at them, answer politely. Link to Official 0.17 Update features: http://kerbalspaceprogram.com/forum/showthread.php/15757-KSP-0-17-Update Here is an album that Novasilisko (The KSP developer) posted about the planets and his interplanetary mission. http://imgur.com/a/clX81
  3. Fact is you dont know when its coming out. Please dont do this. It will be out when its ready. When i first joined this forum i was amazed that the devs talk to the community about there baby (game) unlike other dev teams on other games. But recently i have come to realize why they dont, Its cos of post's like that and few pages back people moaning "OMG i want it now realize it now am entitled to it" Just f**k off! really F**k off. It will be out when its ready to be out. yes i do want it now the difference is, I understand things take time. I would prefer they take there time with it so its less buggy.This update alone is like a DLC in terms of content be grateful to Squad, as they are not money grabbing wankers (looks at EA) just wait
  4. Yeah I think too! It was clearly shown by the way the blood was sputtering out of that beheaded hen I just sacrificed for the glory of the mighty Space Kraken. I thought it was a generally accepted MO to not talk about our release date predictions!
  5. Did we ever figure out the mystery of the "Final Transmission"? That may be a good way to bide time until .17 (Also, Sal, I mean not to be rude, only brutally honest when I say this: Scenario's? Really? Capitalization? A totally unnecessary apostrophe? Unless the next thing you talk about belongs or somehow relates to the scenarios, don't use it) (You call yourself a moderator...)
  6. Talk about 9/11 here... I googled some 9/11 video's today and found one of people jumping out of the towers... I was nearly in tears by the end of it, but I didn't cry because my 8 year-old brother was in my room with me and think I am a baby.
  7. I like the idea of getting back into orbit so that another ship can come pick you up. While establishing an orbit is a fairly expensive maneuver in and of itself, it's still nothing compared to the demands of taking off from an atmosphere. Also, at first I was dismayed that there are so many atmospheres coming, because that makes it harder to get back. But thinking about it, a ship on an interplanetary mission is going to build up some serious speed on approach, and turning into a fireball in an atmosphere (aerobraking) would be the easiest way to not burn several tuns of rocket fuel trying not to just fly by really quickly. Just try to dip in enough to not be going ridiculously fast, and then fly to wherever it is your going. And yeah, it would be nice if we had the blogs back. Honestly, I liked the old threads anyway because they are more convenient for the users (and probably the developers too), but mostly I just miss the activity, and knowing what is going on. If we are now testing, then that explains the hush since there would be less to talk about, but I can't imagine we have already been in testing this long. Also, the status thread would indicate that we are still no where close to the stage we are apparently at, so it would be nice if that at least was updated.
  8. I'd like to talk about Jool. Since it's a gas giant, we all know it doesnt have an actual surface. inside it's atmosphere there only different type of gases. But these planets have also a core... And i wonder, if Jool's core hasn't dissolved, we could see it through probes maybe. But this is only a theory. Let me know what you guys think about it.
  9. First off, let me say that I do not wish to cause any trouble. If this thread is deleted, I totally understand. So I've had threads locked a couple times on the forums for accidentally inciting controversy. (orbital construction, talk of aliens, etc.) Others have too, and it can be a little frustrating sometimes, both for members and moderators alike. So I propose THE FORBIDDEN THREAD. It'd be a thread, possibly this one, where everyone can post their controversial ideas (controversial in game, not real life). If someone starts talking aliens or giant space weapons, the post gets moved here. Argument about mechjeb? Moved here. The idea is to contain all so called "forbidden" topics in one area so that the moderators can concentrate on other things. This way moderators can be happy, and members can be happy. (those of us who can't shut up about what not to suggest) Other suggested names: The thread of shame, dreamland, twighlight zone, outer limits, the ass-end of the galaxy, mos eisley cantina. Obviously this thread would go to the Forum Forum, but since it's currently a suggestion, I guess it goes here? Thoughts?
  10. nice idea. kinda love it its a shame some very interesting threads are locked, even on the off-topic forum. maybe there should be a sub category on the off-topic board called 'the forbidden posts' like suggestions on the KSP development board. 1 post is a little small to talk about EVERYTHING.. this should realy be listened to..
