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  1. Considering I am in college for astronomy, I tend to talk about it a lot.
  2. *Munches on popcorn and watches the fireworks.* I'm over here pretty much waiting on KW and B9 to finish myself. Lots of interesting talk about wheels and those new parts look like they took a page out of LLL's playbook. Then took that page, slapped it on a copy machine, and hit the 'Blow Up to 200%' button. Not sure if 'staple' option was selected as well but I digress. They look nice and sci-fi. The biggest bother I've had with B9 parts is getting proper gear alignment on some of the angled undersides. A few radial 'undercarriage adapter' parts would make a simple, and sweet addition to the collection being sported here. See here for what I mean. The 'bulges' house the gear rather than stapling them to the hull itself. I could see two benefits from them. 1: You could attach the gear without worrying about the gear housing interfering with the insides of cargo bays. (I encountered this with the stand alone Mk IV parts. The upper portion of the gear bays extended up through the floor of the Mk IV cargo bays.) 2: If the gear are mounted to a Gear Adapter, and you need to move the gear around CoM, you can move the entire set just by grabbing the gear adapter. Though, maybe some of the new parts can double for that. Depends on the shape. I know I ended up doing that when I was building a C-130esque design a month ago. Used Firespitter fuel tanks and tail sections for their rounded features and managed to get them to attach after an hour fighting with them. Mounted the gear to those, and had myself a K-130 parachute probe dropper. The pain was finding Point of Rotation for the aircraft. Odd how center mass isn't when it comes to gear and the point of rotation.
  3. Most people i know, get that look on their faces what tells you to asap to shut up and change topic, preferable on any topic i dont give an rats ... mostly about sports, and foremost soccer. Then they go fanatic and cant stop talking having huge discussions what club, Ajax, or Feyenoord should be the best, and what player is the best (i think, i never pay much attention then) and how they have season tickets and private seats in station. (seems to me a topic you talk about once, and everyone knows, but somehow they even after 20 years, still have to tell each other each time we meet). Then if i try to keep the subject on sports, but the ones i like, again i get the same look, and asap its turned back on the soccer topic. Then i want to leave because i get numbskulled bored, and get the remarks that i'm not very sociable.. And then people say we Geeks have narrow interrests< sigh> Sigh, life can be hard when you'r not a soccer fan..
  4. The main problem with this post is that it suggests a couple of things that, giving you the benefit of the doubt, are not necessarily true: You have a tremendous lack of experience because the source code will tell you nothing. Figuring out how things work by looking at code is much, much harder than figuring out how things work by reading tutorials. You underestimate the scope of the project. A sizable group of coders has been working on this project for a couple of years. How large do you think the resulting code base is? You underestimate the difficulty of the project. Many people seem to think that a simulation game like KSP is trivial (hence the requests for multiplayer, n-body physics, interstellar travel, black holes, etc) where in reality it is not and there are many unexpected problems you run into (see Harvesters talk at the Unity convention) You do not understand the economics of running a software business. As pointed out before, this is like writing Coca Cola "I'm starting my own softdrink company. Can I have the recipe of Coca Cola, please? Thanks" You make it look like you have not done any work yourself and want everything presented to you on a platter. Nobody likes helping someone who has not indicated making a serious effort in solving the problem themselves first. "In my game I can launch craft and put them in orbit, but I cannot get the orbits to behave mathematically stable, how have you solved this" or something along those lines would be more reasonable So, assuming you have a working version of your own space simulation, I urge you to word your request more specifically to the exact problem you're struggling with right now ("The LU decomposition of my position matrices takes a disproportionate amount of time. How do you guys quickly solve the equations needed for 3D transformations in the VAB window?") and maybe, just maybe somebody may be willing to shine a light on it.
  5. I think the best plan of action now is to set a time for a SKYPE video conference for the people who are interested. Is everyone good for this Sunday at 10:00 GMT+8? Right now it is Monday 11:45am for me. rpayne88 – As an ESL teacher, we need good pronunciation due to Taiwanese ESL learners mimic their teachers accent. However, I would love it if you were a part of this and I want you to be part of the online collaboration to help with ideas and direction of the students space program. Arran – Definitely PM me more details. I would love to have different expertise and viewpoints for this program. Alacrity – Talk about experience! I think you have more than me. Lol. It would be great if you could be a part of this. And don’t worry about translation, I speak Mandarin and can help when we get stuck. Forgot to add: If you have a Youtube channel or a Twitch account, you can record our classes for personal use. Also, I will be streaming this on our classes Twitch channel (because some of the parents like to watch).
