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  1. I would use WebEx conferencing software to record my screen, but that\'s all hosted at work and I\'d probably get a 'don\'t do that again' talk. There are plenty of other video makers here - I\'m sure the next few weeks are going to be very, very entertaining.
  2. mincespy

    Humanity

    What you talk about is PIPA and SOPA, and we all saw how that went. The public does have a voice, and on that occasion they chose to use it. Quite loudly. And what I said about the countries that cansor the web not having good relations with other countries- well, that\'s just about true for Iran and China.
  3. Edit: I\'ve tried to remove as many of the K-names as I thought appropriate...which turns out to be basically all of them. I\'m not changing the title, though, as it is a reference to a fantastic miniseries (and book , I assume, though I\'ve never read it). Without further ado: Kerbal Space Program and its associated copyrights owned by Squad and its associated entities. This is a labor of fan-love and is not intended for monetary gain. From the Kearth to the Mun Chapter 1: Jebediah Kerman\'s Junkyard and Spaceship Parts Company Engineer First Class Malachi Kerman stepped out of his ancient Coupe and regarded the corrugated aluminum fence that stood between him and the mountain of rusted-out old junk currently shading him from Kerbol\'s harsh light. Malachi hated the desert, hated the dirt and grit that got everywhere, and hate hate hated his ancient car with no air conditioning. But what he really hated was junk. Malachi Kerman had been selected by the Program for his fastidiousness and attention to detail, which his manager said 'should help balance out all the other poor slobs we\'ve got working on this thing.' Malachi spent his weekdays working twenty-hour shifts consisting of writing elegant, concise proposals and critiques which were summarily rejected for being 'just not the way we do things here, son.' Instead, the veritable mob of other engineers at the Program got to spend all their time lazing about like drunken slugs, occasionally hammering out the odd bit of something that looked vaguely like actual work, then go back to sleep. Malachi spent his weekends as far away from the Cape--and its Kerbal Space Center--as he could get. Which, of course, was why he had volunteered to drive out to the middle of nowhere to try and gain an audience with--he checked the note his manager had given him--'the best damn junk salesman and all-around badass you\'ll ever meet.' Malachi looked up at the vast expanse of wavy, discolored metal, baking in the sun. 'Junk indeed,' said Malachi under his breath. 'Say somethin\', slick?' Malachi jumped and spun towards the voice. A man stood in a doorway cut seamlessly into the metal, the door hanging open beside him. Malachi looked him over: slim but not scrawny, reasonably tall for a Kerbo of his age, looked about thirty-five. He was dressed in blue jeans, a tucked-in button-down shirt, and a leather jacket. In the desert. In the summer. Right at high noon. Malachi checked the paper again. Other than 'junk salesman' and 'badass', there were no other identifying remarks. Malachi had found this place by driving the three hours to the desert and asking where the junk was. It had been easy from there. 'Are you Jebediah Kerman?' said Malachi. The man leaned against the doorframe and crossed his arms over his chest. 'Who wants to know?' 'I\'m with the Program,' said Malachi. 'We were wondering if--' 'Program?' The man raised an eyebrow. 'What Program?' Malachi blinked. It had honestly never occurred to him that Jebediah Kerman would need to be reminded about that. 'The Space Program?' said Malachi. 'This is Jebediah Kerman\'s Junkyard and Spaceship Parts Company, isn\'t it?' The man leaned out of the doorway and peered up at the wall overhead. Spray-painted in red letters were the words 'Jebediah Kerman\'s Junkyard and Spaceship Parts Company.' He leaned back and gazed levelly at Malachi. 'So it is.' He grinned. 'I guess that makes me Jebediah, right?' Jeb stepped out of the doorway and walked up to Malachi, grabbed his hand, and began shaking it vigorously. 'Pleased to meet you, Mister Government Agent.' Malachi retrieved his hand as quickly as he could, massaging life back into his fingers. 'Malachi, please.' He straightened his tie. 'Now, Mister Kerman--' 'Jeb, please,' said Jeb, grinning. Malachi pressed his lips together. 'Mister Kerman, the Program has asked me to extend to you an offer.' 