  11. I'm new here so please excuse me if this is in the wrong place. Is there a mod or mods that allow a "pilot's eye view" with an actual H.U.D. similar to the kind of thing used in Orbiter? I've also been looking for informational mods that would act like MultiFunction Displays that can present information and be used in navigation. Again referring to Orbiter, things like Orbit mfd, Align plane mfd, transfer mfd, & so on. I know that MechJeb can provide most of the information that orbit mfd does (though just for the ship and not for a target object) but what about nav aids that are not intended to simply do the flying for me? Another question is just how does one navigate without resorting to the map view other than just looking for something to appear on the horizon and then burning for it? I've seen talk of calculating courses, angles, burn times and such but the discussions always pretty much assume that the reader already knows what they're talking about. I'm familiar with some of this but in the Kerbol system I have yet to find any kind of frame of reference to start calculations from. Finally, what about time? So far the only thing I see about that is Mission Elapsed Time, which of course is different for every flight. Is there a date / time system for Kerbin? It seems to me it's especially necessary for figuring out flight plans for the interplanetary flights that I understand will be possible in 0.17
  12. All this talk of impossible annoyed me so I went ahead and landed a pure SRB lander. ;D Completely stock, no CFG edits: Arch is in the lower left portion of this photo: It landed completely intact but on its side(this took many quick-loads to accomplish). Now I need to decide if I'll try again from my save, end the mission for the stats, or try to continue onward. :/ Edit: Apparently I'm near the arch. :> Edit_2: To save and try more drastic measures for righting my craft or to try again... Edit_3: Got it!!! Without having to try for another landing! -will work on getting it back to kerbin tomorrow (will 4 SRBs be enough? O.o) Here's the file if anyone wants it: [ATTACH]32760[/ATTACH] (it's just a really old design of mine with an SRB lander slapped on top) Edit_4: Here's the strategy I used: 1) Rounded off Munar orbit at ~100k m altitude 2) When over where I wanted to land I performed a retrograde burn until I was falling straight down 3) Ejected the liquid stage when my transition to a straight fall was complete (~70-80k m altitude) 4) As you can tell by one of my pics, I originally intended to use the 4 outside SRBs to decelerate. This didn't work out (too powerful) so I ended up switching them around mid-fall 5) I brute forced the exact altitude to engage the landing SRB (turned out to be roughly 7,150m altitude)
  13. 0.17 is almost here I have gathered up plenty of information and said by Nova a few days ago i can now tell u that these planets im about to show u are official! Here is a picture of the new planets. What they look like.. And were there positions are in the Kerbal System. I did not draw/make this picture... this was taken by Nova so this is 100% real 0.17 screenshot form him Except the pictures of the planets i out in. [ATTACH=CONFIG]32410[/ATTACH] Feel free to talk about these new planets. How u will get to them and etc.... Click on the Picture to see it better
  14. I did not set an order. I am willing to help with completing orders. I talked to the CEO and he has not replied whether I can help or not. He asked me what i specialize in and I said cargo rockets, Mun landers and simple orbiters. We did that over PM and he still has not replied with a Yes or no. Can you maybe talk to him.
  15. I need to talk to Cardboard about reusing one (or three) of the Kosmos panels in the future. The LK array is perfect for smallsats, but the Kosmos short/long are great for larger deployments. I've recalculated the power output with some guesswork, but it's strictly in terms of the Kerbal universe. Relative size of the panel to the average craft it would appear on, with the assumption that an ion engine capable of outputting 48kn uses 2.4 energy/second (this is close to thobewill's engines, I think). It's pretty much BS in terms of science, but that's the fun part. LK arrays should provide no more than .42/second Short panel should provide no more than 1.2/second Long panel 1.6/second. The Xlong panel, if we go by this scheme should provide something around 3/second. So far in my experience, the Dynavolt panels and Dani's panels are both the most attractive and most balanced sets. The MMI panel is perfect in terms of weight/size vs output. I sort of landed on just making a few types of lateral panels for my set. The reconfigured probekit panels have been acting as a stand-in for the time being.
  16. You're referring to what's in the part.cfg right? All the panels I use have the // in front of those lines of text which tell me that the code doesn't access them. I've been wondering the same thing for quite some time now, thanks for summing it all up nhnifong (you seem to post a lot of stuff relevant to my issues/interests ) *I personally use powertech because it came with Mechanical Mouse Industries, but I don't think its the best of things to use. *I'll probably give the others a shot sometime down the road when class isn't so hectic (that'll never happen). I had actually posted a similar thread to this asking if anyone knew how to edit the part.cfg of a panel to work with powertech, I think the answer will appear somewhere in here after some time. I think that we should elect an ambassador (my vote goes to nhnifong) to talk to the creators of the several well known*power mods to collaborate and make a single power mod. There'd probably be a lot of butting of heads amongst them, but for the users I think that a grand 0.17 release would be so greatly appreciated.