  6. There is no age limit. My 6 year old teaches people of all ages how to use redstone circuitry in Minecraft. As long as you fit the requirements above, I have no problem with age. If you are under 18, I would like to have a parent let me know they have no problem with their child being a part of this. If you are inexperienced in teaching, I can teach you how to talk to and teach ESL learners. You can actually say this is an internship opportunity if you never have taught before.
  7. This is a story based off Kethane mining on other planets as from the perspective of Jeb wrote in first person format. Chapter one: The start "I cannot sleep! That drill running all night making such a racket!" I rant talking to myself, "Plus there is no one to talk to! Mission control is boring as a SRB with a seat on it!" I look around and realize just how small and cramped this MK1 pod really is! "Jeb to mission control over." "Mission control here go ahead Jeb." "The tanks are 75 percent full, the battery is running low and I've went 2 days without sleep can we just shut the drills off and call this mission complete? Over." "Negative Jeb, this is the last Kethane pocket on Minmus you fill those tanks up you get a year long vacation in Southern Kerbin! Over." I cut the radio as I sit and debate on what to do. If I pack up now I tick off Mission Control and have to come back. If I tough it out, and wait for the tanks to top off I get a year long vacation and I can be done with this dreaded planet. Seems like an obvious logical decision, to stay problem is if hose batteries run dry then the heater goes out and I freeze to death in this tin can! If only it was the bright side of Minmus and I didn't have to rely on these blasted batteries. I reach over to a storage compartment to grab a snack bar, as I take my first bight it has a sweet taste with a little bit of salt. I quickly finish it to suit up for an EVA and go check on the drills. The drills occasionally jam up if a pocket of hard rock is hit, if this happens a Kerbanaught must go and free the drill. As I open the hatch and climb down the ladder I switch on my head lamp and begin to descend to the green ground. I suddenly feel the vibrations of the drill stop, I look down only to see the drill no longer working. I continue to climb down the ladder and walk beside the drill, only to find that it is not jammed, everything is in working order. "Mission Control to Jeb, we have a red light saying the drills have stopped, everything alright? Over." "I am not sure, I am outside and checking on them, they seem to be fine, they should still be working. Over." Chapter Two: The strange I look down in the hole where the drill was and see a glowing light, I quickly climb back up the ladder to the capsule to get out a remote controlled probe to go down in the hole. "Mission control, a strange glowing light is coming from the drill hole, preparing to send a probe down to investigate. Over" I drop the probe down the hole and start feeding cable down with it as it slowly descends into the extremely radiant hole. I turn the camera on and begin watching threw the live feed from the probe, as it gets closer to the source I see a ball, a shimmering orange ball of fire. I lower it father and check the depth meter on the probe. "Uh..." I pause as I look again at the screen trying to figure out what I see, "Mission control, it appears we have drilled into the center of Minmus. over" "What? Jeb are you sure? That is impossible, the core is molten rock and it would be spraying up like a volcano visible from Kerbin with the naked eye. Over" "Yes I'm sure but something strange is going on, there is a massive gap between the crust and the core. I am not sure how the planet is being held together with this empty void between the two. Over" "Roger, pull the probe out and old tight, we are preparing a resupply mission and a special team of geologists to come to your location. Over" I cut the mic off and sigh, and begin complaining to myself as I pull the probe out, and pack it back up. Luckily though the electricity should last longer now that the drills are off, hopefully long enough until the resupply ship gets here. I climb up the ladder and open the heavy air tight hatch, and heave the heavy case of the probe inside and back under the seat where it belongs. Quickly I proceed to climb back into my seat and get this bulky suit off and get into so more comfortable clothing and try to finally get some sleep with those drills quiet! I awake to the sound of my radio, "Jeb get up! The geologists are about 15 minutes away from landing at your location! Over." "Yeah yeah I hear ya!" I rub the sand out of my eyes and yawn as I try to stretch in the cramped cockpit. "Hmm, wonder what the egg head geologists will think of that mess down below..." I wonder to myself as I begin putting my EVA suit back on. End of Chapter two, questions or comments? Look down below! Stay tuned for chapter three! Chapter Three: The strange...er I open that hatch and step foot onto the ladder when I look beside my lander and see the geologists touching down. I stand still as I watch the