'Let\'s talk inside, Mister Malachi,' said Jeb. He turned and vanished into the darkened interior of what Malachi presumed to be a residence built into the wall. Malachi sighed and followed him, glad to be out of the heat. He closed the door behind him and looked around. It was a small place, to be sure, but actually fairly comfortable. Most everything was made of repurposed junk--a table made of old aluminum barrels and a sheet of steel, chairs made from other, smaller chairs, a mirror made from hundreds of rear-view mirrors glued onto a sheet of wood--but it all seemed to fit. Jebediah sat on the bench-seat couch, reached into a cooler at his feet and pulled out two aluminum cans. 'Soda?' he said. Malachi waved a hand and sat in the chair across the table from Jeb. 'Oh, no, I don\'t drink.' 'How d\'you stay alive, then?' said Jeb. 'Ah well, more for me.' He cracked open both sodas and set them on the table in front of him. 'Now, Mister Malachi, what\'s this \'offer\'?' Malachi nodded; here was something he was familiar with. 'The Program needs your expertise, Mister Kerman. You\'re the only \'Spaceship Parts Company\' in the country.' 'That was to entertain my niece and nephew. I might as well be a house-parts company for everything I\'ve done with this junk.' Jeb frowned and took a pull of his left-hand drink. 'What about Steadler, or O.M.B., or any of the other big firms out there?' 'They\'re far too important to do the big work, Mister Kerman. They\'ll only contract us for a few elements. Nobody particularly cares about tanks and engines and such.' 'I know tanks and engines just fine, sure, but I don\'t know much about building spaceships.' 'Neither does anyone else at the Program,' said Malachi without thinking. As soon as the words were out of his mouth, he slapped a hand over his face. 'I mean--' 'Bunch of drunken slugs, right?' said Jeb. 'Eh…unfortunately,' said Malachi. Jeb nodded. 'Okay then, I\'ll do it. Somebody needs to bring some cool to that place.' He downed the rest of his drinks in two long pulls and wiped his lips with the back of his hand. 'On two conditions, though,' he said. Malachi remembered what was written on the other side of the piece of paper his manager had given him: 'And don\'t come back without him!' While the prospect was tempting…well, what else was he going to do all day? 'Name it,' he said. 'First, I get to go on whatever big mission it is you\'re trying to do out there. You need me this bad, I want in on a piece of the action.' Malachi made a note on the piece of paper. 'And the other?' He pulled a pair of sunglasses from a pocket inside his jacket and slipped them on. Grinning, he said, 'I get to drive.' Chapter 2: The Cape Malachi wondered where his life had gone wrong. Jebediah Kerman\'s vehicle of choice was a cherry-red Thrillmaster convertible manual-transmission monster of a car, and his idea of driving it was ramping over the far wall of his junkyard and onto the other side of a low hill, onto which he had paved a road leading from the hill to the main highway. Malachi watched his Coupe dwindle in the distance as Jeb put his foot down and refused to let it up for any reason. 'Don\'t you think this is a little excessive?' cried Malachi over the oppressive wind and engine noise. 'Go big or don\'t go at all, that\'s my motto!' said Jeb, one hand on the wheel and the other holding another can of soda. 'I\'ll let you pick the station!' Malachi examined the car\'s stereo. It was possibly the most beautiful thing he had ever seen--chrome detailing, every kind of media player, little green glowy lights--and he took a moment to admire it before selecting a station. Jeb grinned at him as 'Speed-Recording Device Desire' began blaring over the sound of the rushing wind. 'I like your style, Malachi!' Malachi considered the statement for a moment and decided it was a good thing. He hunkered down in the seat and tried to enjoy himself. It was a long ride to the Cape. *** They saw the rockets first. Or rather, bits of them, scattered all over the highway. In some cases, right in the middle; traffic just diverted around it and went on honking and yelling for no reason at all other than for the hell of it. Malachi wondered, not for the first time, if he was actually an alien from another planet. One with less…Kerbalness. 'I can see why you need me,' said Jeb, 'if this is what you call \'rocket science.\'' 'I don\'t call it that,' said Malachi. 'They call it that.' 'What do you call it?' Malachi yelped and grabbed hold of the passenger door\'s interior handle as Jeb swerved around a particularly large bit of one of the more successful rocket engine prototypes. 'Junk!' Jeb laughed. 