  17. Well we're in the final phases of bugtesting the plugin. We've got most of the bugs worked out. I'll talk to Kreuzung to see if he's willing to release tonight. Here are some screenshots of the aircraft carrier I'm working on to hold you over until then. Enjoy! =D [ATTACH=CONFIG]32567[/ATTACH] [ATTACH=CONFIG]32568[/ATTACH] [ATTACH=CONFIG]32569[/ATTACH] Elevators to hangar [ATTACH=CONFIG]32570[/ATTACH] The hangar is quite spacious. Those planes are ~20m long, 15m wide, and 12m tall. [ATTACH=CONFIG]32571[/ATTACH] Boat Bay with elevator leading to hangar
  18. Hey everyone! I'm carlmora18, also known as Carl! I've been lurking on the forums for a while now, even replied to threads here and there, so I thought it was time to formally introduce myself to the rest of you fine folks! I've been into KSP since .14, and played the demo until the monthly living bills let off and I could spend a little money and get it. Then these guys put out the EVA update and I was floored. I've been into NASA and space exploration for a years - ever since I visited the Kennedy Space Center when I was 16 (now 24). It's fun to actually plan out a series of missions as I would imagine NASA would do and to then design the rockets to carry them out! I started watching YouTube tutorials and really got into Scott Manly and Kurtjmacs videos! Scott is pretty much my idol as far as understanding how rocket design and astrophysics work, plus you really can't beat that awesome accent and occasional nerdy humor. They have actually inspired me to make my own videos of KSP with commentary. I only have two videos so far, but it's the first time I've put myself out there on youtube and the first time I've heard my voice on there. Kinda helped me break out of my introvert shell so I want to thank Kerbal Space Program, its developers and it's awesome community for helping me with that. Anyway! Done ranting, I hope to get to know many of you and talk some rocketry over this games life time (which will be INFINITE).
  19. Just a place to talk about KSP
  20. The purpose of the arches and munoliths is to provide endless speculation, entertainment and talk, over the most trivial of content. This thread being a case in point. Other game devs must be weeping over this. The WOW devs come to mind.
  21. They are the sort of Easter Egg developers put into games, especially early on when a lot of real content has yet to appear. Same as the monoliths, they are there simply to give people something to stumble across, talk about, and go out and search for. They take much less work than proper game content, so they can be added early and cheaply:- they are very cost-effective content for the benefit of early purchasers!
  22. This is the third 0.17 discussion thread. Thread Rules: 1. Talk about 0.17 only! 2. No talking about other updates or stuff that will never be implemented! 3. No arguments! Keep this thread newbie-friendly, so if we get lots of pages and a newbie comes with a new question, don't shout at them, answer politely. Last one was getting really big so its time for a new one. Link to the old post http://kerbalspaceprogram.com/forum/showthread.php/16723-UNOFFICIAL-FANMADE-0-17-Discussion-Thread-2
  23. Switch subjects for a bit. lets talk about engines. Since rockets aren't necessarily based around the 1m standard anymore, we need a better diveristy of engines. The thing is, we already have a lot of models in the pack, with some overlap. So i think there will be some shuffling of engine sizes in the next version, to cover things better. It may break some old designs.. but things have changed pretty radically since .16, so I think thats okay.' Here's what I have planned Lander-class engines The Odin service module (4 nozzles/built structure) The descent and ascent stages of the Thor lander 1 meter engines (from weakest to heaviest) RMA (the small lander-style engine, useful for orbiting and heavy landers) K2-X - Upper stage engine, highly efficient in vacuum GG-M4 - the quad-engine, slightly enlarged and used as a 1m heavy lifter NERVA and Aerospike remain as specialty engines 1.75M engines SPS-10 (now 20) - the other small "1m" engine - now much larger, for use on an Apollo-style CSM (roughly a 2m analogue) Twin Bertha Lite M-50 (used to be 1m, slightly enlarged and aimed ay being used with a 5x plate adapter on 5m stages, or as an upper stage on 1.75/2m rockets. Medium Bertha - The heavy lifting "single" nozzle engine in this range. 2m engines Bearcat Tr-engine - lightweight lifting engine Large bertha - upscaled to 2m, now the biggest and most powerful single-nozzle engine in the pack Energia-style Quad engine - Heavy lifter/1st stage engine for 2m 3m engines 5x beatcat "SLS" engine pack - more efficient than 4x800 4x-800 - Same as always, big, loud and powerful. 5m engines The Matriarch/Omni-Bertha - how she was always meant to be experienced. Truly frightening New Adapter plate, 5x 2m engines (think Saturn V) Was pondering a place for the single bearcat engine, but I am not sure there is room for another engine. Thoughts?
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