lander's engines shutting off, suddenly the hatch flies open and a Kerbal steps out onto the ladder, quickly sending me a wave I hear, "Hey Jeb! Long time no see huh?" I become frozen, not able to wave back or say a word as I realize it was Bill, "Jeb, you alright over there?" He asks while walking towards my lander, the sunlight gleaming off of his helmet visor. "Bill? I thought you died back when we were still using the Buran?" I ask him. "That old thing? Haha no UKKR (USSR reference) wanted to stage all that, spies and stuff like that. Of course none of that is important right now, take me to that hole you were talking about." I finally climb off the lander and step onto the surface of Minmus as my feet leave light foot print marks in the dirt behind me. I kneel down at the hole, "Bill, here it is, see that glow? I lowered the probe in and seen a massive empty space between the crust and the molten core, I don't know whats going on." He walks over to his lander, I look towards it as the sun shimmers off the fuel tanks and blinds me temporarily. He returns very soon after I regain my sight with a small probe and begins to lower it into the hole. "Well this is unusual..." He pauses as Bill continues to look through the camera of the probe, "I've never heard of anything like this. In theory this planet should collapse on its self and possibly what ever is left would crash into Kerbin!". "Whoa, what? Why hasn't it?" I reply while also looking at the camera. "I'm not sure." Bill changes the camera to night vision and its glowing bright because of the bright glow of the enormous core, but traces of a gas that glowed black would pass infront of the camera from time to time. Suddenly the ground starts shaking and a massive explosion rocks the ground as I look up and see dust flying a couple miles away on the north face of Mt. Minmisia. "Bill go! Get to your lander and go!" I order Bill as he gets up and leaves the probe and runs as fast as his clunky suit will allow him. I take off but as soon as I stand up another enormous explosion rocks the ground and sends me back to my knees as rocks begin falling all around me I quickly get back up and run to my lander. I grab the metal ladder rungs and quickly feel a tremendous heat through my suit, almost unbearable. Once I'm through open the hatch and climb in I don't worry about taking off my EVA suit, I fire the engines up and jam throttle to full while I see a cloud coming over me and Bill's lander taking off into the distance. Chapter Four: The Krackalac I look out the hatch window once I am above the planet and I see a long brown tentacle shooting out of the hole where the massive explosion came from. "Bill, can you hear me?" I shout over the radio with adrenaline obvious in my voice. "Yeah, what do you see?" He replies back in a much calmer tone then myself. "I see the Kracken!" The tentacle reaches out and grabs onto the ground around the hole and begins pulling chunks of the ground into the molten core, brights flashes ensue every time another chunk goes in. "Jeb, I've contacted mission control. They want one of us to send our ship into it." I hear bill say over the radio, sounding a bit distressed over the order. "I'll do it. You got more to live for once you get back then I do." I hear his voice start to break as I reflect on all the things we've done together before, all the missions we've flown, all the times we almost died on reentry. "Bill don't! You can climb into my craft and we can send yours in remotely!" I suggest. "No Jeb, this is personal, don't you remember what happened to Bob? A routine mission and the Kracken got him. I will not let anymore of my brothers in flight die!" He replies in a overly dramatic tone. I see a little shimmer in the distance infront of my craft as the sun reflects off of the metal. The little craft quickly becomes bigger and bigger as it speeds towards and eventually past me towards the planet. I watch out the hatch window as the exhaust from the engine becomes smaller and dimmer until all I see is a small explosion. The tentacle flies back deep inside the planet as I try to reach Bill on the radio but all I hear is static. Chapter Five: Bill? Bill! Answer me! "Mission control, Jeb here over." I say over the radio as I look back at Minmus. "Mission control, go ahead Jeb." I hear come back into my ear piece. "We lost bill..." I pause as my eyes become watery. "We saw this thing coming out of the planet and Bill said he had to finish it once and for all." "Jeb, what are you talking about?" "The Kracken was inside the planet and we pissed it off! It came after us with its tentacles and Bill flew his ship into the heart of the best!" Anger takes the place of grief. I look back and see a massive hold in the side of the planet as the core shines out, my admiring of the planet is cut short by a transmission from Mission Control. "Jeb get back here! Get on a reentry path and get over here ASAP! Are we clear?" I hear mission control demand. "Yeah you're clear." I burn progrode to escape Minmus's sphere of influence and quickly swing the craft around and begin the long boring burn to reenter Kerbin's