'Right up my alley, then, isn\'t it, slick?' The Cape was only a cape by virtue of the fact that it jutted out slightly more from the east coast of the continent than the bits immediately adjacent to it. The Kerbal Space Center was situated as close to the coast as it could get without putting floats on the buildings, which were generally low to the ground and armored on top. Except for the Vehicle Assembly Building, of course. Malachi sighed when it came into view around one of the low mountainous foothills that surrounded the Cape. It was a monolithic structure, tall enough to house a skyscraper inside and packed full of enough rocket stuff to launch it into space. If, of course, they could ever get the engines to stop exploding all at once and start exploding over time like proper rocket engines. Jeb pulled into the parking space marked 'KSC Administrator' and stared up at the building. He gave a long, low whistle. 'Not bad, not bad,' he said. 'It\'s pretty big, isn\'t it?' 'Well, the rockets going to the Mun are going to have to be pretty damn large,' said Malachi. 'The Mun, eh?' said Jeb. 'Sounds good. How close are we to getting there?' 'Well, the Mun\'s about eleven million meters away, and the top of the VAB is two hundred meters off the ground.' Malachi scratched his head. 'How tall are you?' 'Never mind,' said Jeb. 'I think I get it.' A figure was walking towards them from the shade of the VAB. He was of average height, mustachioed, in a white button-down shirt and suspenders. 'Ah,' said Malachi as the man approached them. 'Administrator Kerman, this is Jebediah Kerman. Mister Kerman, this is Administrator Kerman.' Jeb stuck his hand out of the car, and the Administrator shook it. 'Pleased to meet you.' The Administrator grinned. 'You\'re just the guy for the job, Jeb. Your reputation precedes you.' 'Mister Kerman wants to be on the crew, sir,' said Malachi. 'That right? Well, stands to reason!' The Administrator scratched his head as Jeb and Malachi got out of the car. 'Unfortunately, we\'ve already got a prime crew. They\'ve been training for a year for the missions ahead.' 'Training for systems that aren\'t even designed yet,' muttered Malachi. The Administrator appeared not to have heard him, while Jeb was stifling laughter. 'Well, I like your man Malachi here,' said Jeb. 'So if they\'re anything like him, I bet we\'ll be on the Mun before you can blink!' 'Yeah…' said the Administrator. 'Just like Malachi.' He coughed awkwardly. 'Anyway! Why don\'t we get down to business, eh? Mister Kerman--' 'Jeb,' said Jeb. The Administrator nodded. 'Right, Jeb. Mister Jeb, we would like to contract with your company for the purpose of building tanks, rocket engines, and various and sundry other parts as may be required for the construction of big rockets that go WHOOSH and ZOOM and generally don\'t blow up when we push the big red \'Launch\' button, okay?' Jeb put a hand to his chin, thinking. 'Do I get my own parking space?' The Administrator grinned. 'Have mine!' 'Then I\'ll do it.' He clasped hands with the Administrator again. 'We\'ll draw up the particulars later. For now, I want to see the rockets.' 'Such as they are,' muttered Malachi. Jeb grinned. 'They\'re inside,' he said more loudly. 'This way.' Malachi led the way into the building. Administrator Kerman kept trying to engage Jeb in conversation, but all Jeb seemed to want to do was look at the pictures of rockets on the walls. Malachi had been through the VAB so often that the pictures were practically invisible to him now--especially since they were, exclusively, 'before' pictures. They had already seen the 'after' shots, scattered all over the highway. They took an elevator up to the top of the building, then stepped out onto a mesh-metal balcony that ran all the way around the inside of the massive space. A rocket was taking shape on the main floor, tanks strapped together with tape and string and stages glued to other stages. There was a capsule on top, but no parachute. That, Malachi thought derisively, was still under development. 'Welcome to High Bay Three,' said Malachi. 'Don\'t ask what happened to the first two.' 'Er, you call that a rocket?' said Jeb, peering down at the monstrosity below. 'I\'ve had random piles of junk that looked more flightworthy.' For a moment, a look of annoyance passed across the Administrator\'s face, but it passed quickly. 'Of course. That\'s our prototype. We\'re going to launch it off this afternoon and see how it works. Then we\'ll give you the data and you can help us make improvements, okay?' Jeb frowned. 'How long until the launch?' The Administrator leaned over the railing and yelled down to the Kerbos working below. 'How long until the launch?' One of the Kerbos, hard hat askew, waved something up at them. 'The bottle says we have to wait half an hour for the glue to dry!' he said. 'Better give it an hour!' said the Administrator. He grinned sheepishly at Jeb. 'Er, two hours, then. We still have to drag it out to the pad.' 'Oh, okay,' said Jeb. 'So, you have some kind of big platform thing that rolls out there?' The Administrator scratched his neck. 'Er, something like that.'
