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bigpapabearxx

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    Voyager Labs Engineer
  1. @nestor @Maxsimal What about fuel lines? Can we add those on after the fact? Thinking about a hardcore playthrough that obeys transfer rules and ship building in orbit
  2. I created a shuttle today that can carry a full 2m orange tank and full 2m half grey tank into a 300km orbit and dock with a station to drop off the fuel. You lose about 400m/s of delta V on final booster separation due to the balancing issues. I am still working on figuring it out, but it isn't that big of a deal. By using all the fuel (including the payload), it can make it to Low Mun Orbit. It costs a total of 550,000 dollars to launch and all the boosters are recoverable.
  3. Reddit Link: http://www.reddit.com/r/KerbalSpaceProgram/comments/299x87/multiple_star_systems/
  4. Im pretty sure there is no launcher like Skyrim. Im only using Steam.
  5. There needs to be a way to boost your transmission signal strength. Like remotetech. Every comms unit on any ship can be used to boost the signal of any transmission getting it to almost 100% science. It would encourage people to place sats around planets. Also, i think that you should be able to transfer data to another ship with a Data Storage Unit when you dock or transmit it and then they can take it back to land on Kerbin. The amount of data loss should be based on distance from transmission target. Say i have a probe at Jool. but it cant get back. So i transfer the data to a manned ship around Duna and i would only get like 65% of the data. then the Duna ship would take it back to Kerbin. If i have a Sat around Eve and Duna and Jool are on opposite ends of the solar system, it would boost the signal making me lose a little less science. It would give the game more depth.
  6. I was watching some vids and when they would intercept like the Mun, the predicted peri is at the current location of the body. When i do it, it is where i will intercept it. I want to be able to focus on the mun in the map and change the peri with ease. Any ideas?
  7. because of the R&D system, i have been doing estimations in my head and on my way back from Duna and Minmus i had about 5-10 units of fuel left.
  8. I got to nuke engines in 3 flights. NOTE: These points are not exact and they include crew reports ect. 1: Gather surface sample on/around pad 20 science. 2: Minmus Landing 500 science 3: Duna Flyby 1000 science. I think the prices should be higher.
  9. I was trying to save on weight and also they are not available in tier 2 of the tech tree.
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