atmosphere. I look out the hatch window and realize how lucky I am to be alive. My lander was sitting literally just meters away from the Kracken. It could have reached up and snatched me at any minute! I struggle to keep my eyes open and quickly there after fall asleep. "JEB! Jeb can you hear me? Decouple the stage and activate the parachute!" I awaken to the sounds of mission control screaming. I look over at the hatch window and see red reentry trails, then to the altimeter reading 20km. My mind races as adrenaline starts pumping through my body like oil in an engine. I reach over the hit the parachute button, I feel a sudden jolt as the chute partially deploys as it should. I reach over and look for the red handle that drops the lander and leaves only the pod in case of an emergency. I look but I don't see it, altimeter says only 12km left! Finally I look up and see it and give it a pull, I hear the sound of sepatrons firing as they force the stage away from the pod and another jolt as the parachute slows the pod with less weight not pulling it down. "Jeb, all systems are go, prepare for splashdown and recovery by USKS Red October." (((Side story note: USKS Stands for United Soviet Kerbal States.))) "Copy that Mission Control!" I reply as I descend towards the ocean. The pod shakes and I hear water rushing over hatch as I see water out the window, soon after I hear a Kerbal walking on the pod and then the hatch opens! Fresh air inters the pod and it smells amazing! I get out and stand on the rescue boat I look up and see the Mun, but I also see another planet that is only half the size of the Mun. I quickly realize its Minmus. (((Minmus being normaly barely visible from ground at Kebin.))) Hey guys! Just wondering, would some of you please just at least make a comment sometimes after reading if you enjoy this story? I don't want to have to keep bumping it everytime I add a new chapter just because mods don't like bumping and double posting too much! thanks!
  8. Here is how my friend told me to level my Conjuration to 100 in no time: pebble: So this time I'm starting Skyrim with an emphasis on magic. Lotus: May I make a suggestion? pebble: Sure. You're gonna say go for illusion. Lotus: Actually no. Lotus: Well, yes, if you want to be really sneaky. Lotus: High level illusion leads to invisibility spells, but... Lotus: I'd say max out your conjuration tree first. pebble: I'm finding destruction satisfying though. Lotus: Destruction is BAD. Lotus: Not at first, but it doesn't scale properly into the high levels without mods. Lotus: By level 30 it's basically useless. (NOTE: I did find a mod that scales magic properly, and like it a lot.) Lotus: However, conjuration is a force multiplier, or a "sit back and watch my dremoras and atronachs kill everything in sight". Lotus: It's super fun and you can conjure bound weapons which are essentially daedric quality. Lotus: So you can rock and roll in melee whenever you want, without having to carry weapons around. pebble: Okay, I'll give that a go. Lotus: One more thing. Lotus: I will tell you a very fast way to level conjuration. Lotus: For conjuration to get really fun, you need to get it to near max or max. Lotus: Here's a really easy way to level it... (NOTE: Lotus forgot to tell me this works best if you wear everything you can lay your hands on to speed up magicka regeneration, so you don't have to wait as long.) Lotus: 1. Go see Drevis Neloran in the College of Winterhold. He's the short wood elf illusion trainer. Lotus: 2. Get his quest to "cleanse the focal points" with the mystic gloves. Lotus: 3. Go buy "bound sword" spell from the Conjuration trainer at the college, and learn it. Lotus: 4. Put on the gloves and clean the first focal point. (It looks like a glowing blue fountain.) Lotus: 5. Your magicka regen will now be 250% of normal for the next couple hours. Lotus: 6. Go down to the beach below the college and find some horkers. Attack them, and jump up to a place they can't reach. Lotus: 7. Once you have them aggro'd but are safely out of reach, spam your conjure bound sword spell, and as soon as they appear, sheath them. Use the same spell in both hands. Rinse and repeat, constantly. Lotus: You'll be at 100 conjuration in about 15 mins. Lotus: Once you're done you can finish the quest by cleaning the other focal points and return the gloves to Drevin. Lotus: The spamming of conjure-bound-sword-and-sheath thing only levels your conjuration if you have something out there trying to attack you. Lotus: The horkers are perfect as they're slow and can't really do hills properly. Lotus: You can do this at level 1, it's awesome. Lotus: And then you can "play" with all your other skills while your two conjured beasts/atronachs/dremora tank everything. Lotus: Oh, and once you reach level 100 in conjuration, make sure to go back and talk to the conjuration trainer at the college. What comes after that is very cool, very funny, and very useful. I like to call my two storm atronachs "Flash" and "Bang", as they make a great deal of noise while prosecuting attacks. Need to clear out that bandit camp? No problem! Hahaha.