  4. Here is an interview about the XV-6 from the Prime Minister of Avienne. I can not do the pictures 'Why did you decide to develop the XV-6?' 1. The Republic invested in Vertical Take-Off and Landing mechanisms as a means of saving both space and money in areas that are lacking in the aforementioned qualities. Many of Avienne\'s old carriers, such as the AVN Reinstar and the AVN Kenomo, had a very poor record with new horizontal takeoff designs. The computer models performed at Avia University showed that those ships, and any ships of their class, were incapable of transporting and deploying the latest naval plane models designed for the Avia-Class Supercarriers. Seeing as it was much too expensive to scrap the ships and build new ones, the task was given to various private corporations to build a prototype for a craft that could takeoff from ships of their class and still take advantage of the latest technologies. Later, the Oxbolt Corporation presented the XV-6, which appeared to be the best deal available. 'Were you aware of certain problems with the method?' 2. Oxbolt advised us of 4 possible problems - a) The malfunction of one engine could send the entire plane into freefall The instrumentation panel could, at times, pop the glass due to the panels having a resonance frequency similarly enough to the frequency emitted by the engines at certain thrust levels c) The tilt-rotors had a tendency to get stuck mid-transition, which could prove disastrous as per 'a)' d) The fuel lines were made of a light metal to save money, but some of the lines were forced to run close to the outer paneling. That meant that if a bullet punctured the outer wall of the plane, it could strike a fuel line. The Ministry of Aerospace worked diligently on the problems before building the first manned prototype, but apparently they didn\'t work hard enough to prevent this catastrophe. 'The safety record of the Odyssey II has been increasing, but awful during the beginning why is that?' 3. The Odyssey program from the onset was plagued with engineering problems mostly because of the newness of the mechanisms which were employed for VTOL. However, as the team of the Odyssey worked on the project longer, experience was gained and new people were brought in from across the nation to work on the dilemma. Now, a full team of highly-trained specialists have been working to make the Odyssey II fully operational and safe. 'Why are you still believing the principality of tilt-rotors, even after the Charlesburg Airshow Disaster?' 4. Tilt-rotors are a necessary part of the future of aerospace and the Republic is not willing to let itself be left behind. In addition, in the long run it is much cheaper to research these new technologies than to continue to use outdated methods of travel in places where it is simply impossible to use them. As I mentioned before, the ships, which are perfectly capable of operating normally, are simply incapable of using the new aircraft. Where expense out does funding, it is necessary to research new technologies which offer coming in under budget. Money drives the world, and the world\'s supply of it is quite limited, including the lavish Republic\'s. 'The Chief Engineer of the XV-6, after being interviewed has been fired, and in trial against his company. Why have you not forced it to end?' 5. The Republic will pursue any and all persons and entities responsible for the catastrophe, and no one is above reproach. The Republic will not end a trial simply because it is bad PR, that is both against the Grand Republic\'s ideals and its laws, and we will not intervene in the matters of private enterprise, that being faulty design on the corporation\'s part, but also the failure of the government ministry to properly examine the design and find the faults before rushing it into production. Both parties are to blame, but we will not cover things up to avoid reprimand, but rather, learn from it. 'Do you believe that tilt-rotors, are important or not?' 6. Tilt-rotors are very important to the future as I have outlined above, and they are the key to future of en-atmospheric aerospace. 'Thank you, and do you wish to make anything important about the tilt-rotor development?' 7. No problem. I don\'t really have much more comment that I\'m allowed to disclose, but if you want to talk about the future of orange juice, I\'m all ready. Did you know the market, which is currently trending towards milk, will quite soon rush to the juice market? Why? It\'s quite simply really, as you can see by the numerous charts I have prepared. You see, Figure A-1 shows the increase in...
  5. Thanks, If it doesn\'t have one, can i call it : Bryant Newell & Scales, New ant Scales or Hawkinge crater I no they are not the usual name, but that will make it a landmark on Mun road maps in the year 3000 Would it be possible to call it Hawkinge, and somewhere say: found by Bryant, Newell and Scales, Maybe in Brackets? I hope Hawkinge Could be used, because its were I grew up, And i would love to be able to go there more! Who would i need to talk to?