  9. You're only getting the edited highlights in the weekly devnotes. Stuff they feel ready to talk about, or is interesting, or significant, or good PR, etc. Attending an event is often not an all-week thing.
  10. Same result on the Mun... I'll try it later on a fresh install, maybe a issue with other mods. Edit: Seems like it has trouble with Remotetech. I'll talk to Cilph to find out if it's an issue in his plugin or in scansat.
  11. Yeah, long term KSP really needs some better and more advanced in-game tutorials. Something which does all of: show you how to do it, talk you through doing it yourself, providing feedback on how well you did it. Probably the same people who check whether a gun is empty by looking down the barrel…
  12. I believe the intent was to show the game, even if the person playing it wasn't that great at it. I didn't see the stream, nor do I have much interest in it to be honest, but I doubt it was done for people who have been playing the game for awhile. Now if Scott Manley, Harv from HOCGames, or others that are not on the top of my mind were to do one it would have more appeal to those who have been playing for awhile, but also be fun for the ones who have never play or new to the game. To be honest I do not watch a lot of the "big" Youtubers (Day9, that pewti person, Totalbiscuit, and others) most for my own personal reasons, but I understand why people watch them. To me it seems certain ones talk down to their audience rather than talking to them.
  13. . evidence ? and please real evidence, not some inane youtube video . . Did you already kill everything live in your vicinity, or are you just talking the talk ?
  14. IMHO there are no rational reasons, leaving only various irrational motives like - territorial expansion for expansion's sake. want to have yet another planet, not caring about whether it is already occupied or not or whether it will be actually of some use to you - xenophobia - exterminate us because we are not them. - religious zeal (essentially the same as above, only with a lot god talk) - food harvesting/slave trade because some rich degenerates somewhere in the galaxy prefer "natural" flesh to identical grown in a test tube (or living slaves to robots )
  15. Okay as always when i want to REALLY show off, things go terribly wrong. For some reason it does not get exported by unity right. or imported into KSP right. Still debugging. But yeah. Showing off still! Texture is preliminary. I want to add a second grime layer and color chipping to the container and frame Okay here is my thinking behind this design: After reading this and the old topic on the old tanks. I came up with one main conclusion: The hexagonal shape went not so well with the other KSP parts. So to counter this i made an octagonal container type tank with a round frame and struts. The rather large ports on each end that connect to each other.. Well no matter if you have ore, metal or rocketparts. All three are bulk materials that normally cannot be streamed through a pipeline. Thus the docking port alike looks. Texturewise i like to go into a slightly more gritty direction. Hey we talk mining operations. Even (or especially) on other planets it gets around ruff. The new tanks show this. corrosion, show of usage, color chipping from handling and so forth. I even think about little dents on the tank with with bumpmaps. I also will not continue to do symbols to indicate the contains. rusty red would be ore, blue would be metal and maybe whitish could be the rocket parts. All over all i look at them as oversea containers. Technically its pretty slim. 1034 tris and two 512² textures (diffuse and normal) I'd like to make two sizes for each diameter type. one 1:1 size/diameter thing and one 1:2 (as you see above). since the CFG files allow rescaling. this should be cake. (but even if not. adjusting them in unity is just as easy). Thoughts? PS: most of the time today was spend digging into Unity ;-)
  16. Can I assume the plugin you talk about is by Snjo?
  17. If you start mixing up KSP names with real names, it's a sign you should play more KSP. Whenever I talk about 'the moon' to people and about spacey things I say 'moon' but think 'mun'. This has gotten so bad that, when I was talking to a freind of ine on facebook, I continually said 'Mun' without question until he stopped me and pointed out my error... I also tend to call kerbin earth in many of my youtube videos (Shameless self advertising: See my signature) However I don't really tend to mix up the other planets... I think my subconscious realises it is a different solar system and so treats it as such. Or perhaps I don't play enough KSP...
  18. I like this, but I also like the idea that if you capture something significant in the photo it should be worth a lot. I'm not sure how you would implement that (could be as "simple" as asking the SCANsat guy how he did his code to detect anomoly's, or maybe even putting the the coordinates of known ones like if you are within X number of meters). But it seems that if one were to capture an image of magic Boulder or a monolith, that should be worth a lot. Just some random thoughts. Here is an experiment idea but you may need to talk to flex racks guy. In flex racks there is a pic of his tubes (looks like those tubes you take blood samples in). Anyway, it would be cool to run a chemical analysis on a surface sample. Collect sample, place sample into the tubes part, sample is destroyed but could give bonus science depending on where you are? Sorry about rambling.
  19. All of the angst about resources is not, I expect, strictly about resources as such. Consider... what is it, exactly that people like about the idea of resources? Speaking for myself, and several other regular posters who have explicitly stated this, and perhaps the forum in general, the thing that we liked about resources was that it gave us some kind of "objective", or goal. But what exactly do we mean by that? Does the science system do the same thing? That's also a goal... but several players, including myself, see a difference. In fact, given that the squad statements are to the effect that resources were turning out to be grindy, I suspect that squad was discovering that resources worked too much like science points, and we have already experienced the "grindy" problems with science points. So, here's the dealL KSP is, at its core, a sandbox. So when we talk about goals and rewards, what would we mean? Here are some common objective-reward types. 1) Plot advancement. This one is obvious, but KSP does not, and will not, be a game based around a plot, so the objective-reward system in KSP can't be to advance the plot with the reward of seeing how that plot unfolds. 2) An alternative to a plot based game is an empire building game. Terraria is such a game. While there is no plot, there are a number of stages of progression through the game, from basic mining, to crafting, boss fights, a transition to a whole new mode with interactions between various parts of the environment, and so on. 3) An extension to empire building games is to see how the "total system" you have built behaves under the various automatic processes that occur within it. The canonical example here would be Sim City. There are certain processes occurring... traffic, population movement, etc, and as you build your empire your challenge is to optimize these processes, with the reward being a well functioning, elegant system where, say, traffic flows perfectly, the population is happy, and so on. Tycoon games would fall into this category. 4) There are other kinds of objective-reward systems as well that are, conceptually, simpler. For example, an entertaining little pre rendered video when the player achieves something is an objective with a reward. A lot of older games fall into this category - simple shoot-em-up games with a little cutscene once you have won the game. I think what most people expected from resources would be a conversion from a pure sandbox into a type 2 or possibly type 3 game, in which your space program is a form of empire you would be building, because that is the kind of thing that people who have done a lot in the game tend to do by default. They have bases everywhere, satellites everywhere, fuel stations, big intersterllar motherships in various places, and so on. What they are missing right now is something that connects all of those disparate things together into some kind of unified whole... an empire if you will. It's easy to see why resources would play a role in a game like that (analogously, ores in Terraria). And so the fact that Squad has dropped resources may suggest to some people that they have dropped the concept of making that transition. But there are a couple of problems with that expectation. First, as far as I know Squad has not said whether or not that kind of shift in gametype was something that they intended to develop, so assuming that resources was leading up to that might be mistaken. Second, if Squad do intend to make that transition, there may well be other ways to implement it that do not require resources in the way that we have been discussing them. So I put the question to the readers out there: What kind of objective-reward gametype would you ultimately like to see? Type 0 - strict sandbox, just what we have now. No change. Type 1 - Plot based (this seems unlikely) Type 2 - Empire building Type 3 - Empire building with systemic interactions. Type 4 - Identical to type 0 but with "cute" rewards, like little cutscenes on certain achievements. Type x - Something else! Describe your own (but I don't think I've left much out here, so be clear about why it's a different category)