  6. 'I\'ve been sort of sick for a few weeks... my crazy comes and goes, and sometimes makes me not want to talk to anybody at all. Doing better now. I think I\'ll record some this weekend.' If it\'s depression, I recommend exercise, it can be really effective. If you don\'t want to do that, drink a lot of water. A lot of people are consistently dehydrated because they drink coffee/soda instead of water. I\'m sure you know what\'s best for yourself, but these simple things have helped me a great deal =)
  7. People have tried, its too freaking hard but just cause 3! miiight come out and miiiight have multiplayer EDIT!!! Yesterday a rumor surfaced from Xbox World that Just Cause 3 could be on the way for 2012. Apparently Avalanche is not letting any rumors spread the way Rockstar and other studios do, and they quickly shot down the news by saying that they aren’t releasing any games for any platforms at all in 2012. In an interview with Eurogamer, Just Cause creator Christofer Sundberg stated that…â€It\'s just a rumour and we\'re not releasing any game in 2012â€. Avalanche Studios already confirmed in a studio press release [via PlayStation LifeStyle] that they’re working on a new IP for Microsoft and Sony’s new consoles, even though the consoles themselves have not been announced. The project is scheduled to release in the first quarter of 2014. According to Eurogamer, Avalanche is also working on two additional projects, said to be “huge†that will release in 2013. The studio is obviously keeping busy and I’m curious if those two other 2013 projects are still Xbox 360 and PS3 titles, or Wii U, PS4 or Xbox 720 titles. It’s hard to say right now but with all the next-gen talk it wouldn’t be surprising if Just Cause 3 made an appearance on the next-gen consoles, given that there isn’t too much else Avalanche could do with the open-world action series on the current generation consoles without sacrificing graphics or gameplay.
  8. I think parameters have to be specifically coded into a given part module in order for them to work; you might talk to the creator of the Zoxygene plugin about that.
  9. I\'ve been sort of sick for a few weeks... my crazy comes and goes, and sometimes makes me not want to talk to anybody at all. Doing better now. I think I\'ll record some this weekend.
  10. Seconded. I think that the way the Kommunity (see what I did there? :) is heading is going to result in Kerbol becoming a clone of our solar system with duplicate names etc. I\'d prefer it be as distanced from ours as possible, down to the point where even the structure and make-up of the solar system is different, eg when interplanetary missions are created, the nearest planet not bear any similarities to Mars. However, we can talk about this for hours, but ultimately it is up to Squad, thankfully.
  11. Foamy

    Mars-one

    The main issue I think lunar colonies won\'t work is the gravity; i\'m sure that people cannot survive in it for long periods. Maybe once we have some sort of protection for 0g space station crew we can talk about a moon colony. At least with mars it\'s quite a bit closer to 1G. And these guys don\'t need any money from NASA, they don\'t even need that much if everything goes to plan. The main issue is that getting the living complex designed, tested and online before anyone arrives is going to be so much more than just buying the components. Nothing like that has ever been attempted by anyone, the costs of R&D to get it to a high enough level is way too much for an almost non existent company.
  12. well there alot of talk about EVA\'s and i wonder if you will be able to make one or more of the kerbals leave the Comand Pod and walk around on the surface of the Mun and to actaly launch rockets and Space planes you have to Walk to and enter your space craft and or rocket onec your at a spot you like you can just have one of them leave and you can walk areound with one of them
  13. Read Sweet Apple Massacre and then talk to us. Seriously, I lost my poop during that.
  14. Wow, talk about being DEAD WRONG. I\'m in the beta and it is NOT Pay To Win. Do your research bud.
  15. I used to talk about Candlejack, but then I
  16. Perhaps I\'ll talk with the community manager and work on getting all the KSP LP\'ers together to help push this further. -DR
  17. You sir are a genius when it comes to plugins, and I have noticed more people are starting to talk about, and recommend, your work
  18. My suggestion for designing the systems is simple: call up or write to some astrophysicists. I\'m sure there\'ll be lots that will happily talk about their field and provide all kinds of interesting and (semi) realistic possibilities or even actual discoveries. Knowing that some facsimile of the in-game thingie is out there would be very cool
  19. Yes, but if you want to get ideas from a public place or a library, you can\'t talk.
  20. Got it. To be fair we need somewhere to keep updated, but maybe small talk should be kept to a minimum.
  21. As soon as I get back to my computer (on the ol\' laptop atm, not a hope in hell that KSP could run on it ;P) I fully intend to give this a go. I\'ve been browsing the required mods and that unmanned comsat plugin looks freaking amazing, can\'t wait to get a good com sat system set up, been interested in the challenge for a while but never had the motivation to make a satellite network, now i will. Which leads me to a question; For later turn missions, mun and minmus landings and all that, how would we replicate comsat networks? Since i\'m assuming that everyones attempts are all on one persistence files and can see that comsats from different \'companies\' will communicate with each other. Is collaboration an aim here? since we don\'t see each other\'s results I foresee an issue either in setting up a join network that is efficiently distrubuted, or preventing \'cross talk\' between different player\'s networks. Erm yeah sorry about the wall of text but i was kind of thinking as i typed. Will post soon! oh and what kind of format do you want Don (for the email, concerning budget & other turn data)? For all of the details n that. - cheers, Bellaby
  22. Indeed it does (and now its here ) That was an awesome video. But I could listen Neil Armstrong talk about stuff for a long time
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