  20. Oh sweet, had no idea that even existed! Talk about an effective ad campaign.
  21. Sorry, I had to resurrect this topic, becouse I am feeling all mighty. Lol, what are you talking about Kege? Derail the topic? I guess my question was very inside of this topic. But well, if you dont wanna talk, I will understand.. snif snif. . . . . . . I am still here... lets said that "it can work", can you give more details how you will balance this? with examples.
  22. Yay! But I have some questions 1. By processing lab do you mean the stock one? If you do that's a pretty game breaking bug you have their. 2. Any chances of pictures with all the new models? 3. Did you ever talk to UKD_lethal_dose about part models? He said he might send you a message, but all has been quiet and I wondered if anything happened.
  23. This is a story based around a sort of space race between Kerbal Russians (the Llima Confederacy) and Kerbal Germans (The Democratic Crayolan Republic). I like having a series of pictures for each part, simply because I find it easier to write with something visual to go on, so pretty much every part of the story will have a little album, plus a bit of other writing from the perspective of the strange Liam Tinkerton McPinkerton. If the text is hard to read, here's a link to the actual album: http://imgur.com/a/L0aZV The Diary of Liam T. McPinkerton: Day 1 The Crayolans approached me one day when I was having the last of the freeze-dried ice cream sandwiches I brought with me. They smelled slightly of bleach, and their faces were immaculately clean. Jebediah tells me that their entire nation is surrounded with some great big wall to keep out the neighbours, because all of them seem to be actively at war with their republic except for us. I have spent a decent portion of the day figuring out whether we are kind, or everyone else is just animus, and have yet to decide. They asked me if I knew where Wehrmund is, and so I presently told them - to do so is polite, regardless of any tension or Jeb's outright xenophobia towards the citizens of the DCR. My voice was muffled by the milk biscuit turning back into ice cream in my mouth, but they seemed to understand. Other than the fact they walked off in the wrong direction. I heard good news from the KSC though. Apparently me and Bob are going to get the chance to test a lander headed for Duna on Minmus and Mun. They say that the interplanetary satellites are picking up strange SSTV signals, some showing strange men stood silently on the flat Dunan plains, some showing the more hilly areas of Duna. The thing that apparently intrigued Gene Kerman was that debris appeared to be visible from the surface of Duna - this Gene, of course, being the one at KSC, not Geneny who stays with us. They say they're alien signals, but despite being a suspected* alien myself, I'm skeptical of how liveable Duna is. Estimates put its atmosphere so thin it's only visible during noon, and its temperatures low enough to cover your mouth in hoarfrost and your skin in freezer burn. Jebediah has been scaring me a bit with his talk about the Crayolans. Some of it seems to be backed up by fleeting comments Gene makes sometimes. Apparently they're getting ambitious enough to try and send 106 metric tons of metal into orbit to dock with the station. 106 tons! If anything goes wrong, we're done for. I think I should ask KSC for escape pods...
  24. Hi, i found this in Itunes http://itunes.apple.com/app/id542397575 it was a Rocket Build App, i talk withe Programmer on Twitter yesterday (i have nightshift, i think was the another yesterday) i would bring new levels. This App has curently 8 Missions and a Free Play Mode, you must launch some stuff an Build Rockets... sry for bad English (my German was better ) i go to Sleep now..good Day/Night
  25. Episode 3, where I clean up some science points in near-Kerbin orbit, grab some high orbit points, and unlock some techs that set up future missions to Mun and Minmus. (At the beginning, I talk about going to Mun in this episode, but that didn't happen, instead that will be in Episode 4 coming out tomorrow.)
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